
This is a "fictional, but plausible" strategy role-playing game with a plot which can be regarded as a history of the Three Kingdoms in a different realm. Thus, those who have received little or no attention in the original history may blossom in this very different time and space.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 22 → 0.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
We STRONGLY recommand that you have basic of Ancient Chinese (Wen-yan 文言) reading to understand the plot!

This is a "fictional, but plausible" strategy role-playing game with a plot which can be regarded as a history of the Three Kingdoms in a different realm. Let's imagine that the main character, "Liao Hao", existed in the Eastern Han Dynasty at that time, but because of a little difference in choices, this story is different from the main history, and creates a "parallel universe". The plot of this game is to tell the history of the Three Kingdoms from this person's point of view, which does not exist in this realm.
Therefore, you may find that the plot in the early part of the game can still be called the familiar story of the Three Kingdoms, but the later the storyline, the more different from the realm, many characters that have little or no mention in the history may also blossom in this very different time and space with a different light. If you are still interested in reading this anecdote, you may want to give it a try.
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这是一款「虚构的,但也应当是合理的三国背景的」战棋类游戏,又似可将它看作是一段异位面的三国历史。我们不妨设想,主人公——「廖豪」本就存在于彼时的东汉,只是因为一点点选择上的不同,遂形成了这个与正史判然有别的故事,亦造就了一个「平行宇宙」。而这个游戏的剧情,就是以此人的视角来讲述一段本位面中并不存在的三国历史。
因而诸君或将发现,游戏前期的剧情尚可称作较为熟知的三国故事,但是剧情愈后,和本位面差别愈大,许多在正史上着墨甚少乃至寥寥数笔的人物,亦可能在这段迥异的时空中绽放出别样的光芒。若诸君仍有兴趣一览这阙于史籍之轶闻,不妨一试。

You will experience those in the current version of this game:
At least 25 hours of gameplay with 51 in-game levels of different styles, and 10 mini-game levels.
Over 450,000 words (Chinese characters) of plot text, with more than two hundreds historical figures from the Eastern Han Dynasty to the Three Kingdoms acting out the stories of this history.
Scripts, chronicles and biographies written with reference to a large number of original documents and scholars' writings, experiencing a "logical" fictional story.
Unique strategy system different from Sangokushi Eiketsuden, Sangokushi Caocaoden ( Story of Cao Cao ) and Fire Emblems, freely train your troops by adding points and transferring to other positions.
Meet certain conditions to open four miniature branching levels to experience different events.
A wide range of weapons, treasures and a unique strategy system.
Different difficulties settings to suit different players, from drama fans to wargame enthusiasts
Discover the hidden elements in each level and achieve 44 Steam Achievements!
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在目前版本的游戏中,您将会体验到:
至少25小时的游戏时长,包含51个风格各异的流程内关卡及10个小型流程外关卡
逾45万字的剧情文本,一百余名后汉三国历史人物演出的汉末异闻
参考大量原始文献与学者著述而编写的剧本、事典与列传,体验「合乎逻辑」的虚构故事
与《曹操传》《火焰之纹章》均有差异的独特策略系统,通过加点和转职系统自由培养您的部队
满足特定条件以开启四个小型分支关卡,体验不同的事件
数量繁多的武器、宝物和特有的军略系统
咸宜于不同玩家的难度设置,自剧情爱好者到战棋深度玩家皆可依自身需求体验游戏
发掘各关卡中的隐藏要素,达成44个Steam成就

Firstly, thank you for viewing this page, this game, and for being willing to browse the introduction until here.
Secondly, it should be noted that this is a game with a very limited (almost no) budget and produced by SRPG Studio. The author is of course aware that it is just one of the countless indie games, neither outstanding nor great, and may not have any 'edifying' effect. The only difference probably is that it can be called as "the work of the author's heart". However, what can be guaranteed is that this game is at least not too different from SS's native FE-like system. However, the author should warn you of the fact that the poor graphic performance (i.e., a consequence of "limited funds"). If you can tolerate this, please give the game a try!
