
Of Life and Land is a charming settlement-building strategy game paired with a rich simulation experience. Every animal and plant strives to find its place in nature while you lead your villagers to their future. Expand to different regions and trade with local factions to gain needed resources.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Take the role of a leader delegated to build new settlements in remote, unknown corners of the empire. In those forgotten places, nature is wild and legends are more real and vivid than one may think. Experience the challenges of different seasons and climates in a world, where every animal and every plant tries to find their place in nature, while you lead your villagers. How much will you share with nature? Will you strive for balance or even enforce the extinction of certain animals? Follow the old paths… or find your own.
Humans share the same space and resources with nature, and they influence each other. While in the beginning the influence of the humans is insignificant, it gets more and more important when the city - and its needs - grow. There is a risk that some animals or groups will become extinct or explosively multiply, depending on your actions.
Manage the acquisition, refinement, and distribution of resources. Goods must be transported to desired locations by someone who has the time and space to do it.
Manage the needs of the citizens. They are “alive” and have a specific home, workplace, and broad range of needs and goals. But animals also look for food, get thirsty, sleepy, form groups, look for social interactions, and try to find their place in nature. Even plants need water and the right temperature in order to survive.
Seasons and weather affect the gameplay. Certain plants grow only in certain seasons, need more water on hot days or freeze during cold periods. Humans and animals need more energy to keep warm in winter or more water in summer to keep cool. In extreme cases, they suffer from exhaustion and may even be harmed.
You set the pace. Pause the game, speed it up or slow it down whenever you want. Nature is robust, and your villagers develop more complex needs as you progress.
Create your own maps and scenarios in the editor. You can change the landscape, generate plants, and place animals. You can also connect watercourses and create new paths for travellers. Add new maps or link existing ones together to a new world.
Unique deep simulation of the nature in a building strategy game with complex interdependence between humans and nature.
Manage simultaneously the acquisition, refining and distribution of resources on multiple maps in different climatic conditions.
Manage the needs of the citizens. They are “alive” and have a specific home, workplace, and unique needs.
Animals are looking for food, get thirsty, sleepy, and form social groups to find their place in nature.
Plants grow and are affected by the actions of the humans, animals, and their environment.
Seasons and climate affect the gameplay, as certain plants grow only under certain conditions. Temperature affects humans, animals, plants, and the environment.
Interact and trade with other factions that produce goods with the same rules as you do.
Create own maps and scenarios in the editor and extend them using mods.
Charming and calm low poly art style.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Russian, Polish*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Overall: This was a solid game, but not remarkably different from or better than other colony-builder titles. I enjoyed the process of starting a colony, picking locations for my builds, and seeing the population develop. I was disappointed by the execution of the ecology-themed gameplay elements. I was expecting gameplay that focused on tending to native species, making choices about keeping the world in balance, and sustainable varieties of harvest. Instead it was just another resource extraction game, but with bar graphs built in to monitor the local population. Once I completed the tutorial, I felt like the goal drop-off was steep. It could have been helpful to have intermittent goals built in to help manage a healthier store of food, to tend to the population of different species, or to teach you to navigate some of the more advanced features of the game. The result was that I didn't really feel incentivized to continue playing my save file, because it didn't feel like there was a meaningful series of goals to work towards (other than the nebulous and complex task of bringing your colony to a certain level of satisfaction). Nor did I feel incentivized to try again with a new save file, because I didn't really understand what circumstances had contributed to me getting stuck at the point I did.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Front Mission Evolved | $320.6K | 1.2K | 62% | $9.99 |
| Adios | $320.5K | 1.4K | 91% | $17.99 |
| Oddworld: Abe's Oddysee® | $320.7K | 4.5K | 85% | $2.99 |
| D3DGear - Game Recording and Streaming Software | $320.7K | 463 | 77% | $34.99 |
| Grand Ages: Rome | $320.4K | 811 | 75% | $9.99 |
| Empire TV Tycoon | $320.4K | 900 | 79% | $9.99 |