
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 624 reviews with recorded playtime.
Reviews
Themes across 624 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还行,表演以及音乐非常不错,剧情低幼有些转折挺傻逼的,盗贼篇震碎我三观
躺在床上抱着手柄体验这款jrpg吧!
卧槽 石田彰
音樂跟畫面都很吸引我,劇情方面希望能破完個人線後開更多、更長的多人線(不要只有2人可以再多人一點),特別喜歡最後一起在篝火聊天跟打完最後BOSS告別的那一段,感覺有一種冒險結束但只是另一段旅途的開始。
歧路旅人的巅峰一作,战斗系统相当优秀
66666666666666
非常优秀的jrpg,顶级的美术,配音,剧情差强人意,战斗方面后期除个别boss过于简单,但总体来说是值得一玩的游戏,但一方五十的昂贵售价是缺点,不过hb月包一方八块又弥补了这一点
玩的商人开局,本想来体验剧情的。结果剧情写的极其的平庸,无数的剧情BUG看的我尴尬癌都犯了。其它几个角色的也不想玩了。想体验剧情的慎入。
不管是2.5D还是HD-2D,,一开始我并不打算游玩这款高清马赛克,我拒绝暗雷设计,但是我下载了一个关闭暗雷的Mod,问题便迎刃而解。音乐做得真不错呀😋,优秀的动态配乐,同一场景下当白天逐渐过渡到黄昏、再切换到夜晚时,同一首音乐都增减了不同细节,尤记得某首曲子在切换到晚上时会加入更悠扬的笛声让夜晚更显静谧,而实际上,八方旅人,八位主角每一位似乎都有自己的“主乐器”,比如学者是小提琴的圆舞曲、盗贼是阴郁的双簧管、舞女是典雅又利落的钢琴……这在它们对应的主线中形成了某种明显的风格,萨克斯、中提琴、口风琴、某种铃(牛铃、摇铃?)我已经 记不清了具体了。音乐给顶级如何?嗯,合理。 故事情节被太多人吐槽说是低龄化、太幼稚。这是事实,但我觉得简单的剧情、脸谱化的人物角色,另一方面让碎片化的游玩压力小了很多,也能记得住,或者稍一回忆便能想起,但前提是,你喜欢角色扮演玩法,你喜欢一路成长的经验等级数值、你喜欢探索,能接受回合制。对了,一定要打上关闭暗雷的Mod,暗雷真是时代的糟粕,早该淘汰了
[h1] ★★★★☆ [/h1]
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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