
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1077 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
É um bom jogo, principalmente referente a arte relacionada aos bosses que te deixa ansioso para ver o próximo, exceto a Primrose, a história dos personagens são aquelas mais clichezinhas n acho ruim, gosto de um clichê se bem aplicado Não gosto da forma de up dos personagens, em que apenas os que estiverem na equipe (4/8) ganham XP, deixando os outros em determinado ponto completamente inúteis, o que fez com que eu nem me importasse com os demais personagens do jogo exceto as que eu utilizava, infelizmente Mas em um geral é um ótimo jogo, pra quem quer algo mas tranquilo, de boa, o jogo passa uma sensação tão relaxante enquanto jogo, que dá até um descanso extra após um longo dia de trabalho e esforço
One of those Classic never ending JRPGs, It got tiresome BUT I still got 100+ hours out of it. Graphics are primo neato.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩过盗版专程回来补票了,论JRPG我永远爱一方五十
全体としては高評価。特に曲が良い。ストーリーも感動レベルではないが、結構練られていて満足できた。 戦闘は正直難しいと感じた。雑魚戦でさえ他の国産RPGと比べると手こずる印象だが、コツを知っているか否かで、難易度が大きく変わる。 ダメージよりもいかにブレイクを決めて敵のターンを無効にするかとか、ジョブやスキルの効果的な組み合わせ設計とか、ブレイクのための命中率・攻撃回数重視とか、バフ・デバフの活用が重要とか、終盤で気づいた。 イマイチな点は結構多い。 まずパーティー編成。最初に選んだキャラは4章をクリアするまでパーティから外せないのは良いとしても、固有ジョブを変えられない仕様とサブジョブ一つにつき一人にしか割り当てられない仕様のため、編成の自由度が狭く非常に窮屈に感じた。盗賊キャラしか開けられない宝箱があちこちにあるため、盗賊キャラが外せないみたいなシーンが多く、ゲームの中で一番ストレスに感じた。 次に自由なようで意外と自由じゃない旅。一般的なプレイ方法では、結果的にどのキャラもまんべんなく育てて、まんべんなく探索することになる。変態プレイや2周目以降ならこの限りではない。 他にも装備やスキルのセットに関するUIが不便とかNPCから装備を盗む前提の設計とかはやめてほしかった。 あとレベリングがとってもだるい。このせいで2章終わり時点でなぜかひどく億劫になり、1年以上放置した。 何とか頑張ってレベリングし、本編終了までは少々あっさりしているが、そこから上級ジョブを入手し、装備が最強に近づくと戦力が劇的に向上し、かなり楽しくなってくる。 裏ボス攻略まで進めることで、このゲームの面白さが増すように感じた。 世界中を冒険し尽くして、ようやく戦いの土俵に立てる裏ボスが実質的なラスボスである。 各主人公のストーリーはバラバラに見えるが、裏ボスを通じて実は巧みに繋がっている点も良かった。
八方旅人或许算不上剧情跌宕起伏的神作,甚至整体节奏显得平淡从容,却用最朴素的方式,塑造出一个个有血有肉、鲜活立体的角色。八位主角,四段交织的命运,通关片尾曲响起时,一幕幕按自己攻略顺序闪过的 Boss 战画面,瞬间把一路的冒险回忆全部勾起,真的格外动人。 它的故事未必宏大惊艳,可地图上的每一个 NPC、每一段支线、每一处小任务,都有着属于自己的归宿与温度,让人真切觉得,他们就在另一个世界里认真生活着。这些故事里有无厘头的趣味,有不经意的温暖,也有让人会心一笑的温柔瞬间。再加上无可挑剔的配乐,让这场平淡却真挚的冒险,变得格外难忘。
RNM 退钱!
Fun gameplay, beautiful music, interesting visuals. Very solid game
Great game. I've only unlocked half of the characters and a few of their stories really hit the spot, combined with a really enjoyable gameplay loop with tactical turn based combat, which is topped of with a really unique art style. Personally I recommend Japanese voice and English subs, since the voice acting feels more on point that way.
Bewildering Grace I without a doubt the funniest move I the entire game. Why you ask? Let me give you some examples in what I have seen it do. 1. Heale one character 2. Poison player’s party 3. Blow up player’s party 4. Give combat 2x EXP 5. Weaken player’s party physical and magical defence 6. Weaken player’s party physical and magical attack 7. Give combat 5x EXP 8. Kill entire enemy force by summoning a boss that fight on player’s side 9. Heale all enemy combatants 10. Block all skill use for 5 turns 11. Restore a single character or all character’s SP 12. Death
如果是人生的第一款jrpg可能会给好评,这剧情真得太平淡了,和白开水一样。角色之间没啥交集真得纯败笔。说实话这个做好了反而可能成为亮点,比如不同角色开局以不同顺序结交其他角色有不同的剧情碰撞或者发展或者哪怕只是剧情里多说两句话呢?只可惜现在的se真没这个水平。还有想做怀旧可以,但你看看现在其他怀旧游戏顶多是画面音乐怀旧一下,不是让你把游戏机制也怀旧,这个暗雷真得忍不了一点,不知道何时会碰到小怪就算了,再加上破防机制,碰到了就得磨磨唧唧打半天。 只能说庆幸没在一方五十的时候买。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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