
A solo-developed grand-strategy sandbox where you lead a nation in a dynamic, historically-inspired world.
Modeled estimate, not a reported figure. How we estimate →
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About
Of Crowns & Chains is a solo-developed grand-strategy sandbox where every nation, army, and populace is dynamically simulated on a seamless spherical Earth. Lead a nation of your choice in January 1910 and influence the course of your nation as time marches onwards.
Since the game is in early Alpha, you may encounter bugs, optimization issues, and limited content (lacks navy system; no save/load system or deeper economy system, etc).
This is an Early Access title, if you purchase this game, you will be getting access to the game in its current state.
If you're unsure, please wait until the game transitions from Early Access to Full Release since the base game will be considered finished by then.
Sphere World & Accurate Landmass – No flat-map distortion. Landmasses are generated from real-world geospatial data; highly accurate coastlines and islands.

Resolution Modes – Procedurally generated tiles covers only Europe (including Ottoman Empire, excluding Russia east of the Urals). You can select a tile resolution mode upon starting a New Game (no restart required). Historical states and provinces are not implemented; only procedural tiles.
The Normal tile density mode has the default tile resolution:

The Quad resolution mode features a 4x increase in tile resolution, offering better visuals and more accurate borders (also 4x GPU VRAM usage):

Nation Selection – Choose any nation currently available, from the British Empire to the Ottoman Empire or the microstates of San Marino and Liechtenstein.

National Treasury & Debt System – Manage your nation's treasury by balancing hourly income from taxes and territory against the upkeep costs of your divisions.

Unit System – Each unit represents a division (≈20,000 soldiers), with many divisions fitting inside a single tile.

Combat System – Battles can last for days under certain conditions. There are three hidden phases of combat—Skirmish, Assault, and Breach (battle reports not implemented). Divisions get exhausted during combat and newly captured tiles must be consolidated.

Dynamic Population & Manpower – Populations grow, age, and decline over time. Casualties directly impact age distribution, while manpower pools adjust as soldiers retire or new recruits become eligible. Demographic change is simulated realistically in backend code (infant mortality, fertility rates, gender).

Wars, Ceasefires & Limited Alliances – Occupy tiles and declare wars. Cascading calls-to-arms can pull suzerains, vassals and allies into conflict; tiles can be occupied and liberated. Alliances cannot be negotiated (only historical alliances are active on game start).

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Russian, Spanish - Latin America
Engagement
Reviews
als alpha absolut in ordnung aber Opitmisation muss verbessert werden
Very good and upcoming game I really enjoyed my play of it and I can't wait to see the direction the developers choose to go
a great foundation i can't wait to see how it develops *Update its been abandoned
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 20 reviews with recorded playtime.
Very good game with many features not seen in other game of the same type, many more major updates to come hope to see more features in future updates.
The optimalization is so bad. I cant even play the game like... The game is very bad. But i will keep it and play it in future
J'aime déjà ce jeu alors que c'est seulement le début, le jeu est encore en cours de développement et il a souvent des mises a jours, ce jeu a vraiment beaucoup de potentiel et il faut soutenir le développeur, qui a fait ce jeu seul, j'ai hâte de voir le futur de ce jeu !
Вроде бы я ее и ждал но чет купил и немного расстроился а так игра крутая
great map detail but the games mechanics and gameplay needs some rework and clearer keyboard mapping too but other wise semi good
Pas terrible. Beaucoup trop simpliste pour être intéressant Dommage
Strong start for an indegame, hope development returns soon!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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