
Of Ash and Steel is an immersive third-person open-world RPG created by a passionate team that values the essence of classic old-school RPGs and modern design. Explore the lands of a once-prosperous island, hone your combat skills, and survive in the unforgiving realm of the Kingdom of the Seven.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 15 → 4.6/day in the week after.
About

45+ hours of main story, packed with dialogue, well-developed characters, books, and side quests.
Two major factions to choose from — each with its own unique storyline, quests, and exclusive rewards.
Combat system features three distinct battle stances, multiple weapon types, and active skills.
A vibrant, open-world island with diverse biomes to explore.
A wide range of professions to master, including fishing, hunting, blacksmithing (with the ability to craft your own one-of-a-kind sword), alchemy, and more.

Of Ash and Steel offers a challenging yet rewarding combat system. You are not a legendary bounty hunter or monster slayer by default. Instead, you must master the mechanics: manage stamina, time your attacks and parries, and determine which combat stances and weapon types suit you best. It takes time and practice, but the more you play, the more both you and Tristan evolve and gain an understanding of what is happening around you.
Learn to stand up for yourself using different weapons, environments, and active skills. Tailor your fighting style to suit you, from the agile rapier wielder to a heavy armour-clad knight, or create something unique!


Immerse yourself in a story full of twists, humor, and discoveries. Step into the shoes of a man who is destined to become much more than just a cartographer. Gain strength, survive, and forge alliances. Prove that even someone who has lost everything can become a significant force that can shape the fate of the whole world.
Talk to locals to learn about their daily lives, and help them with tasks. Watch how people’s opinions of you change as your character grows. Join one of the two major factions and complete its unique storyline to earn exclusive rewards. Your actions and choices will also affect the world and the characters around you.


Of Ash and Steel has no marker system, and quests won't lead you by the hand. Rediscover the joy of exploration and let curiosity be your guide; the world promises rich rewards for those who dare to uncover its secrets.
Listen carefully to what people tell you and pay attention to what is said in the quests to find your way. Read books and notes to learn more about the world. Mark interesting locations on your map, explore the island, and uncover hidden treasures!

Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.49−35% | 7Kreviews | 66% | — | $3.7M |
| $23.99−20% | 142ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 997 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A Great Throwback to Classic RPGs Well, Of Ash and Steel has mixed reviews, and honestly, I think part of that comes down to what modern gamers expect from RPGs. These days, a lot of people want everything handed to them on a silver platter. This game does the opposite, and that’s exactly what I love about it. The world is beautiful, and the game hooked me within the first few minutes of exploration. If you’ve ever played Gothic or Risen, Of Ash and Steel feels like a great trip back to that era. It has a very similar atmosphere and philosophy: explore, experiment, pay attention, and figure things out for yourself. The game launched with some pretty serious, even game-breaking bugs, but to the developers’ credit, they’ve been fixing them one by one. Since launch, they’ve released numerous updates, and the game has improved considerably. Performance has also been surprisingly good. It runs very smoothly on high graphics settings, even on my old 2018 potato of a PC. Now, if you’re a gamer used to modern RPGs holding your hand every step of the way, you might have a rough time at first. Expect frustration. Expect to die. And yes, you may very well get killed by the first rat or bug you encounter. But that initial difficulty is part of what makes the progression so satisfying. As you develop your skills and abilities, find better equipment, and gradually become stronger, you start to feel the difference. Eventually, the enemies that once destroyed you become manageable, and you genuinely feel like you’ve earned your power rather than simply being given it. I also really like the decision to not give you a map right from the beginning. You actually have to explore the world. It’s a simple idea, but it encourages you to pay attention to your surroundings instead of blindly following a quest marker from A to B. Of Ash and Steel definitely isn’t perfect, and its rough launch hurt it, but the developers have clearly put a lot of work into improving the game. If you enjoyed Gothic, Risen, or old-school RPGs where exploration, progression, and figuring things out for yourself actually matter, I’d definitely recommend giving it a shot. It’s well worth experiencing in its current state. I hope you enjoy this masterpiece as much as I do.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 6 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Polish, Simplified Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 999 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Тупо Готика 3 здорового человека. Получил огромное удовольствие. Не без косяков конечно, но разработчик не забрасывает игру и потихоньку допиливает. 9/10 однозначно!
Я надеюсь, что этот отзыв увидят как можно больше будущих игроков. Of Ash and Steel - это ПОТРЯСАЮЩАЯ игра, ВКУСНАЯ!!!!!!!!!!!! Отличная! Шикарная! Это игра, у которой есть душа. Игра, которая делалась с душой, с какой-то может быть даже любовью. Это живой мир со своей болью, силой, историей, свершениями, радостями, печалями, искренностью зачастую и самое главное ощутимой ВОЛЕЙ к жизни (либо ты, либо тебя). Здесь нет ничего лишнего. То что кажется в начале или середине игры неуместным, абсурдным, в конце игры встает так нужным винтиком в цепочку. В эту игру можно и нужно играть без карты для полного погружения в атмосферу (я сама за всю игру карту открыла менее 10 раз...она мне была не нужна). Места не повторяются, мир различим, он везде разный. Если вы не способны запомнить пару десятков мест с явными тропами, НЕ НАДО сразу открывать страницу отзывов и портить репутацию игры. Вполне очевидная и проработанная местность не виновата, что вы ноющие, ленивые и ту***. Боевая система: нормальная. В начале игры ты ничего не можешь, не умеешь, от двух взмахов меча уже выдыхаешься и умираешь от взгляда противника, к концу игры, один раз чихнув, освобождаешь себя от окружающих хлопот при толковой прокачке характеристик и навыков. Застревание в текстурах: есть, но не часто и не портит впечатление от игры. Квесты: большинство крестов понятные, хорошо объясненные. Есть ряд квестов, которые написаны так, чтобы будто бы поиздеваться над игроком (например, найди группу разделившихся людей где-то на востоке карты). Но на самом деле это не так, над игроком не издеваются. Сами поставьте себя в ситуацию, когда телефонов нет, быстрой передачи информации нет, отслеживания маршрута нет, писем присланных с отчетами нет, а вам надо бы узнать, где люди и что с ними, послать некого. К вам подходит какой-то человек, который готов помочь. Из информации есть только название местности, направление стороны света, где эта местность, и все. Сами теперь подумайте, КАК еще вы объясните человеку по-другому, что вы хотите? Правильно, ровно также (иду туда, как-нибудь справишься), вот и такие квесты поэтому так построены. Фракции (за кого играешь по сюжету): две фракции (рыцари и вольники...за одно прохождение можно выбрать только одну). Гильдии (чьи миссии выполняешь по ходу игры): могильщики, контрабандисты и наемники. Вступаешь в одну, остальные не дадут за одно прохождение игры вам квесты, чтобы открыть остальные гильдии, надо перепроходить игру заново. Сюжет: это ОЧЕНЬ эмоционально сильная игра, особенно понимаешь это под конец. Я плакала в последних двух главах то от шока и несчастья, то от радости. Вы кожей начинаете ощущать происходящее, вы вместе с героем проживаете путь от нищеты до уважения и становления себя. Надо быть сухарем, чтобы не заплакать на песне про Грейшафт, на смертях и в конце игры, а после прохождения игры не испытать чувство гордости и наполненности. После прохождения я поняла, что мне мало. Я хочу и дальше погружаться в этот мир, узнавать другие острова, хочу знать лор, знакомиться с бОльшим количеством НПС, увидеть и дальше судьбу Тристана, его окружения и Грейшафта. Я однозначно вернусь заново в игру, чтобы пройти за фракцию вольников и другие гильдии. Я вернусь в игру, чтобы снова услышать песню про Грейшафт, чтобы спасти тех, кого не смогла в этот раз. Низкий поклон команде разработчиков! Вы создали будущую легенду. И я надеюсь, что вы на этом не остановитесь.
