
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Enjoy familiar features such as the series' HD-2D graphics, a fusion of retro pixel art and 3DCG; the player's ability to roleplay using Path Actions of their choice; and the Break and Boost system that can turn the tide of battle. Additionally, brand-new features such as character creation and town building allow you to create your own character and restore your hometown.

You are the protagonist of the story. Choose your appearance, voice, motions, and favorite dish with the new character creation feature!
Restore your hometown through town building. Invite companions and allies to live in a town of your creation!
Engage in exhilarating and strategic command battles. Choose from over 30 allies to form a party comprised of up to eight characters!
Use Path Actions to invite people to your town, engage in battle, and obtain items. Where you go and what you do is entirely up to you.
Equip action skills with the new skill system. These skills can be learned by allies and passed on to others.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 3.8Kreviews | 79% | — | $3.6M |
| $29.99−40% | 165ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 928 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
结局可以的
한줄요약 하면 피곤한게임 이다 라고 생각이됨 기존 옴니버스 식 스토리전개를 안했다는 소식듣고 구매후 엔딩봄 스토리 : 권력 부 명예 를 주제로 판타지 세계관에 잘 어울리게 씀 초반은 권력인데 먼 요리하고 그러지는않음 빌런이 너무 아쉬운거는 옥패 의 스토리 짜는부서가 몇개인지 적당히라는걸 모르는듯 일자형식의 스토리 전개면 당연히 기승전결 로 짜야지 하나하나 한 챕터마다마다 기승전결을 다 채워넣으니 하나씩 보면 볼만하고 비극적이게 잘 만든것도 많음 근데 각자 부서에서 만들고 합치고 엔딩 을 짰나 사람 피곤하게 전투 : 옥패 시리즈 의 장점 턴제이지만 빠르고,타격감,이펙트 가 좋음 전투에서는 그래픽 체감이 그렇게 크지않음 동료 : 옥패2에서 불만이였던게 그나마 0 에서는 해소됨 옴니버스식 스토리전개 인 2에서는 메인 과 동료 가 다 따라노는느낌이였는데 그래도 이건 일부 중요스토리 비중있는 캐릭도 있고 아닌캐릭도있지만 깔끔하게 아닌 캐릭은 언급도없어서 몰입이 방해는안됨 다ㅏㅏㅏㅏㅏㅏㅏ만 밸런스는 아쉬웠음 초중반 부분까지 밸런스 있게 누가 엄청 확하게 티나게 치고 나가는느낌없어서 계속 조합고민하고 한명이 새로 영입만되도 조합 바꿔가면서 쓰면서 재미있었는데 중후반 동료부터는 그냥 넘사벽 플레이 스타일 대로 안써도되고 다른요소로 난이도를 좀 스스로 조절하는것도 되지만 어빌리티 부분을 좀 풀어줬다면 어땠을까싶음 너무 중후반애들 고유스킬이 밸붕급 육성 : 노가다가 빡세지는않음 랜덤인카운터 의 단점이 물약 관련해서 빡세게 하면 겜 접고싶은데 이건 스토리진행 중에도 언제든지 다른 마을,필드 이동이 가능해서 그냥 본진에서 공짜 회복하고 다시 하면되기때문에 문제없음 다음작나오면 무조건할꺼긴한데 좀 마을에서 상호작용 좀 줄여주면안되나? 언제까지 마을도착하면 ㅁ버튼누를려고 마을 한바퀴 순찰돌아야하는지 좀 숫자좀 줄이고 좋은아이템들을 필드나 그냥 숨겨진상인 필드몹 드랍 등등으로 풀어주면안되나? 이런요소 들로 인해서 진짜 피곤한게임임 하우징시스템은 그냥 스토리상 해야하는부분이고 꾸미는거는 안해됨 하우징때문에 출시할때 안했다가 그정도로 집짓고 할필요는없다고해서 했는데 딱 스토리 에 중요한부분만 챙기면되고 진행중에 어느정도는 자연스럽게 개방됨 스토리 짜는 사람들은 좀 같이 한곳에 모여서 기 승 전 결 로 좀 짜라 니들각자 맡은 것만 다~ 시작부터 엔딩까지 짜고 쑤셔넣지말고 피곤하다 스토리 하나하나가 이렇게 화를냈지만 JRPG 팬이라면 해도 상관없음 스토리 전체적으로 연결고리 부분이 없는수준이라서 개연성박살 이라고 말을 하는데 그런거 별로 신경안쓰면 개추
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99−40% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Solid game if not the traditional Octopath formula. I found the town building more fun than most and almost got frustrated by the larger level-gate between major town plots. It did make me work through the main plot a bit but still overall really enjoying the game.
e un gioco che consiglio
Only on my first playthrough but super engaged in the story so far 8 hours in!
之前用游戏机玩过,确实很顶的游戏,可惜售价相对太高了
Great Game. Good Story. Love me some pixel art.
Hello! I am a lover of the Octopath Series, 2 being my fav with the Monster Taming Class. Which brings me here, can I recommend adding that Skill to the game? I understand that it was a Unique Skill from 2 but I really liked it a lot. And before anyone points out, yes i don't have 1 or 2 on Steam but iv played them on Xbox and PlayStation before PC. Anyways keep up the great work and i hope you consider this.
已推荐
Solid, better than some reviews let on. As solid as the previous games? Ehhh. But if you like those, you'll at least find something to enjoy in this one.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $838.8K | 910 | 91% | $27.99 | |
| $0 | 0 | — | $49.99 | |
| $3.3K | 15 | 60% | $7.49 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 11.4K | 84% | $12.24 | |
| $3.6M | 15.7K | 92% | $9.99 | |
| $3.6M | 8.2K | 79% | $29.99 | |
| $3.6M | 3.7K | 92% | $29.99 | |
| $3.6M | 14K | 78% | $17.99 | |
| $3.5M | 1.8K | 81% | $44.99 |