Then there's the question of why the RMB price is ¥9.69: 10 and 9.99 are both tacky, so we cut it down by 30 cents, and the price also represents the "unfinished" graphic in Zhou Yi - i.e., it's the current state of being a pre-release. (After all, we're too embarrassed to set the price at ¥6,767.67, aren't we?)
In addition, DRM-Free!
Finally, apparently Steam has not considered the QQ group this feedback method, then here is the feedback with QQ group number: 566209337.
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首先,感谢您看到这个页面,这款游戏,并愿意浏览介绍直到这里。
其次,需要指出的是,这是一款经费有限(庶几乎无),且是由SRPG Studio制作的游戏。作者当然知道它仅仅是无数独立游戏中的一员,既不突出,亦不伟大,更未必有什么「教化」的功效,若姑且找出一二差异,大抵是作者尚可拍拍胸脯,而后称其为「本心之作」;然而可以保证的是,这款游戏至少和SS原生的类火纹系统有着不小的差别。但其画面未能脱离SS之窠臼(亦即「经费有限」之后果),这一点亦是需要预先警醒于您的。若您对画面的不足之处可以包容的话,就请体验一下这款游戏罢!
然后,关于人民币定价为何是¥9.69这么个有零有整的数字:10和9.99都太俗,所以砍了三毛钱;此外,这个价格也代表着「火水未济」——即目前抢先体验的状态。(毕竟咱们也不好意思定¥6767.67不是?)
此外,DRM-Free!
最后,显然Steam没有考虑过QQ群这种反馈方式,那么这里是反馈用的QQ群号:566209337。
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
随机概率目测实际上低于描述 15的再动SL十几二十下不出的 甚至SL到报错弹出游戏 就一直SL 无其他操作 就偶尔会报错 还有危亡真的能打么 没局外成长的话 就是履冰无限SL难度都不小 不敢想象没有SL该怎么过
说实话没有打通,但确实是玩过的SS游戏里品质上佳的。作者花了很多心思。更难能可贵的是9块的价格()。 推荐: 强文案、长线剧情、复古战棋 不推荐: 弱策略、数值平衡问题 不管怎么说,只要是对战棋玩家来说,这个九块钱一定是值得一试的()
[h1]《后汉稽异录》当年轻时的想法付出努力而成为真实[/h1] 在人年轻的时候,总是会有各种新奇的想法,尤其是孩童时期,总是能根据自己亦或是大人玩过的游戏研发出各种能在小课堂上偷偷玩的游戏。一个小本子,上面画满了地图和道具,写满了自己对一款游戏的研发和想法。但是随着时间的过去,这些记载着充满想象力的本子总是会被自己所遗弃亦或是封存。但也总是会有那么几位少年,将其珍藏,并且在多年之后翻出来,用自己的尚未熄灭的热情,以及付出时间的努力,将自己的童年记忆制作成为一款游戏。 《后汉稽异录》用RPGMAKER制作的剧情向战旗游戏,这让我想起了曾经玩过的一款《光明王传说》基本上这种大体量剧情向,用RPGMAKER制作的游戏都是制作者自己的用爱制作。所以消耗的时间之长,导致会让现在这种以剧情为主的游戏在这样的一个快节奏时代格格不入。但这种情况不能说是制作者的问题,他只是付出了大量的时间成本去制作了一个跟现在这个时代不太相容的游戏。但是这廉价甚至是免费的价格定位对比游戏那巨大的工作量来说,很难让人对其报以批评的态度,只能说这个时代是这样的。 游戏的内容是讲述一位廖豪的年轻人(这个名字大概就是作者本人姓名吧,毕竟年轻的时候谁没有几个把自己当主角的YY文)先是做了一个梦,在梦里跟一个人讨论一个地方的兴亡,百姓的疾苦。