
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best CN #57, worst JP #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 17.5Kreviews | 93% | — | $17.4M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1362 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情低幼,人物塑造扁平,不适合小学以上人群游玩
剧情无聊透顶,知道jrpg不在意剧情能看就行,但是剧情过程人物全程站桩对话,台词更是食之无味,说到底值得听的没几句。 画风第一眼看很好看,但人物动作特别少,支撑不起演出,难以感受共情和故事。 UI设计简陋到爆不说,传达不出有效信息,看着乱,而且用起来很麻烦,真是失败透顶的设计。 无聊透顶的城市支线系统,基本就是对着人挨个打探情报,和我没有关联,却要强迫我看一堆和自己无关、没有情感联系、只有简略无味文字的所谓故事,烦死了。 游戏是暗雷遇敌设计,看着是风景,走两步随机刷怪,一惊一乍很影响心情。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩真他妈好玩 都给我去玩
强烈推荐第一次玩jrpg选择这部作品,无论是h2d的画风,各种配乐,还是战斗玩法的合理性上,本作都做的非常好。但是暗雷机制以及部分剧情可能缺乏合理性(点名批评我的爸爸是我的爸爸生的),国产的逸剑风云决这一点就非常好。总而言之,如果能接受这些小毛病的话,歧路旅人2还是非常推荐购买的
Wow, what a terrible game. I knew I was in trouble when I got the opening screen and couldn't use the mouse to make selections. Checked the forums and found a thread about mouse support (there isn't any really). All the fanbois got butthurt that someone would dare ask about mouse support and gave the OP a ration of s^%t about it... pathetic. But, after playing for about 20 minutes I could see that this was developed with that type of gamer in mind. Oh well, moving on.
剧情:5/10 评价: 1.低幼严重。符合6+岁限制,不是指血暴色幼,而是说深度,没有值得回味品鉴的东西。 2.人物塑造极其粗糙。常言说“人性是复杂的”,但游戏里的 重要角色 基本都是 为了剧情而活的单细胞生物,涉及100%的主角+90%的反派。本来盗贼与药师中的反派是可以塑造的不错的,蛇父的篇幅就比较可以,但“克劳德(不是)”、无名叛徒(对不起我记不住没有闪光点的角色)、洛克等真是意义不明。 3.要么转折生硬(舞娘、商人、盗贼)、要么毫无悬念(猎人、药师、学者、战士、神官)。 结:工业化极其严重,为了一碟醋包一顿饺子的痕迹太过于明显,对于人性的刻画肤浅到极致了。 声音:9/10 玩到个人剧情结束之前,一直开的音乐禁音(边看剧边玩,一度玩不下去,简直就是折磨,是BGM救了我,让我打完了后记与隐王。 语音就算了,CV再好也比不了每次战斗都是同样的一句,录3-4个随机取1很难吗?猎人的CV有点呲。 游戏性:3/10 评价: JRPG受众分化严重,每一项游戏内核的相关设定的选择 都有喜欢和不喜欢的人群,但即便如此,只要是出现的设定也应该是合理的。 首先,成长曲线不平滑,例如暗夜双人组的buff太强,其实就是buff太强,没有进行buff强度的分化(大中小或层数细分),上了就是1.5*1.5,然而,升30级都不如2个buff,就更不用说猎人越级抓宝宝毫无限制等设定,探索没有难度就等于失去了提升的欲望,典型的重装机兵与DQ3,梦回30年前; 其次,技能强度设定不合理,这个不用多说,角色极其不平衡,技能倍率差距巨大且与描述和设定不相干,武器大师就是最好的例子,没有数据挖掘与测试,只按照一般人的对于技能描述的理解,根本就找不到最强的技能,而后期秒boss数值又卡的比较极限,虽说解法有无数种,但不用对技能,例如拿战士雷剑或潜力+学者究极+猎人潜力+商人偷钱去打,那真是对不起了,难度几何倍增长(是的,我就是开头一直用学者超大+究极、猎人潜力和战士雷剑的小可爱,直到打不过挨个去试技能+找测试数据); 再次,装备、物品的设定不合理,例如章鱼的坚果掉率(禁忌+引诱+3章鱼罐狂刷3小时0个坚果)、海量完全无用装备、属性装备1.3加成的巨大不平衡、大善人阿尔伦多的珠光宝气(是的,我升到了99级所以我能记住他,但我记不住药师主线的反派,虽说升到99级也是完全没有用,打隐王30个等级也不如光学个不眠不休的调速重要,但这是我花了N小时升到99级打过隐王之后我才知道的,其实还可以继续吐槽下去的,但太长了...)、以及禁忌之药与跪。 最后,大量mod的出现,其实就是对游戏性最有说服力的评价。 PS:我个人玩JRPG的癖好是厚积薄发,有帖子说八方2可以刷上限道具,我才入的,结果这个坚果掉落还不如没有,完全不理解这种设定的意义是什么。 画面:9/10 像素顶级画面。 然而,个别暗的地方是认真的吗,想看清细节,居然还需要调画质,画质调过之后遇敌3bp就会变成晃瞎眼的程度,HD就这么用是吧? 总:已运行256小时,折磨,玩过之后是空虚,想2周目,除了BGM却找不到动力,无论是剧情还是游戏性都没有任何的欲望,已深埋,不配8分,个人评价5-6之间(是的,作为JRPG,我个人感觉甚至还不如E社战女神系列,封缄之都比这好玩多了),顺便感叹日系产商的营销力度,10/10、5/5、9/10、9/10、9/10、9/10、91/100、9/10是吧,那可真是太·好·玩·了。 推荐给没有接触过JRPG,且极其喜爱HD-2D的玩家,其他玩家请坚持住不要被营销所影响。
Great game. This is a love letter to classic jrpgs.
没走几步路就要打怪,我玩nm
Je veux vous dire tout mon amour pour ce jeu mais je ne pense pas pouvoir réellement trouver les mots après ce que je viens de vivre. Il y a des aventures qui vous marquent, une musique qui vous porte à chaque instant, des visuels aux petits oignons. Bref un jeu formidable, jouez-y ce JRPG est incontournable.
就尼玛一纯刷级游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $17.4M | 77.3K | 65% | $12.49 | |
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