
Of Ash and Steel is an immersive third-person open-world RPG created by a passionate team that values the essence of classic old-school RPGs and modern design. Explore the lands of a once-prosperous island, hone your combat skills, and survive in the unforgiving realm of the Kingdom of the Seven.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 15 → 4/day in the week after.
About

45+ hours of main story, packed with dialogue, well-developed characters, books, and side quests.
Two major factions to choose from — each with its own unique storyline, quests, and exclusive rewards.
Combat system features three distinct battle stances, multiple weapon types, and active skills.
A vibrant, open-world island with diverse biomes to explore.
A wide range of professions to master, including fishing, hunting, blacksmithing (with the ability to craft your own one-of-a-kind sword), alchemy, and more.

Of Ash and Steel offers a challenging yet rewarding combat system. You are not a legendary bounty hunter or monster slayer by default. Instead, you must master the mechanics: manage stamina, time your attacks and parries, and determine which combat stances and weapon types suit you best. It takes time and practice, but the more you play, the more both you and Tristan evolve and gain an understanding of what is happening around you.
Learn to stand up for yourself using different weapons, environments, and active skills. Tailor your fighting style to suit you, from the agile rapier wielder to a heavy armour-clad knight, or create something unique!


Immerse yourself in a story full of twists, humor, and discoveries. Step into the shoes of a man who is destined to become much more than just a cartographer. Gain strength, survive, and forge alliances. Prove that even someone who has lost everything can become a significant force that can shape the fate of the whole world.
Talk to locals to learn about their daily lives, and help them with tasks. Watch how people’s opinions of you change as your character grows. Join one of the two major factions and complete its unique storyline to earn exclusive rewards. Your actions and choices will also affect the world and the characters around you.


Of Ash and Steel has no marker system, and quests won't lead you by the hand. Rediscover the joy of exploration and let curiosity be your guide; the world promises rich rewards for those who dare to uncover its secrets.
Listen carefully to what people tell you and pay attention to what is said in the quests to find your way. Read books and notes to learn more about the world. Mark interesting locations on your map, explore the island, and uncover hidden treasures!

Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.49−35% | 7Kreviews | 66% | — | $3.7M |
| $29.99 | 143ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Русская ГОТИКА!
Добавите пожалуйста зелье для сброса навыков и характеристик! Многие этого ждут.
ахуительно
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 6 → 7.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Polish, Simplified Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра классная, жаль комп не тянет город. Спойлер Особенно порадовала боевая система со стойками, как в первой части ведьмака.
Мне игра, в целом, понравилась. Но в некоторых бы квестах яб добавил больше конкретики и не душнил бы с "пойди туда, не знаю куда".
its good when its working with out bug really hope this get a sequels with the dev now have more experience
I like the game, I like what they did, I still play this game... but I can't recommend it. I see two main issues on my side. The first one is traveling on the island is too slow and boring. You have a carriage that you can use to teleport to another place but: - it's way too expensive to start using it at first, unlike Morrowind for example which can be compared and was cheap (silt strider, ship, magic guild teleport circle) - there isn't enough locations covered Going through the main city for example is just painful. It takes you forever to go from one district to another, and the city is spread like a corridor, and you often have to go from one end to the other. It becomes quickly unbearable, especially because a lot of quests are fetch quest... But the worse part is really the quests part. I like the idea of not giving you a compass to tell you where to search for something. You have a description and a general idea and that's it. It's the way it should be! But... what about those descriptions then? They are atrocious. Often just lies. They are here to just make you lose time for nothing. Worst recent example is the last quest of the grave digger guild. You have to find some remains not far away from your location. You have some tips. A fertile soil and running water. Neat, I have exactly that at a few hundred meters of where I am. A river and a field of sunflower cultivated by man. I look around and find weird stuff but impossible to find the remains. I look on the internet and... it's on the opposite side of the island, so absolutely not near from where I was. That's just a stupid lie. And really that's the most frustrating part of this game. So many quests are just them giving you a big middle finger. So just to be accurate. I like this game. I like how they fix it. I have great hope for their next installment. And if you accept to use internet solutions to play this game, it can be fun there. But... I just hope they learn to fix their quests description. And in the meantime, I can't recommend it. Another weird side that I don' t like btw but isn't preventing me from having fun is the world design. It's a mess and it doesn't have any consistency. Rivers disappear and appear from nowhere. You have canyons without beginning and end (and don't drop in there because you have several locations where if you fall, you won't die but you won't be able to get out anyway... like some well in some fort for example). The relief and the way it's setup feels more like a human made theme park than a real place. But... to balance this review, I also want to underline what I like and why I still keep playing. First, you are considerate like an intelligent human and you can work your way out of quests (when they are giving you reasonable descriptions) by yourself instead of just running after a compass. Second, the power-up feel is real. You start, you know nothing, you can't do ♥♥♥♥. But by the end, you start killing enemies in just one shot and it's a nice feeling. Third, you have a lot of ways to play the game. I would have like a stealth mechanism here however but you can still choose between dex/strength builds. You can decide to favor craftsmanship. Fourth, you have a world with a lore to explore. Nothing too crazy either way. But still nice to discover bit by bit. Fifth, you have some choices that you can make. Which faction you decide to join, how you decide to end some quests. I didn't yet finished the game, so I don't know yet what are the impacts but it's nice to see. Sixth, they are still working on fixing the game. Performance, bug fixing, balancing. So overall, I'm still happy with my purchase. I still want to finish this game. But... man... I just hope that they fix these quests/travel/directions. If they do a heavy pass on this, I will change my review to recommend.
Хорошая игра. Нытики, идите лесом. Да, минусов много, но позитивные эмоции перекрывают весь негатив.
Geiles Game, aber auch sehr schwieriger und träger Anfang, man muss es wollen. Die Story hat mich zum durchahalten motivieren können. Es gibt allerdings auch sehr viele Bugs. Die Landschaft ist sehr Abwechslungsreich und auch solide gestaltet.
Merhabalar, Bu oyunun hakkını kendimce teslim etmek için bir inceleme yazıyorum. Öncelikle karışık yorumlara aldanıp oyunu hemen pas geçmeyin. Dinleyin beni dostlarım. Bu oyun Gothic serisinden ilham almış, yer yer Kingdom Come esintilerini gördüğümüz bir oyundur. Oyun tabiki de bahsi geçen oyunlar kadar kusursuz değildir. Belli ki bütçe sıkıntısı var. Buna rağmen muhteşem grafikleri olduğunu söylemeliyim. Klasik RPG oyunları, soulslike türlerini tüketmiş biri olarak bu oyunun başlangıçta ZOR olduğunu söylemek münkün. Hatta içimden Sekiro oynasaydım keşke dediğim bile oldu ciddiyim. BU OYUNU ZOR YAPAN NE KARDEŞ ? - Oyuna bir "çöp" olarak başlıyorsunuz. Haritacı bir köpeksin sen. Başka bir şey değil. - Oyunun 1. chapter'ında(bölüm) haritamız yok, yönlendirmeler var. - Kişileri bulma konusu zor. - Saygın biri değilsiniz, biri size sövüyor ama dinlemek işini yapmak zorundasınız. - Eğitim almazsan "BIÇAK" bile sallamayı bilmeyen bir zavallısın. EEE SONRA ? - Kılıç eğitmenleri, simyagerler, ev satın alma ile gelen bufflar, yemek buffları, dövüştükçe, koştukça, maden kazdıkça gelen kalıcı güçler ve PARA... işte her şey değişiyor . Kader yüzüne gülüyor. Bir topluluğa dahil oluyorsun. Görevleri başardıkça saygınlığın artıyor. Üzerindeki zırh değişiyor ve artık EFSANEVİ kılıç bile takabilirsin. Yeterince GÜÇ statı verdiysen... Sen artık boyun eğmiyor baş kesiyorsun. Kesik bile açamadığın armorları GÜRZ ün ile darmadağın ediyor ve kılıcınla KAFA uçuruyorsun. HİKAYE ? - Ana hikayeden dahi ilerlesen zevk alırsın ama yan görevler de çeşitli ve eşsiz diyebilirim. BU OYUNU ALIP ZAMAN VERELİM Mİ ? - Evet kardeş. Zorlu bir deneyim sonunda krallar gibi hissetmek istiyorsan al. Sabırlı isen, harita okumayı biliyorsan ve mekanlar, kişiler, diyaloglar aklında yer ediyorsa işin daha kolay olacak. Map aldıktan sonra önemli yerleri ve kişileri haritayı açıp kaydetmeni tavsiye ediyorum. Hiç beklemediğim kadar zevk aldığım bir oyun oldu. indirimde 10 dolar cidden beleş bence. Takıldığınız yerde internette aramaktan çekinmeyin spoiler yemeden tabi. EDIT AFTER THE GAME ENDED: OYUN AN İTİBARİYLE BİTTİ. ÇOK EPİK BİR FİNAL OLDU DAHA İYİ OLABİLİRDİ. BAĞIMSIZ BİR STÜDYODAN ÇOK İYİ BİR İŞ ÇIKMIŞ. ÇOK KÜFÜRLER ETTİM BUGLAR, UZUN ARAYIŞLAR, YOLLAR VS. DERKEN SİNİRLENDİM AMA BU FİRMA GELİŞTİRİRSE OLAYLAR DEĞİŞİR.. UMARIM SONRAKİ OYUNDA "TELEPORT U " DAHA ERKEN AÇABİLİRİZ :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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