Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
A long time has passed since the White City was washed from the face of Gaia – and the once magnificent Kingdom of Arcadia was shattered into hundreds of islands of the Uncharted Sea. Four adventurers have set on a journey to restore the world to its former glory. Following rumors and prophecies, they have found a way into a mythical underground complex, Chronos Dungeon. Deep down, hidden somewhere, lies the Paradigm Hourglass, an object powerful enough to alter history. Will you find the route to the bottom floor, and what challenges await you inside Chronos Dungeon? A DUNGEON CRAWLER FOR ALL AGES Oceanhorn: Chronos Dungeon is a dungeon crawler featuring four players couch co-op, inspired by 16-bit arcade classics. Fight side by side with your friends, or control all four heroes by yourself – will you make it to the bottom of Chronos Dungeon? If this is your first game in the genre, don’t worry – Oceanhorn: Chronos Dungeon is easy to pick up even for newcomers and will keep you and your companions entertained for hours! A NEW DUNGEON EVERY TIME Randomized modifiers make each level unique, and each run unexpected. Heroes start every game with different stats, depending on the zodiac sign they’re bound to, and each of the four adventurers, Knight, Huntress, Grandmaster, and Mage, feels and plays differently. If less than four local players are available, the idle adventurers can be selected on the fly by any player. FEATURES - Couch co-op multiplayer for up to four players - 16-bit feeling, music, and sounds, updated to 2020 - Four classes to choose from or switch to on the fly, each with a different playstyle - Infinite replayability: the dungeon reconfigures itself with new modifiers at each floor - Massive boss battles - Plenty of items to try out for maximum dungeon mayhem
Oceanhorn: Chronos Dungeon has grossed an estimated approximately $295.7K on Google Play.
About approximately $295.7K gross, estimated range approximately $73.9K to approximately $1.2M — roughly approximately $217.3K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $73.9K – $1.2M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $295.5K | 1.1K | 83% | Free | |
| approximately $296K | 316 | 84% | Free | |
| approximately $296.1K | 1.7K | 84% | Free | |
| approximately $296.2K | 173 | 81% | $5.99 | |
| approximately $295.1K | 12.4K | 99% | Free | |
| approximately $296.4K | 4.8K | 95% | Free |