
Of Ash and Steel is an immersive third-person open-world RPG created by a passionate team that values the essence of classic old-school RPGs and modern design. Explore the lands of a once-prosperous island, hone your combat skills, and survive in the unforgiving realm of the Kingdom of the Seven.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 15 → 4.17/day in the week after.
About

45+ hours of main story, packed with dialogue, well-developed characters, books, and side quests.
Two major factions to choose from — each with its own unique storyline, quests, and exclusive rewards.
Combat system features three distinct battle stances, multiple weapon types, and active skills.
A vibrant, open-world island with diverse biomes to explore.
A wide range of professions to master, including fishing, hunting, blacksmithing (with the ability to craft your own one-of-a-kind sword), alchemy, and more.

Of Ash and Steel offers a challenging yet rewarding combat system. You are not a legendary bounty hunter or monster slayer by default. Instead, you must master the mechanics: manage stamina, time your attacks and parries, and determine which combat stances and weapon types suit you best. It takes time and practice, but the more you play, the more both you and Tristan evolve and gain an understanding of what is happening around you.
Learn to stand up for yourself using different weapons, environments, and active skills. Tailor your fighting style to suit you, from the agile rapier wielder to a heavy armour-clad knight, or create something unique!


Immerse yourself in a story full of twists, humor, and discoveries. Step into the shoes of a man who is destined to become much more than just a cartographer. Gain strength, survive, and forge alliances. Prove that even someone who has lost everything can become a significant force that can shape the fate of the whole world.
Talk to locals to learn about their daily lives, and help them with tasks. Watch how people’s opinions of you change as your character grows. Join one of the two major factions and complete its unique storyline to earn exclusive rewards. Your actions and choices will also affect the world and the characters around you.


Of Ash and Steel has no marker system, and quests won't lead you by the hand. Rediscover the joy of exploration and let curiosity be your guide; the world promises rich rewards for those who dare to uncover its secrets.
Listen carefully to what people tell you and pay attention to what is said in the quests to find your way. Read books and notes to learn more about the world. Mark interesting locations on your map, explore the island, and uncover hidden treasures!

Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.49−35% | 7Kreviews | 66% | — | $3.7M |
| $23.99−20% | 143ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 997 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最近ゲームパッドで探索面ではほぼ不自由なく遊べるようになったので一番簡単な難易度でメイン武器レイピアでサブクエ大半残しクリア後、2周目は一番難しい難易度で両手剣で隅々まで探索し尽くしてクリア。 本当に惜しいゲーム。膨大なサブクエ、怪しい箇所はちゃんと怪しい理由がある探索しがいのあるマップ、最初主人公が弱い事に起因する育成の楽しさ。この手のゲームでは珍しい重量制限なしの快適荷物管理。 これでよく見えない壁に引っかかる敵、操作になれる前状態でのマップなしと敵の高攻撃力などの糞難易度、受注時の会話を覚えていないと詰む日記に情報を記してくれない多くのクエスト、一部表記揺れのあるNPC名、バランス調整をあまり意識していない中盤以降の大盤振る舞いなアビリティポイント、場所によってはほとんど見当たらないキャンプポイント、進行不能になるサブクエなど問題点もそこそこある。ただ事前に聞いていたよりもクエストのバグっぽい挙動は少なく、往復する事による地形の把握がある程度出来た頃には複数の敵に囲まれてのフルボッコ以外はなんだかんだで許容範囲内に収まっていてかなり楽しめた。 後に続く人に向けてのヒント。序盤が一番辛く終盤はヌルゲーなのは良くある話だがこれは特にそれが顕著。隅々まで冒険したいなら素直に一番難しい難易度が無難。序盤は避けられない戦闘以外はひたすら回避して盗みや採掘などで生計を立てる感じで問題ない。真っ先に目指すべきスキルはロックピック。古代の知識が読めるようになる中盤以降まで隅々まで探索せずにメインクエだけを進めた方が色々幸せになれる。 あと公式のバグ修正によりクエ対象のNPCが正規の場所に配置されたり、ダンジョンのギミックで必要なアイテムをちゃんと要求するようになるなどネットの古い情報との差異も結構あるのでそれらの情報に惑わされ過ぎないように。
For me it's a 6.8/10. It would be a 8.5/9 as a successor for Gothic/Risen but I just hate the senseless backtracking. Don't get me wrong, the game is good, it scratches the eurojank itch, it kind of feels like Gothic and Risen but it's not there at this point in time. The amount of backtracking required is insane and it offers no rewards. Go on the opposite side of the map to get a quest that sends you on the opposite of the map so that you can come back to the opposite side of the map again. I do not want to run 2 hours to get someone his clothes back so I can get 400 xp. It is really enjoyable on the grayshaft difficulty, there's a real and enjoyable sense of progression. I'm frustrated and I hate to give up on it but I refuse to run for hours while being able to sprint a full 2 seconds. I understand the difficulty that the dev team is facing and I know it's trying to be a Gothic successor. So no, "hurr durr running for 10 hours is actually enjoyable, it's supposed to be hard" the difficulty is not the issue, there are really bad level and quest design choices tied to the main quest progression. Sending me for the 4th time on the opposite side of the map so I can pick up underwear which are PARAMOUNT to the story is not a good use of my time. Speeding up this extremely tedious process will not ruin the "immersion" more than sprinting for 2 seconds. Would I recommend it? Yes. Will I give a positive review? Maybe once I'm less salty for sending me to the ♥♥♥♥♥♥♥ moon and back for a pair of underwear.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 6 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Polish, Simplified Chinese*languages with full audio support
| Free |
| 0ratings |
| 0% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 999 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная игра в духе Gothic, Risen, Kingdom come deliverance.
Dont buy it, this game is a fcking lifedrain. Man verbringt mehr Zeit mit Google und YouTube, als mit dem Spiel an sich. Ein Kartographer der im ersten Akt nicht kartographieren kann, keine Minimap, nur einen tollen Kompass^^ Ich habe das Spiel im 3 Akt aufgegeben, da die Hauptquests komplett fürn ARSCH sind!
WOW co za gra! Świetna!
Не идеальная, но хорошая игра. Да, есть проблемы с оптимизацией, багами и некоторой затянутостью, но сейчас даже ААА-проекты этим славятся, а тут хотя бы видно, что люди подошли с душой.
fajna gierka tylko dużo latania i szukanie wszędzie wszystkiego co gdzie jest
Of Ash and Steel — Un hommage sincère à Gothic, malgré ses cicatrices ⏱️ 51h+ de jeu, terminé avec l'Ordre des Sept, guilde des Fossoyeurs, Chapitres 1 à 4 finis Difficile de rester objectif quand on a grandi avec Gothic et Risen — mais je vais essayer, parce que ce jeu mérite bien plus qu'un simple pouce vert automatique venant d'un nostalgique. L'atmosphère et le monde Dès les premières heures, on sent que Fire & Frost n'a pas juste "copié" la formule Piranha Bytes, ils l'ont comprise en profondeur. Pas de marqueur de quête qui te tient la main, pas de flèche qui pointe vers l'objectif — juste des PNJ qui te racontent où aller, des indices qu'il faut vraiment écouter, et un monde qu'on apprend à connaître par cœur plutôt que par la mini-carte. L'île de Greyshaft est dense, verticale, pleine de recoins — des marécages hantés par un culte lunaire jusqu'aux mines qui s'enfoncent bien plus profondément qu'on ne l'imagine au départ. Les choix qui font mal, pour de vrai Deux moments m'ont particulièrement marqué. D'abord, infiltrer le culte lunaire du Haut Fort et tenter de sauver Lyra — sans savoir si j'allais réussir, pour découvrir après coup qu'on ne peut sauver qu'elle, personne d'autre. Puis, dans les mines, un choix final entre poursuivre le meurtrier ou rejoindre les mineurs, sans jamais savoir avec certitude qui de l'autre camp j'allais sacrifier en faisant ça. Aucun des deux ne te dit si tu as bien fait — et c'est précisément ce qui les rend mémorables. La vraie tache : les bugs Soyons honnêtes : ce jeu est sorti avec une quantité de bugs qui donnerait des sueurs froides à n'importe quel testeur QA. PNJ qui refusent d'apparaître, dialogues qui se figent, énigmes dont la solution n'est même pas documentée par toute la communauté Steam réunie — j'ai dû utiliser la console de debug officielle (Shift+F12, ajoutée par les devs eux-mêmes en patch 1.05) plus d'une fois pour ne pas rester bloqué. Ce qui rachète tout, malgré tout Et pourtant, j'y retourne. Le studio patch activement — six mises à jour majeures en quelques mois. Ce n'est pas une équipe qui abandonne son jeu après le lancement. Verdict Si tu cherches un jeu poli, sans accroc — passe ton chemin. Mais si comme moi tu as un vieux manque de Gothic ou de Risen, et que tu es prêt à pardonner une bonne dose de bugs pour un monde qui a vraiment quelque chose à raconter — fonce. Recommandé, avec cette réserve honnête : patience et sauvegardes fréquentes de rigueur.
Мне игра нравится. Напоминает готику. Немного напрягает отсутствие маркеров - много времени уходит на поиск нужных мест и персонажей. Тут уж, как говорится, интернет в помощь. Думаю, зайдет тем, кто вырос на Готике и подобных рпг.
Passez votre chemin. Of Ash and Steel n'aurait même pas été un bon jeu PS2. Les animations sont grotesques, les combats fastidieux et les échanges avec les PNJ sont d'un ennui mortel. La direction artistique est pas trop mal mais les textures sont extrêmement fades, l'ambiance est inexistante et la technique est aux fraises. Quant à l'histoire, j'ai passé 1h à écouter des discussions stériles, amenées avec les pieds avec des doubleurs soporifiques. C'est rare que je mette un avis négatif mais là clairement, économisez votre argent pour des jeux indés qui en valent vraiment la peine. ----------------------------------------------------------------------------------------------------------------- Save your time and money. Of Ash and Steel wouldn't even have been a good PS2 game. The animations are ridiculous, the combat is tedious, and the NPC interactions are painfully boring. The art direction is not too bad, but the textures are extremely washed out, the atmosphere is nonexistent, and the technical side is a complete disaster. As for the story, I spent an hour listening to pointless, clumsily written dialogues voiced by a bunch of snooze-inducing actors. I rarely leave negative reviews, but this is clear-cut: save your money for indie games that are actually worth it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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