
Ocean’s Heart is an epic top-down action RPG in which you explore a beautiful archipelago as a young woman named Tilia. Take on contracts to fight monsters, descend deep into ancient dungeons, defeat menacing foes, and unravel the mystery of Ocean’s Heart. All done in beautiful, bright pixel art.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About





Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 1.5Kreviews | 82% | — | $71.5K |
| $14.99 | 76ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game isn't horrible I just wouldn't recommend this as a game people should play. Exploring is generally enjoyable, and there are a few good music tracks. Unfortunately that is where the good stuff ends. Conceptually there are some interesting spins on the Zelda formula, but technically the game is just so rough. Movement, combat, and hitboxes are all super awkward and clunky. Just at a basic level, moving from room to room doesn't seem to reset enemies or attacks/projectiles. I've exited and reentered a room just to step into a projectile the enemy fired 2 minutes ago. There is garbage everywhere on the ground that you constantly get stuck on or blocked by. Pits and water are like vacuums making any precise movement impossible. Just everything involving the actual gamplay is really poor. The UI and controls are really bizarre and unintuitive. Some menu options don't do what they say (Quit -> Are you sure? -> No -> Quit anyways). Dungeons and puzzles are all super basic and linear. The entire 'action rpg' gameplay loop just doesn't make sense when there is literally no penalty for dying aside from teleporting back to the start of the room. Really just feels like an amateur homage to 2d Zelda without much thought given to the systems or gameplay.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese
| $14.99 |
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| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun Zelda-like. Very different from Tombwater, their other game. Played with an Xbox controller. What you need to know: 1. Easy difficulty. You can turn it up at a shrine if you want. 2. You do get a bow. It just comes a lot later than you would think. You haven't missed it. 3. Lots of sidequests. Keep your eyes peeled for bomb-able walls, hidden pits, and stuff you can move. 4. Moving platforms and pits are finicky with the hitboxes, same with Tombwater. Easy recommendation.
Muito Bom Mesmo Esse Joguinho
Pretty good pixel art zelda like. Lots of secrets everywhere as you would expect, sizable amount of equipment and enemy variety, lovely visuals and sound design, some interesting quests, a lot of effort put into the world's lore as well. Easy to recommend
何故か剣を持ってないのに先のエリアに進めてしまい詰みセーブに 最初からやり直したら、全く見覚えのない洞窟やら海賊の襲撃が発生した オープニングが発生しないバグ引いたってこと? セーブデータが一個しか持てないから勘違いなのかなんなのか確認しようがない。剣ボタン押しても何も出なかったのは確か
A fun action adventure game with good exploration and plenty of side-quests and secrets to find.
A gorgeous adventure despite the flawedness of the Controller Support. It really does justice to the Zelda-like Genre. Tilia is fun to play with, the Story rocked, and if ya take the time to explore and side quest it's epic how strong ya can get. :)
I liked the quests and items and encountered only a single bug - don't throw canon balls onto switches 😉. I liked Fykonos Island in particular as gameplay and music worked together in bringing back some cool nostalgia.
Game is currently unplayable with a controller. Can't map keys either. Seems the controllers are mapping as keyboards for this game and is having strange behavior.
Fun and easy to play, it allows you to play at your own leisure. One of those games that keeps you coming back to just enjoy the setting and low-stakes nature of it. Great sound track, engaging mechanics and gameplay, and has a good main storyline and side quests. Definitely recommend to any one looking for a casual game to enjoy at any time.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $71.5K | 290 | 59% | $12.99 | |
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