玩了一百多个小时,还停留在第一章,越玩越上瘾。说实话,刚开始觉得不能云同步感觉很拉,但这游戏钓鱼、打猎、锻造兵器、炼制药水,撬锁扒窃,真的很多样,打斗手感也不错,还可以选弓箭流或者是重武器流,我的看法渐渐改变了,现在真的是爱不释手,妥妥一个第三人称的天国拯救。 给制作组两个建议:一、主线支线任务能不能再多给点线索指引。二、能不能再多点过场动画,这样真的越来越像大作。
не интересно
Klasyczna gra od zera do bohatera, trochę rozczarował mnie grand finale-był za łatwy. natomiast początek to totalna walka o przetrwanie i walka z własnymi słabościami. Jednego questu nie udało się wykonać zadanie Oczyszczenie brak przeciwnika który po prostu się nie pojawił w określonym miejscu. Ogromny świat i brak mapy to dodatkowe wyzwanie dla Twojej pamięci, można się nauczyć świata . W tej grze nie chodzi o grafikę ona ma dać wyzwanie i daje je ale na początku potem jest naprawdę łatwo ważny jest odpowiedni build postaci. Polecam grę z czystym sumieniem dla każdego, kto nie jest zachwycony prostotą obecnych produkcji typy AAA. Mam tu ma myśli znaczniki, narysowane ścieżki, określenie do granic absurdu do kogo i po co mamy zawitać. Tu tego nie ma i to jest w mojej opinii bardzo ciekawe.
Played and finished offlline. Amazing game, 10/10 for me. Gothic outside gothic, it even has the same endearing music (the only game, now 2, where I keep the music on.) A privilege to have played it. Important: in the menu there are optional advantages you can turn on. Example, access at a map, without having to discover it by parts climbing high points. -- Disclosure: 71 y.o. and a little slow now, I use my own C.E. tables in all games I play. Some hints for other mature gamers or the interested. In this case I mention a great free table by Csimbi in fearlessrevolution com, with MOONJUMP OK!!!! You can make some crazy things with that, among other things. - Health, Stamina, XP, Skills and Attributes points, Hunger, Thirst, Fatigue (100 is full ok, 0 is bad), etc, are all Type Float, Simple Values. Xp 20 000 000 = lev 160 MAX LEVEL. Beware, some shown rounded, so find Value Between lower and higher than shown. - You can make a weapon to kill anything with 1 strike, same with 1 bow shot -but that one is trickier-. Using the Melee Combat value before successive honings at a grindstone you can pinpoint that value for a particular weapon and modify it with some ridiculously high value, useful for the rest of the game. - Dungeon west of Nerest's cabin, Timer for Caretaker appearance 6min ?, FLOAT rounded, Time value = minutes x 60 +seconds, value 0 gives most time. - Items are 4 Bytes Exact. Really, there is so much you can tweak, too long for here. Enjoy !
Игра приятно удивила. Of Ash And Steel буквально не отпускала меня с первых часов — в ней есть тот самый цепляющий дух приключения, когда постоянно хочется вернуться и продолжить исследование мира. Особенно радует, что это действительно крепкая RPG в духе старой школы, с явным вдохновением от «Готики»: ощущается свобода действий, мрачная атмосфера и постепенное развитие персонажа без лишнего упрощения. Мир выглядит живым, исследование приносит удовольствие, а каждое новое открытие ощущается заслуженным. Да, игра не идеальна, но она честно берет атмосферой, погружением и тем самым «крючком», который держит тебя до поздней ночи.
Having played and not finished Gothic, finding it too frustrating in too many places, I think this game is a better version of the attempted remake, as an actual remake of the original Gothic formula. So far it feels very similar in its backbone, but its presentation is completely new and not redundant. The people are less abrasive, but not unreasonably so. They're in a similar situation, kind of, and so they're like people who would be in that awful situation. The character animations are not very good, but the voice acting, I think, makes up for it all. The combat is satisfying with all edges and collisions feeling right. The weight of the weapons feels right. The stamina drain affecting your swing feels right. It also lets you not focus on a bar, by incorporating the loss of stamina into your action. This should be an industry standard in the future and this team deserves special mention for successfully deploying that. The world is laid out well. Everything seems personalized, considered and made for the character to whom it belongs. Things are in places that makes sense. The world is confusing as hell to navigate but cuts into itself in so many ways I found myself lost and found over and over again, which is great. The enemies are difficult and progress is slow. No map so far in 12 hours for me. I'm sure there's one somewhere but navigating this world requires memorization of everything, including character names and their locations, and their stock. It's not easy, but rewarding for sure. Completing quests, for me, as been secondary to surviving and attempting to grow in "power", which for me so far is getting self-protection and some finances. At 12 hours in I'm still dirt poor, but the you can legit dodge/parry souls-like style so sometimes you just gotta pretend that level 1 insect is Radahn and take your time. You level pretty consistently from combat, given what you can survive so across the 12 levels I havent ever felt stuck. When I need more xp I can't get easily through quests (some are hard to figure out, items are hard to find, they don't shine a beacon at anythign in this game) I'll wander off the paths I've beaten, slightly more each time, fighting that enemy I tried fighting earlier but ran away from mid-combat realizing I was underleveled. This rinse and repeat formula means you can treat this game like Elden Ring, simply going around to collect xp to fight bigger and bigger enemies, get better gear and level up. But then there's KCD2 level quests, crafting, RPG progression and a world that keeps you invested in any area you're in, because there's always somewhere new to look, someone new to talk to, or puzzle in the area you've been trying to figure out for some time. I really wanted to look up things during this game but don't. It is a grind, it is, but it doesn't feel like it. It genuinely feels like the game I wanted Gothic to be the whole time I was playing it.
Хорошая русская готика)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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