
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1098 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常懷舊 ( Nostalgic ) 的日系像素風格 RPG,很有代入感
特别喜欢这个画风呀,非常漂亮,而且音乐也很好听
할인할때사서 하면 재밌다. 진엔딩 까지 보기에는 마지막 장이랑 거리감이 좀 있는것 같다. 유튜브 에디션으로 봤는데 진엔딩을 볼 가치는 있는것 같다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
精良及以上的作品,bug没遇到,地图等级森严,想打过还得靠跑图拿高等级装备堆属性,很多职业给的强力被动又完全靠自己摸索,导致开荒没选好角色就很坐牢,但是传送又很好的弥补的这一点,切图之前也会自动存档,没传送是绝对要差评的。 首先是遇敌减半,这游戏遇敌是数脚步踩地雷,有遇敌减半就能在很长一段路内不遭遇小怪。另一个就是+逃跑几率,没这个被动遇到高级怪只能等死,特别是有些地图会刷隐藏怪,前期队伍没成型只能享受。 建议开局先把所有角色lv1剧情先做了,了解机制以及找到副职业后再进行探索,副职业点出来就能搭配不同职业的强力被动,+500血前期可以保脆皮不死增加输出。 总体可以给8.3/10,我就第一次玩到交任务是用主技能把人绑架走交的,我说对话死活不走,初见不知道弱点打不过就是打不过,数值跟设计巧妙完全不沾边,逸剑风云决都算是去其糟粕。画风和音乐加分,评论里说说算了,真卖60块了谁不想急头白脸半夜用ce开二倍速在冰龙口小窗刷经验呢。。。
好玩爱玩,盗贼喜欢捏~
The game is great and i love turn based games. In order to beat bosses, you need to grind, alot.
Fantastic game. Love the old aesthetic with the modern touches
힐링
我超爱
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $5.3M | 12.2K | 93% | $14.99 |
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| $15.8M | 17.5K | 93% | $23.99 | |
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| $131.6K | 204 | 87% | $24.99 | |
| $67K | 275 | 79% | $12.99 | |
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