
Ragnarok was just the beginning… of the end! Odinfall is a Viking-themed, rogue-lite, twin-stick shooter. Blast your way through procedurally generated levels, upgrade your character, modify your weapons and take down robotic Norse gods to earn your freedom!
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About
FEATURES:
Multiple upgradable characters
Fast-paced twin-stick shooting and melee combat
Create outlandish weapons
Destructible scenery
Procedurally generated levels
Upgrades, abilities, skill trees, and MORE!
Crazed AI robot Gods!
RAGNAROK ROGUELITE
Try, die and try again!
Level up, amass firepower & hone your skills to fight your way through the post-apocalyptic Viking future and take down Odin!
SPECIAL ABILITIES
Upgrade characters with unique skill trees and unlock new skins & customisations.
Punch gods in the face with your robot arm as the Cyberserker. Slice your way through mobs with the Dark Elf. Stampede your foes as a Viking Moose. Mine gold to upgrade your gear as the Dwarf, or dual wield miniguns twice your size as the manic Gnome.
BUILD YOUR OWN FIREPOWER
Want a minigun that shoots homing bullets covered in acid that heals you?... You got that!
Want a crossbow that shoots 7 arrows at once, bounces around corners and freezes enemies?... You can do that!
Want a giant fork to… fork things?… Ok, I guess… You do you…
GIANT BOSSES
Odin isn't your only problem!
Take down huge wolves, ice giants, ancient Vikings and possessed greatswords!
SURVIVE THE HORDES
Take on the endless Viking hordes in the arena to test your skills and unlock the best weapons… can you make it out alive?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
nuclear throne для самых маленьких
great fun game so far reminds me a lot of nuclear throne. a little short but with throphy's thre is plenty to do.
Played for less than 20 minutes and the game crashed. Rebooted it and tried to make the window borderless, caused the mouse icon to scroll up infinitely. Closed and restarted, same issue. Uninstalled and reinstalled, same issue. Refunding.
Really fun game , spiritual successor to Nuclear throne. If you like NT and want more. This is your game
I wish I could give a "neutral" Theres great bones for a nuclear throne style shooter but theres just so much that falls short. Probably the most immediate would be how incredibly bullet spongey the enemies get after the first world. Basic enemies will often have so much HP that the ammo they drop doesnt make up for the expense. You're sort of forced to rely on melee weapons or air weapons just because you run out of ammo instantly - its so bad that bosses just drop piles of medkits and ammo mid fight because they'll have more hp than you can possibly do in damage. The final boss of chapter 2 had like 10k hp easy, the fight took absolutely forever, but wasn't remotely difficult because there was always just PILES of medkits and ammo boxes dropping from the boss as you shoot him. Later on, you can't even really collect the ammo boxes due to most enemies spamming bullets or fire that just absolutely cover the floor in damage zones, making it impossible to do anything but sit in a corner and poke enemies down slowly. Most of chapter 2 and 3 was spent slowly poking at one or two enemies at a time due to the basic baddies often having 80+ hp and my guns did maybe 15/20 if they were decent ones. Theres additional problems, like the different heros all feeling very samey, they all have special moves that you need to collect a pickup that MIGHT spawn on a map, but the moves hardly make too much of a difference and there isn't very much that sets the heros apart, outside of a questionable level up system with a low max cap (why? you obviously love nuclear throne, why not do something like what they do, where certain heros are actually mechanically different and have reusable abilities you can rely on?) From what I see though, it looks like a very solid base for a game that just needs a little tweaking in numbers to be real fun. what KILLS it for me is that there seems to be some sort of memory leak or something, in later levels once enough bullets start flying and floor effects are all over the game slows down to a snails pace. I'm not going to pretend i have the best computer but it can reliably play some bigger games, why is this one chugging along? Honestly, I think if they just lower the huge HP on most of the enemies the game would balance out nicely. The whole first zone feels pretty great, enemies can take some abuse but you dont have to dump half of your (very small) ammo capacity into killing one guy at a time. Again, I really just wish there was a "neutral" rating. I'd like to see this game grow, a lot of lovely art went into making it and it really does feel like a love letter to games like nuclear throne, with a little extra on top. It just needs to cook a little more I think.
I love this game for the most part. i love the art style, the game play, the weapon choices, etc. are all awesome. The only problem I have is the hit box is silly. You'll be in complete chaos with bullets flying everywhere and all of a sudden you are dead. I've had many instances when I was nowhere near a bomb or bullet and i received damage. So much so that I end up dead and I didn't realize I had lost hit points. In my opinion this is something that needs to be fixed. If not I can't see playing this long term. I think many reviews mention there is no dodging and believe this is what they are referring to. The game is plenty difficult without this "flaw" in my opinion so hopefully this is recognized by the developers as problem that needs to be addressed. Some of the items in the shop are not worth spending $$ for like others have said and $$ in general should be a bit more balanced. Other than that this game is great and I really don't regret risking money on a early release game.
