
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1098 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good Game! Quatropath Traveler would be enough! :D
Nicegame! Short and simple comment
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 13.3K | 93% | $19.99 | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $5.2M | 14.2K | 91% | $14.99 | |
| $5.2M | 9.6K | 63% | $34.99 | |
| $5.3M | 12.2K | 93% | $14.99 | |
| $5.2M | 10.5K | 80% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8M | 17.5K | 93% | $23.99 | |
| $61.1K | 322 | 79% | $8.99 | |
| $131.6K | 204 | 87% | $24.99 | |
| $67K | 275 | 79% | $12.99 | |
| $11.3K | 31 | 94% | $14.99 | |
| $665 | 11 | 82% | $2.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这就是一坨大便,除了画面好,一无是处,剧情尤其垃圾。
剧情和音乐非常不错!
d
love it
60시간 진엔딩 본 소감 - 제목부터 게임의 큰 줄기까지 전부가 8명의 옴니버스 스토리를 강조하고있는데 정작 게임을 직접 해보면 억지로 분량 늘리려고 쑤셔넣은거 같은 캐릭터들이 꽤 있음 - 캐릭터가 8명이니 분량이 고봉밥일꺼 같지만 생각보다 분량이 굉장히 적음. 개별 캐릭터마다 4컷만화를 4개 넣어놓은 느낌? - 노말엔딩만 보면 스토리 전체의 절반도 안되는 분량이고 진엔딩에 가야 마지막에 스토리가 고봉밥으로 한번에 쏟아지는 형식인데 딱히 좋은 그림 같지는 않아보임 - 막상 진엔딩은 공략을 안보면 모르고 넘어갈만한 수준으로 숨겨져있음. 개인적으로는 이게 진엔딩이 맞나? 싶은 느낌이 드는게 노말 엔딩이 너무 시원찮으니까 덧붙여놓은 느낌이 들기도 함 - 전투 시스템은 되게 재밌었음 약점 종류 탐색해서 브레이크 걸고 딜타임 이라는 구조가 턴제 RPG에 바라던 이상형 같은 느낌임 - 숨겨진 요소들이 꽤 있는 편이고 지도를 직접 밝혀야 하는 게임이라 맵 돌아다닐 맛이 있는 게임임 - 전체적으로 올드한 JRPG 느낌이 강하다보니 호불호를 많이 탈꺼같은 게임이니까 할인할때 사는걸 추천함 - 게임에 굳이 없어도 될 불편한 요소가 많다보니 모드 쓰는걸 추천함(보라색 상자 아무나 열 수 있는 모드 같은거)
Truly a refreshing experience, and a solid entry as a traditional JRPG. Many have forgotten what that genre even stands for anymore. Party mechanics, customization, and in 95% of cases, turn-based. Combat is deceptively simple, but you choices in sub-classes and equipment do make a world of difference in what you can pull off. Each character also has their own strengths and weaknesses, for better or worse. For example, I found H'aanit's unique abilities to be tedious more than anything. Having to hunt for random encounters and whittle an enemy down to capture them for use in a later battle, only for those uses to be limited and not scale with H'aanit's own stats made her a permanent benchwarmer, since I could make any of the other seven a sub-class Hunter. And, while this is a review for Octopath Traveler, I do want to mention that many of my complaints about H'aanit, as well as other unique abilities, are addressed and improved in the sequel. So, look forward to that!
More of a kinda recommend than a recommend. Good but not great. Like it don't love it. Now if you're really into turnbased RPG's I'm sure you'll like it. (but pick it up on sale) Story format is unique. No central protagonist, but 8 characters who's stories are independent of each other, each focused on their own story. Most stories are good, only one was kinda boring, some better than others. Game play is good, mechanics make for fun boss fights but VERY tedious leveling and encounters while exploring. Between life and other games taking priority, took a break at a leveling point right after all Chapters 3's and just couldn't get back into it. It felt like I was forcing my self to play just to not have another unfinished game in my library. But I can always come back if/when I feel like it, and the game does do a brief summary at the start of each chapter. Since I didn't finish it that could be effecting my overall opinion of it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.