
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1093 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I first played Octopath Traveler through a pirated copy because games are very expensive here in Brazil. I think it was around 2024. I still remember the first time I launched it: I was completely amazed by the game's magic, its beautiful pixel art, and its absolutely incredible soundtrack. I had already reached Olberic's Chapter 3 when my PC suddenly broke. Even so, when I got the chance, I replayed the entire game from the beginning just to see the ending. When I finished it for the first time, I sat there watching the credits roll. Then, out of nowhere, tears started falling from my eyes, just like when I first entered S'warkii. The soundtrack in this game is the kind that makes your eyes sweat. I don't know how to explain it, but Octopath Traveler is a deeply touching experience that delivers a beautiful message by the end. Now that I finally had the opportunity to buy it and earn all the achievements, I decided to go for 100% completion. And even after two years, I still consider it one of the most underrated gems in gaming. What's even more impressive is that I cried at the ending twice, because I had to beat the game a second time to get all the achievements lol. The stories of the main characters are incredibly engaging, and even the side quests are surprisingly well-written. You can clearly see that this game was made with passion, care, and creative freedom. Think about it: I played the entire game through a pirated copy, replayed it because my PC broke, waited two years until I could finally afford to buy it, replayed it again even though I already knew every character's story, completed every achievement, and every single time I played it, it managed to make me emotional. At that point, I don't think the question for anyone reading this review is whether the game is worth buying, but when they're going to buy it. Octopath Traveler will always have a special place in my heart. Now it's time to replay Octopath Traveler II—which I also first played through a pirated copy lol—and this time, I'm going for the platinum.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
太重复了😫
fokin belleza
故事非常棒,非常適合喜歡傳統JRPG的玩家。缺點就是戰鬥平衡有壓力,但沒差,單機遊戲另一個好處就是可以佣金手指改善。
7.2/10 该有的都有,感觉挺好玩的,就是有点乱,东西也很短,虽然不少,同类型的游戏我觉得以前玩的英雄传说朱红泪4?(好像是这个)那个更好玩一点,无论是剧情还是音乐啥的,但是八方的画面相对精彩一点,特效也有。剧情个人感觉8个人有的很垃圾,有的还行。我个人就很讨厌舞娘 圣女 的
God
Excellent JRPG avec la présence de classe interresantes pour chaque personnage. Seul bémol, une histoire qui aurait méritée d'être plus engageante.
好玩
겜알못 옛날 생각에 다운받았는데 너무 몰입되고 재밌습니다. 스토리는 재밌게 따라가는데요 2가 기대됩니다 사뒀습니당헤헤헤헤헤헤
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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