等醒后跟自己的义父回报,却接到了通知,附近有贼寇,是否应当去讨伐,然后在一次次事件和选择后从相遇并且帮助曹操当手下,到经历过几次曹操的战役之后,故事逐渐偏离正史,虽然大体的历史正篇保持不变(就比如我们面对那些历史上的名将,哪怕我们打赢了,但是历史本身是失败的,我们就依旧讨伐失败) 游戏的流程很长,真的很长,当我打了6个多小时等曹操都嘎了结果我还是一名大元帅,要继续领兵打仗讨伐蜀国的时候,我就知道这个游戏我应该没有办法短时间通关了,然后我特地的去搜寻了一下了解一下后面的内容,大概我可能要十几个小时可能才通关吧。但是在这个时候的我,其实已经有点玩不动战旗了,因为我个人是更喜欢激爽刺激的战斗。虽然制作者为了这块在战旗的对战做了对应的战斗演出,并且还为我这种菜鸡提供了无敌的简单模式(拥有很强的初始装备,并且主角不死)但是一口气长期的打下来也确实会有枯燥,尤其是对我这么一个学习成绩不好的学渣,学习的知识早已经还给老师的社畜,里面的很多战役还有一些看着像是名场景复刻的画面是一点不懂。甚至还有很多看起来就很专业的古代文,我是真看不太懂(感兴趣的朋友可以去看B站的视频,有位UP对里面的内容进行详细的分解)。 游戏的战斗内容类似战旗,在战斗前我们可以通过鼠标查看敌人的侦查范围以及兵力种族。不同的兵力相互克制,同样,不同的地形也会有克制体系。同时我们还有策略,策略有冷却时间,所以通常下我们不会在打小兵的时候释放(但是也会出现打完BOSS都没放的情况)对我这个低难度选择的来说无所谓,但是对于选择高难度的玩家可能就需要死几次来选择合适的释放时间。 打开游戏免费赠送的DLC,是两篇长长的PDF,按照作者所说,这是他将自己以前的内容进行补全之后写出来的,很强(要是我当年懂这些,我历史和文言文分数就不会这么低了)虽然里面有些内容看着就是自己编的文言文体。但是这并不妨碍我对他的敬佩。说实在,在这个社会被社会所拷打,磨炼的社畜太多了,谁还记得自己年轻时做的那些充满趣味的事情,就算是想,也不过是在劳累之后,对自己痛恨的同时,对曾经过去那无忧的自己的羡慕罢了。所以能够在长大后对自己过去梦想的实现,是一件很了不起的事情。当然,我相信作者肯定是对于故事进行了更改的,因为正常来说后期应该是男主开无双和后宫一统天下才是年轻时候的瞎想。 游戏整体来说比较看相性,但是以目前这个定价9块但是目前只用5块的剧情向战旗来说,其剧情和内容量是颇有诚意的,也希望作者之后能够制作立绘更好,游戏建模更出彩的战旗游戏。(或者在创意工坊里做出更多可爱妹子的立绘替换也不错) [h1] [quote] [table] [tr] [th] 欢迎加入 [url=steampowered.com/curator/41787395] 百度游戏鉴赏团 [/url] [/th] [/tr] [tr] [th] 海量新游内测资格,助你清空愿望单 🎁 [/th] [/tr] [tr] [th][b] 素质击剑[/b] | [b]白嫖游戏[/b] | [b]开黑吹水[/b] | [b]犹豫败北[/b] [/th] [/tr] [/table] [/quote] [/h1]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 43 reviews with recorded playtime.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $14.3K | 28 | 36% | $12.99 | |
| $11.5K | 80 | 75% | $5.99 | |
| $589 | 2 | 50% | $9.99 | |
| $0 | 124 | 90% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.2K | 155 | 53% | $4.99 | |
| $8.2K | 88 | 92% | $5.99 | |
| $8.2K | 66 | 88% | $4.99 | |
| $8.2K | 63 | 63% | $4.99 | |
| $8.2K | 582 | 70% | $0.99 | |
| $8.2K | 66 | 55% | $5.99 |