
Of Ash and Steel is an immersive third-person open-world RPG created by a passionate team that values the essence of classic old-school RPGs and modern design. Explore the lands of a once-prosperous island, hone your combat skills, and survive in the unforgiving realm of the Kingdom of the Seven.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 15 → 4/day in the week after.
About

45+ hours of main story, packed with dialogue, well-developed characters, books, and side quests.
Two major factions to choose from — each with its own unique storyline, quests, and exclusive rewards.
Combat system features three distinct battle stances, multiple weapon types, and active skills.
A vibrant, open-world island with diverse biomes to explore.
A wide range of professions to master, including fishing, hunting, blacksmithing (with the ability to craft your own one-of-a-kind sword), alchemy, and more.

Of Ash and Steel offers a challenging yet rewarding combat system. You are not a legendary bounty hunter or monster slayer by default. Instead, you must master the mechanics: manage stamina, time your attacks and parries, and determine which combat stances and weapon types suit you best. It takes time and practice, but the more you play, the more both you and Tristan evolve and gain an understanding of what is happening around you.
Learn to stand up for yourself using different weapons, environments, and active skills. Tailor your fighting style to suit you, from the agile rapier wielder to a heavy armour-clad knight, or create something unique!


Immerse yourself in a story full of twists, humor, and discoveries. Step into the shoes of a man who is destined to become much more than just a cartographer. Gain strength, survive, and forge alliances. Prove that even someone who has lost everything can become a significant force that can shape the fate of the whole world.
Talk to locals to learn about their daily lives, and help them with tasks. Watch how people’s opinions of you change as your character grows. Join one of the two major factions and complete its unique storyline to earn exclusive rewards. Your actions and choices will also affect the world and the characters around you.


Of Ash and Steel has no marker system, and quests won't lead you by the hand. Rediscover the joy of exploration and let curiosity be your guide; the world promises rich rewards for those who dare to uncover its secrets.
Listen carefully to what people tell you and pay attention to what is said in the quests to find your way. Read books and notes to learn more about the world. Mark interesting locations on your map, explore the island, and uncover hidden treasures!

Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.49−35% | 7Kreviews | 66% | — | $3.7M |
| $23.99−20% | 143ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 999 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошая игра. По началу душновато, мобы беспощадно пинают, не понятно куда идти, нет карты, но потом начинаешь осваиваться, запоминать местность и становиться сильнее. Из минусов раздражает беготня по городу. Вроде бы только со входа в город до доков добежал, чтобы 1 квест сделать, а тут тебе какой то рандомный чел говорит иди обратно в доки:D Механику с челами которые в городе провожают за деньги можно сделать как быстрый переход и будет топ. Радует, что разработчик активно фиксит проблемы. Игра точно стоит того, чтобы в нее поиграть. На своей железе не сталкивался с багами, вылетами и фризами.
When you got used to the game its super fun. Its just that it makes it a bit hard to get used to it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 6 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Polish, Simplified Chinese*languages with full audio support
| Free |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ВНИМАНИЕ БУДУТ СПОЙЛЕРЫ!!! Доиграл где-то до 4-го акта, но потом забросил, так как ну ооооооооочень достали баги в миссиях, как пример квест (налет на стражу) где Дастер в лучшем случае находится где-то на скале, а в худшем случае как у меня - он испарился - или исчез. Или квест "Бюрократия", где если ты не дай бог заговоришь с бандитом до прихода банкира, то все... квест запорот из-за бага, потому что сцена не развернется и эти два нпс будут мило болтать (как и рандомные нпс) о последних новостях. Плюс в игре довольно легко заблудиться, а описание в квестах - ну непонятное, и судя по другим отзывал не только для меня одного, а также квестовые нпс - я хз, если с готикой сравнивать - там понятно, что с этим чуваком возможен диалог какой-то, здесь ты тупо должен отсканировать каждого перса... В общем игру я так и не пройду, из-за забагованности и всего вышеописанного, так как просто надоело откатывать сейфы и тыкаться в каждого персонажа, плюс ломая голову куда надо идти ... При этом сюжет и атмосфера зацепляет - это мне понравилось. Порекомндую ли я эту игру ? - Скорее да, чем нет, НО... Уберите только это "Но" - то бишь те недостатки которые я описывал выше
(In progress review. Currently in the middle of Act 2, out of 4 or 5 acts I guess) This is one rough diamond. It's infuriating, amazing, addictive, breathtaking, rage-inducing, but such a labor of love. It's gothic-inspired through and through, but it oscillates wildly between Gothic 1/2 and Gothic 3. As of patch 1.08, most of the technical issues are fixed. I had to wait for that patch to be able to play with acceptable frame rates. I'm 80 hours in, and I'm guessing maybe I have 50 or so more? Depends on how long the subsequent acts are. I'm not playing anything else until I finish this. The first 10 or so hours are definitely rough as hell. You get your ass beat by anything, since Tristan (the player character) is a cartographer. Then you get to the city and think to yourself: Oh, now I'm going to level up by doing lore and fetch quests until I can stand up for myself! Which is true, except the city feels like a labyrinth. Even with the map stands they added in a patch (like mall maps, with a "you are here" indicator) you'll often get lost. And a special mention for NPC schedules: NPCs wake up in the morning, but don't go to their shops or usual locations until noon. Then in the evening, the shops are closed, and NPCs start going home. There are implications: 1) You have a short window of time to do quests involving shop NPCs, as well as buying/selling. Since you're hauling ass across the city on foot, getting lost along the way, you often have to find an inn to sleep to the next day because there's no "Wait" function. Inns cost money, which you lack to begin with. 2) NPCs that aren't traders change their locations depending on time of day as well as quest progression without any indication where they will be (Bloody Pinker). You can't ask generic NPCs for directions to other NPCs, which is something bloody Outcast did in 1999. It's bloody infuriating, and accounts for most of my frustration with the game. 3) If you enter an NPC house to talk about a quest outside noon, they'll typically warn you to go out or call the guards on you. Unless they were asleep, in which case you can just wake them up by initiating dialogue, advance the quest, and leave afterwards before they call the guards. Despite all this, it feels amazing. When you learn a combat tree and find your footing, when you learn a craft and start making money, when you grow strong enough to whack beasts and enemies that used to one-shot you. It's a modern take on the classic Piranha Bytes formula, and I love it when it works, which grants me patience for when it doesn't.
I played this game on highest difficulty(and still am) and basically: It's HARD hard(especially at the very start where everything can nuke you in 1-2 hits). You start off with NO map, VERY weak(you can barely run and 2-3 attacks drain your stamina). Quest tracking is...POOR. Gotta figure stuff on your own or via a video guide because some of these quests make NO sense. Combat is REALLY hard but gets rewarding once you get the hang of it( I use rapier + medium armor for now and its great). Slower weapons need to always knockdown though. You are sacrificing entire CHUNKS of your life to do certain attacks and the enemies only get slightly...staggered. Story is interesting but confusing as heck. Gameplay IS fun, especially once food and thirst and sleep are no longer an issue(they dont drain super fast like other survival games, even on hardest difficulty). You can own a house that gives you passive stats which is cool. Still in chapter 3 but so far? Love the game. It's a clunky mess sometimes but somehow feels good once you get the hang of it. I haven't died to an enemy in over 40 hours. Even super hard bosses. Dodging, parrying, hitting just when you have to, you can basically kill anything. For me so far this game is a 7/10. I deduct 3 points because doing missions is a pain in the ass sometimes and the combat could use more polish. Otherwise pretty fun survival game.
КАЙФ
Обалденная игра, прошел ее еще на ранней версии где было куча багов, и можно было дюпать вещи, но даже это не помешало мне насладится этим приключением. Для инди проекта это очень сильно, буду ждать новые глобальные обновления и dlc.
Отличный наследник готики. Прошел с очень большим интересом, но не без приколов. Багов критических ломающих прохождение не встретил, только полезные в виде застревающих врагов которых можно расстреливать с арбалета, согласен ломает атмосферу, но что есть то есть. Боевка топорная но с прокачкой стоек становится вполне себе играбильно. Перков куча, пасхалок куча когда находил возникала непроизвольная улыбка ( скелет на замороженном троне, скелет в красной рубашке на песчаном пляже держащий голову другого скелета в песке на фар-край отсылка, особенно угорел с туалета в болоте ГГ туда стучится и такой в моменте САМ БАДИ! :D ). Квесты прикольные. По началу было гиго туго, карты нет, шмот ♥♥♥♥♥♥, не понятно куда идти, чуть конечно отвык от таких игр, будто бы круто с одной стороны, но с другой ниточка ведущая по квестам ок )))) Готика ремейк была меньше на порядок, тут все запомнить был сущий кошмар, но с появлением карты и телепортов стало гораздо легче, очень не хватало транспорта (лошади какой я хз). Сюжет понравился, прокачка тоже, биомы кайф. Если подытожить я игру прошел с большим интересом и реально с кайфом не смотря на все её недостатки. Разрабам низкий поклон, большие молодцы. Игра каждый вложенный рубль отбила с лихвой. В целом и 1500 было бы не жалко.
good game
Tato hra mě z počátku zaujala, než jsem došel do hlavního města, s úrovni 6, nic jsem neuměl, bez jakékoliv orientace, bez mapy, hra se nedá hrát. Chodím hodiny po městě a hledám NPC, jeden úkol má čtyři pod úkoly a to člověk pění. Gothic se hraje lépe. Nevím který chytrák to vymyslel, ale nechci na tu hru zanevřít, zkusím to pomalu nějak dohrát. Na střední nastavení je to fakt těžké, vůbec si nemůžu ani škrknout v boji. A co se týče předmětů, nic si nemůžete vzít, a prodat, málo peněz k dispozici. Zkouším hru hrát na nejnižší úroveň. Hra má velice hezkou grafiku. mapa se da zapnout v menu, coz je vyborne. plusy / grafika, velký barevný svět, vyvojáři si dali práci s detaily minusy / obtížnost, kdo má rád souls hry, je to pro něho Závěrem, tato hra není pro děti, je to pro lidi, kteří jsou starší.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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