
Odyssey is an enchanting and innovative science adventure game. Help Kai and her family escape their captors on the Wretched Islands - and learn the history of astronomy, mechanics, and scientific reasoning as you read Kai's journal and solve puzzles along the way!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Un juego muy interesante, cuyos puzzles están basados en la física teórica y la astronomía. Deberás seguir las explicaciones del diario de un chico para poder resolver cada prueba. Ojalá me hubieran enseñado así! Los paisajes son preciosistas, un entorno muy currado. El movimiento es mejorable, pero al menos tiene botón de correr, cosa que se echa de menos en otros juegos parecidos. Recomendado si te gusta leer (mucho) y aprender.
If you want to waste two hours repeating high school physics go for it. It was OK.
The game had an interesting concept and I learned a lot from it. The journal added depth to the story and presented the theory in an engaging way. However, there were many instances where it failed to clearly explain the information needed to solve the puzzles, which made parts of the game frustrating. The world was beautiful and there weren't any major bugs.
It's a good game. 10/10
This game is more like a reading assignment than a physics puzzle.
Just bad...
Fun puzzle game with a setting that keeps reminding me of Myst.
Odyssey is a short but sweet puzzle adventure, where you learn the history of astronomy and physics to get the combination for a series of locks to move forward. The music and scenery are nice. The Graphics are serviceable, but clearly on a budget. The Narrative follows the history of astronomy in the western world, which is a nice primer for anyone interested. The game appears to be an open island, but is structurally linear. The downside is it's a fair amount of reading. You can skim to just the highlighted bits for the answers, but that takes out the point of the game. A very nice relaxing, and educational 3 hours.
It's an alright game most likely geared towards kids of school ages. Overall concept seems to be there but there is a lack of world building, focused on getting through puzzles fast due to the urgency of the message at the start of the game. Going back to that message. Honestly the smartest thing would have been to go get help and not go on the island when you hear the distress signal. Would have been safer and faster for everyone. As I completed more of the puzzles I found myself wondering if I should even be on the island and if this wasnt some elaborate trap to kidnap people by claiming they need immediate help. Anyway, most of the puzzles were fairly simple enough, I only had to read the journal about 3 times to figure out what exactly they wanted me to do for the puzzle itself. Most you can walk up to and be like oh ok this is the most logical solution without ever having to do anything other than look at it and think for a second which is why i believe this is geared more towards younger school students. My biggest complaint is the lack of strafing when you are walking forwards, it does strafe but very very minimally which makes the controls really awkward. Otherwise I think this is an alright game for younger players. Recommendations I do have is, flesh the story out more. Change the reason why your on the island in the first place, fix strafing, and I would recommend having different skill levels so that adult players dont find it so easy.
Puzzles are too simple, but at least they work. Doesn't work on my Windows 11.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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