
Oddventure is a lore-rich turn-based crazy RPG set in a cursed fairytale world. Fight your inner demons and reach for the spark of hope, or stare directly into the abyss.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
[quote] Please consider following my [url=https://store.steampowered.com/curator/41005226/]Curation page[/url]. I cover a wide range of genres both paid and unpaid, providing unbiased opinions as well as regular giveaway events. [/quote] [b]Video Review[/b] https://youtu.be/VwTKtdYqj20 [h2]I Really Want To Recommend Oddventure[/h2] Excellent presentation, fantastic themes, and engaging characters with a lot of Earthbound (Mother 3) charm. There is a lot to like about Oddventure. But I can't bring myself to offer a positive rating at this time of review. It's not finished. [h2]Issue[/h2] While I was having a lot of fun, it didn't last long as each combat grew more drawn out, with enemies hurled at you repeatedly, in confined spaces where you couldn't avoid them. Leading to nonstop clashes while your in-game characters' moods grow unstable, causing them to permanently skip their turns when fighting begins. This is a bad design because early on, you have access to few means to remedy this issue. You can't rest, you can't buy chill pills, you can buy salts for the Dodo and Bunny, but that doesn't exactly solve the issue with Charlie and her brother. Combat is a concern, because it's slow. Drawn out and wrestles control away from you the player, persistently. The story about Charlie and her childhood feel out of place, as in, they feel like they show up in weird sections. [h2]Conclusion[/h2] I'll have to return to this game when it's released, partly because I'm worried that my save file will be wiped once it exits Early Access, and because I can't tolerate the combat, no matter who I'm fighting. Dwarves, mushrooms, gnomes, wolves, and the fox. The mood system is not an enjoyable mechanism in its current condition. I see the potential, but picture taking on a turn-based strategy game and being unable to accomplish anything 75% of the time because your turn is automatically skipped, resulting in death. This is the how the game feels.
Oddventure/deltarune, two games that will never be finshed
After playing for a couple of hours it really shows that there's a lot of love and care put into this game. I think it'll get better and better with time. As of now, while I like how it looks/sounds and the story is interesting enough, I'm sad to say that the combat is the weakest element. It's an original take on the classic turn based RPG but it makes it more annoying than fun. It feels like every move a party member makes hinders the rest of the party more than anything. Some characters have synergies on what they like but some doesn't, which sounds cool to balance in concept but in practice it gets old very quick. You gotta do chores before you can start dealing with the enemies, basically. Overall, I think it has potential to be a great game but some tuning is necessary and the devs are already working on it, based on their dev posts. Which makes is hard to say that I recommend the game on it's current state, but at the same time I wanna recommend it for the future.
Fun, short and sweet, even though it's still in Early Access. Combat might take a bit to get the hang of, but once it clicks it's really fun.
[For clarification, I did back this game on kickstarter] Unlike one other game, I feel oddventure does some things right while having baffling ommissions that drag it down for me. For starters, I don't like the way the audio settings aren't in the main menu settings, that's baffling for me, honestly, the settings should be unified being able to be changed in game too. Another thing is a lack of auto save of some sort or more saves in general. For example, the fox dungeon is a long slog and while you can retry from the boss, if you kill the boss when you didn't intend to, your out of luck and need to try again trekking through the long dungeon again. I feel this is a good game mostly, but these several things need to be worked on to make it a great game. Overall, not disappointed with what's here and am glad to have played what I could, but that fox boss dungeon made me put the game down cause the lack of saves.....also the fact you can't reset the puzzle rooms infuriate me.
They nailed the atmosphere of the game overall, from the jokes to the emotions you feel throughout playing, alongside the battle system being unique as well. If you've played Earthbound/Mother, I definitely recommend
a game thats undertale like? very weird I have only ever been able to play about 30mins to an hour before getting bored and leaving. I think its just due to the gnome butcheeks and me not wanting to post that to youtube. other than that I think the game is ok just very strange and is trying too hard to be like earthbound or undertale.
I absolutely love this game! I am a bit sad that there isn’t much content yet, but I think it’s worth waiting for. It’s heavily influenced by games like Undertale, OMORI, Jimmy and the Pulsating Mass, and EarthBound, and it really shows in the atmosphere and storytelling. I’d definitely recommend giving it a try. That said, it is a little expensive considering there’s no clear timeline for when more content will be released. I can’t wait to see where this game goes!
2025년 4월 4일 앞서해보기 출시 상태에서 어떠한 업데이트도 없는상태 트위터나 디스코드 서버도 활동이 멈춰있어 아무런 소식도 알 수 없다
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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