
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Enjoy familiar features such as the series' HD-2D graphics, a fusion of retro pixel art and 3DCG; the player's ability to roleplay using Path Actions of their choice; and the Break and Boost system that can turn the tide of battle. Additionally, brand-new features such as character creation and town building allow you to create your own character and restore your hometown.

You are the protagonist of the story. Choose your appearance, voice, motions, and favorite dish with the new character creation feature!
Restore your hometown through town building. Invite companions and allies to live in a town of your creation!
Engage in exhilarating and strategic command battles. Choose from over 30 allies to form a party comprised of up to eight characters!
Use Path Actions to invite people to your town, engage in battle, and obtain items. Where you go and what you do is entirely up to you.
Equip action skills with the new skill system. These skills can be learned by allies and passed on to others.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 3.8Kreviews | 79% | — | $3.6M |
| $29.99−40% | 165ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 928 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
my goat always
옥토패스 트래블러 대륙의 패자 모바일 보다 좋습니다. 모바일 할 바에 옥패0 사서 하세요!
Si vuelvo a leer o escuchar en mi vida una sola vez mas un "...It's go time" de los del autista de Fra, juro ahora mismo que mi tarea el resto de mi vida será borrar la vida de la faz terrestre. Buen juego si quitas eso.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99−40% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好玩的
Ja! So SEXY kann Pixelgrafik sein - und ein spannendes, intelligentes, mitfühlendes Script. Das gilt für Octopath Traveler 0, I, und II - drei überragende Meisterwerke! Wer die komplexe und durchdachte Fight-Mechanik begreift, meistert alle Quests beinahe mühelos und freut sich über die liebevollen Details der Akteure und Szenerien. Großes Lob und Dank dem Entwickler-TEAM. Ihr habt mir Freude bereitet!
[h1] From Zero to Eight [/h1] [i]This review contains spoilers [/i] [b]TL;dr:[/b] Octopath Traveler 0 is a compilation of “best of” stories from the Gacha Champions of the Continent while introducing new overarching story, locales and characters to the game. The game suffers from its mobile game origin, but is still very meaty and quite fun experience. [b]Recommended.[/b] [table] [tr] [td]Platforms played on[/td] [td]Windows desktop Steam Deck GeForce Now[/td] [/tr] [tr] [td]Pros[/td] [td]The 2D-HD Artstyle is gorgeous. The Concept art is Gorgeous. The music, while reused from other titles in many cases is gorgeous. The new battle system with 8 characters is very fun. Marvelous![/td] [/tr] [tr] [td]Cons[/td] [td]The game overstays its welcome especially at the end and becomes a bit of a slog. The mobile gacha game approach on writing story scenarios where the story continues based on “updates” and “episodes” does not work. The stats in the game are confusing and often times many of the things don’t work like they say. The audio is still compressed.[/td] [/tr] [tr] [td]Things to know?[/td] [td]There is a very meaty demo which has the progression carried over to the full game. There are bonuses you can unlock in the game based on saves you have from other titles.[/td] [/tr] [/table] [hr][/hr] [h2]Details[/h2] [b]DLC:[/b] The game had a pre-order DLC that is not available separately at the time of writing. The game also allows you to upgrade to Digital Deluxe version, which comes with few skills, consumable items, town decorations and digital art book. As per usual Square-Enix style, this digital art book is unfortunately only accessible via browser on their own service. The Art Book also features spoilers. [b]Achievements:[/b] The game has 37 achievements. All achievements are obtainable via single playthrough. Some of the achievements can only be accessed after finishing the game. Missing achievements is quite difficult, but as far as I know, there is only one potentially missable achievement. [hr][/hr] [h2]Overview of the Story and Gameplay[/h2] Octopath Traveler 0 is a retelling of the Mobile Gacha game Octopath Traveler: Champions of the Continent. It tells the story of Zero (that’s you!) who finds their village burned and with survivors scattered around. The Story consists of two major arcs: Rebuilding your village and finding out why your village was attacked. As the story progresses in an episodic fashion, you will uncover larger plots that span throughout the entire continent of Orsterra. During your travels, you will meet characters