One.of.the.best.
Muito bom
okay! honest review- pros and cons alike! granted the game is still early access but anyway- PROS- 1.feels like nuclear throne. you can tell they took heavy inspiration from it and it shows. very nice 2. fun characters 3. some guns generally feel good 4. amazing soundtrack and theme of game 5. awesome map designs! CONS 1. loads of crashes(the game is still being made though) 2. some guns feel terrible 3. some enemies feel copy and paste but not a huge con 4. the game feels semi short boss wise. (no thor?!?!?) 5. would love more lore on the world or enemies so far odinfall has been a treat. i give it a 8.5 out of 10.
Odinfall is a stylish roguelite twin-stick shooter developed by Ember Paw Games and published by Fireshine Games. Built around a wildly imaginative premise that merges Norse mythology with a futuristic apocalypse, the game throws players into a world where Ragnarok has already reshaped civilization and cybernetic gods rule over the ruins. Rather than focusing heavily on storytelling, Odinfall uses its unique setting as a backdrop for intense action, fast progression systems, and endless experimentation. The result is a game that immediately captures attention with its unusual concept while delivering the addictive gameplay loop expected from the roguelite genre. The heart of the experience lies in its fast and aggressive combat. Every run places players in procedurally generated environments packed with enemies, hazards, loot, and opportunities for growth. Movement is fluid, gunplay feels responsive, and battles quickly escalate into chaotic encounters filled with projectiles, explosions, and close calls. Success depends on maintaining constant momentum, learning enemy attack patterns, and adapting to whatever upgrades appear during a run. The action remains engaging because each attempt feels different, encouraging players to refine strategies while chasing stronger builds and deeper progression. One of the game's strongest features is its diverse cast of playable characters. Odinfall avoids the common roguelite approach of making characters feel like simple variations of one another. Instead, each hero offers a noticeably different style of play. Whether controlling a heavily modified Cyberserker, a ruthless Dark Elf, a destructive Viking Moose, a resourceful Dwarf, or a heavily armed Gnome, players are encouraged to approach combat from new angles. These unique abilities and progression paths significantly increase replay value, ensuring that repeated runs remain fresh rather than repetitive. Weapon customization is another area where Odinfall shines. The game provides an extensive collection of upgrades and modifiers that can dramatically transform how weapons behave. A standard firearm can evolve into an absurdly powerful instrument capable of freezing enemies, spreading toxic effects, firing homing shots, or triggering chain reactions across entire groups of opponents. The constant pursuit of powerful combinations creates a rewarding sense of discovery throughout every session. Much of the game's long-term appeal comes from experimenting with these systems and uncovering new synergies that completely alter a run's effectiveness. Visually, Odinfall embraces a colorful pixel-art style that balances charm and chaos remarkably well. Character sprites are expressive, environments are packed with detail, and combat effects create an energetic spectacle without becoming overwhelming. The game's world feels distinct thanks to its fusion of Viking mythology and futuristic technology, resulting in enemy designs and locations that stand apart from more traditional fantasy or science-fiction settings. Destructible elements within the environment further enhance battles by adding both visual excitement and tactical opportunities. The boss encounters serve as major highlights throughout the adventure. Massive enemies inspired by Norse legends challenge players to fully utilize their chosen character builds and combat skills. These battles are often intense tests of positioning, timing, and resource management, providing satisfying milestones within the overall progression structure. Beyond the primary campaign content, additional challenge modes and survival-oriented gameplay offer reasons to continue playing long after initial victories have been achieved. Another strength of Odinfall is its commitment to progression. Even failed runs contribute toward future success through unlocks, upgrades, and expanded gameplay options. This steady sense of advancement helps soften the frustration that can sometimes accompany difficult roguelites. While the game can be demanding, especially during later stages when enemy numbers and attack patterns become increasingly aggressive, the permanent progression systems ensure that players always feel like they are working toward something meaningful. The game's soundtrack and sound effects complement the action effectively. Weapons deliver satisfying impact, explosions feel powerful, and combat encounters maintain a sense of urgency from start to finish. Combined with polished controls and responsive gameplay mechanics, the audio design helps reinforce the excitement that drives the overall experience. Although Odinfall occasionally suffers from difficulty spikes and moments where screen-filling chaos can become overwhelming, these issues rarely overshadow its strengths. The game succeeds because it understands the importance of variety, rewarding progression, and player creativity. Its blend of frantic shooting, imaginative customization systems, memorable characters, and unique setting helps it stand out in a genre crowded with competitors. For players who enjoy roguelites that emphasize experimentation, rapid-fire combat, and high replayability, Odinfall offers a compelling package. The combination of customizable weapons, diverse character choices, challenging bosses, and an entertaining cyber-Norse world creates an experience that remains enjoyable across dozens of runs. While still leaving room for refinement and future growth, Odinfall already delivers a satisfying and highly engaging action experience that demonstrates both creativity and strong game design. Rating: 8./10
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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