
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 615 reviews with recorded playtime.
Reviews
Themes across 611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
画面比较老,剧情内容很扎实。
Although this is an unpopular opinion, I genuinely think this is better than Octopath 2. Simply in terms of game design Octopath 1 is structured a lot better than the second game, from the way the first chapters are introduced for each character, the limit to 1 npc interaction ability per character, more streamlined character abilities, towns are smaller, side quests are better and everything is more manageable overall that it makes for a far more enjoyable experience. Even though some of the stories in the second game are arguably better and have more depth, I personally prefer the character design in the first game overall. They added more content and complexity to the second game sure but I think less is more, Octopath 1 is the better game.
FF if they locked in
classic feel with modern visuals, good lore, fun grinding
그냥저냥 흐리멍덩한 게임 1. 스토리 뻔하고 임팩트 없는 스토리 x 8명 2. 전투 다 아는 시스템의 답답한 턴제 전투, 편의성 기능 없음 (배속 없음, 저레벨구간 스킵 없음, 렙차가 얼마나 나든 도주 실패하면 20초동안 처맞아야함) 3. BGM 브금이 명작이다 뭐다 하는데 모르겠다 20년 전에 플레이한 게임 브금도 기억하는 사람인데 60시간 플레이하고 기억나는 브금 단 하나임 타이틀 브금(하도 들어서) 그냥저냥 항구 마을 브금이네~ 사막 마을 브금이네~ 이런 흐리멍덩한 느낌만 기억남 4. 그래픽 그래픽이 혁신적이라는데 3D배경 2D캐릭터는 유구하게 있어온 스타일이고 그나마 이렇게 흐리멍덩한 쉐이더 입힌건 처음 보긴 함 제일 쓰레기같았던건 필드에 널린 보라색 상자를 열려면 특정 캐릭터가 있어야 한다는 점임. 다른 고유 스킬 메커니즘을 보면 8개의 캐릭터 중 둘씩 서로 대치가 가능함. > 트레사-테리온(물건 획득), 한이트-울베릭(NPC 야차), 사이러스-아펜(정보 획득), 프림로제-오필리아(NPC 테이밍) 그런데 딱!!! 보라색 상자 여는 기능만 테리온한테 고정으로 붙어있어서 반강제적으로 테리온을 데리고다녀야함. 8인의 모험가를 마음대로 조합하자< 이 모토를 엄청나게 해치게 됨. 그래서 속편에선 시스템이 개편된것같은데 속편 할 기력이 안남았다. 개인적으로 과평가된 작품이라고 생각하고 JRPG 즐기지 않으면 비추 흐리멍덩한 시간속에서 고통만 받게됨
啥比成就系统,向那些全成就攻略者以及攻略的创作者致以最崇高的敬意
good good
Revolutionary Visuals bringing the classic to modern with solid gameplay, gorgeous music, and decent detached story that is not quite detached at all. A step to the new era of classic RPG
Al principio estuve aprendiendo las mecanicas combos etc etc, luego de 5hrs se me hizo agradable. Mi favorito de los Octopath 10/10 SS+
Muy bueno, divertido y muy buena historia, rpg por turnos como los de antes y no necesitas una gran pc para poder jugar este hermoso pixel art
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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