
OFFBEAT is a music-tycoon game where you build the recording studio of your dreams. Collect and upgrade increasingly strange musical objects, complete jobs for cash, and record real, actual music.
Modeled estimate, not a reported figure. How we estimate →
About

The year is 198X, and you're a jobbing composer. You start out with nothing but a toy keyboard shaped like a tiger, and a brand new sequence-o-matic 4-track that your uncle bought from a shady geezer in the pub.
Word quickly spreads about the new producer on the block, and soon the commissions are rolling in. Things start humble, recording tracks for weddings, workout videos and corporate presentations, but before long you're getting asked to score fantasy movies, museum openings, and all kinds of crazy stuff.
Of course, you'll have to upgrade your kit along the way. Turns out, the local second-hand magazine is a treasure trove of objects that make interesting sounds, from singing garden gnomes and shredders-that-shred-sound-as-well-as-paper, to high-end synthesisers and musical effects. By the end, you'll have figured out a sound that's all your own.

But OFFBEAT isn't just a game. All the musical instruments are fully simulated, and the music you're recording is real. The game is secretly a complete audio production tool. Every piece of music you create in the game gets exported and saved locally on your computer as a WAV file, which you can use for whatever you want.
Music production can be costly and complex to get into, especially for beginners. We created OFFBEAT to lower barrier to entry and to offer a playful, low-pressure way to learn the basics of audio producion. The goal is just to be expressive and experimental, but by the end you'll have learned a little about synthesizers, sound design, composition and recording. Our hope is that when the game's finished, you'll have the confidence and expertise to carry on composing and recording music.

Game meets a real audio production tool.
Accept jobs, compose music, earn money.
Browse the Riches & Rags Catalogue to buy new synthesizers, then get Electric Lacey to upgrade and mod 'em.
Make music in a low-pressure and beginner-friendly setting.
Meet a whole host of weird characters.
Export your tracks as a WAV files onto your computer.
Share your tracks with the world, or just friends – up to you.
Play through chapters themed after different styles of electronic music.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 464 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very fun
Great game to get into music making. Makes everything very simple, but at the same time allows people knowledged in music theory to do whatever they want. It does not bombard you with all the instruments right away, but builds it up through the story. Note to the dev: Integration with a midi keyboard or sample pad or any midi device would be amazing to add to this game. Also I do encounter some hickups and clipping from time to time in the sequencer. Not certain if this is due to me using an audio interface to output the sound. Might need some patching. Conclusion: Awesome niche game, definitely worth the price!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 464 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PLEASE PLEASE PLEASE I NEEDED THIS IN MY LIFE. I LOVE YOU!!!
Prime
Tiger piano :)
They call me metro boomin they way i be boomin
It is very cute so far! I can't wait to swap to this as my main DAW :>
This ♥♥♥♥ fire
Very fun game, feels very easy to pickup and silly to mess around in the best possible way.
Great game, will be patiently waiting for the next chapters
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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