both new and familiar as certain characters from Octopath Traveler 1 make their appearance. This game largely takes place in the same area as the first game in the series. The game works like previous entries of the series. You have character actions to get more information from the field, you fight in turn-based fights and scour around the world. The big new mechanic is the fact that you now have up to 8 characters in battles and you can switch between back-row and front-row during fights. Certain passives also allow the other characters to take certain actions from the backrow allowing for new nice tactical options. [hr][/hr] [h2]The Tech[/h2] Octopath Traveler 0 runs on Unreal Engine offering stable experience. The game offers a variety of settings to customize. During my time I did not experience any stutters. The game is surprisingly heavy, especially running on Steam Deck with ultra settings, so be prepared to pare down some of the settings. Few areas have performance issues which can drop the FPS especially on Steam Deck. The Power Draw on Deck was quite high on higher settings, so don’t expect very long play sessions. On ultrawide screens you will be met with black bars on side of the screens. The audio is mostly stereo and while the music is quite nice, it does suffer from compression issues that were somewhat addressed with the earlier updates. The game offers both Japanese and English voice-overs, but only certain sections of the story and battles have voice acting. [hr][/hr] [h2]My opinions[/h2] Octopath Traveler 0 is a very good addition to the Octopath series. In my opinion, it builds well on the Octopath gameplay formula with the new additions to the combat system and the ability to use many more characters. What I did not like, however, was how the story is structured. The Story is divided into episodes. For most part, you have 3 main story questlines going and you can tackle these main stories at whichever order you want. Do a Fame episode 2 and then jump to Wealth episode 1, granted you have completed the previous Fame episode 1 before. This episodic approach is quite weak as the mobile game design of shipping story in parts is really obvious. Want to play the story for a longer time? Be prepared to get the “last time in Octopath Traveler 0” a lot. The story also suffers from unnecessary padding, which becomes really evident in the final part of the game, which features largest proper dungeon of the game. The episodes are largely built the same and by end of second main story quest, you can pretty much guess the story beats and how the scenario will go forward. It’s a real shame, as some of the locales are left to be really unused as well. One thing to mention on the story is that it tends to be quite a lot darker than Square’s other games featuring more adult topics. The writing definitely gets much better on the second half of the game, but the first half of the game you can pretty much see death flags all around some of the female characters you meet. To its credit, the game offers you a quite a lot of content. It took me well over 70 hours (counting the demo) to finish all side quests, build my town and reach true ending. I did try the secret challenge boss at the end of the game, but did not find it fun enough to beat, so I did not reach all the achievements in this game. [hr][/hr] All in all Octopath Traveler 0 is a fun game and [b]recommended[/b]. My score for the game is 8/10. [hr][/hr]
I've played both OT1 and OT2 before and I was very skeptical of this one simply because it IS a mobile game (you know). hours into the game, and my mind has changed. The story captures what an adventure should be Even though it's graphically worse than OT2, gameplay-wise it's really damn good. graphics 5/10 music 10/10 story 10/10 It was really fun (already spent 115 hours) and ofc there's Galdera (its mandatory to beat this one for the true ending)
36方旅人
Cosy JRPG that feels like an overall improved version of OT1&2. The base building is not very in-depth but it's quite relaxing making a little town of your own.
Points forts: Jeu au contenu énorme, très joli style 2DHD, histoire assez riche en émotions et en surprises, système de combat riche au tour par tour, possibilité de construire sa ville. Points faibles : Assez facile (point fort pour moi lol), côté parfois répétitifs des combats (rencontres aléatoires), pas de liberté quand au déroulé du scénario (les choix sont au mieux cosmétiques) Globalement très positif mais pas exempt de faiblesses (rien n'est parfait en soi)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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