
Test your limits against a brutal and mysterious world as Parvus, a curious warrior with a heavy burden. Raise your spear and cast ancient spells as you battle hostile creatures and towering bosses in procedurally-generated 2D landscapes. Answer the call. Break the cycle. Change your destiny.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tras el éxito de Dark Souls, muchos juegos de jugabilidad similar o inspirados en el mismo aparecieron. Siendo este mi juego favorito me propuse recorrer estos títulos. Oblitus es otro de muchos. Ambientación: 6.33/10 ------------------------ * Historia 6/10 * Calidad Gráfica 7/10 * Música & Sonidos 6/10 * Voces -/10 Jugabilidad: 5/10 --------------------- * Diversión: 3/10 * Controles: 5/10 * Fluidez: 7/10 * Rejugabilidad: 5/10 Aspectos Técnicos: 5.5/10 ------------------------ * Claridad: 6/10 * Interfaz: 5/10 * Textos: 6/10 * Idioma: 5/10 NOTA FINAL: 5.5/10 La idea del juego no está mal y si te gusta este tipo de juegos te resultará aceptable. Sin embargo, hay muchas cosas que este juego hace mal y hace que se pierda la esencia del juego, que es el combate (curiosamente lo más interesante pero superfluo del juego). Si te gusta Dark Souls y los metroidvania cortitos con muerte permanente puede que te interese. Aún así creo que su precio es muy alto para lo que ofrece. Si te interesa, que sea en rebajas.
Im of two minds about this game. On the one hand, it was a lot of fun to learn and play, and theres a definite air of mystery that surrounds the whole game. On top of that the bosses are Mostly fun to figure out and destroy after many repetitions. However... there are some significant negatives as well. Chiefly, my God does this game need a checkpoint system of some type. It feels like it was trying to strike a balance between 'souls-like' difficulty and 'rogue-like' exploration, but endded up falling between two stools, having neither the consistency that souls-like difficulty needs to feel fair despite the oppression, nor the exploration and slow between-runs progression of a rogue-like. Because of the lack of checkpoints and progression between runs, the difficulty feels more stifling than challenging, and the need to continally retread old ground with nothing to show in terms of advancement begins to wear very quickly. The random elements end up more frustrating because you cant find that one really great upgrade again and you feel like no run is going to go well until RNGeesus blesses you with the right combination of boss location and upgrades. All of this ALMOST chokes the fun out of the game. Almost. The postiives outweigh the negatives, because the gameplay is fun and at the very least DOES provoke the same 'souls-like' feeling of satisfaction when you progress despite the games limitations. Overall, a high 70's low 80s game, that could easily have been a high 80's low 90's with just a simple checkpoint system. Good regardless, but painful for what might have been.
Oblitus é um joguinho em 2d d plataforma, o grande diferencial dele é que você não possui checkpoint mas não é tão grande a ponto de lhe fazer repetir muitas vezes(e também não tem um porque já que é sempre o mesmo). Seu ponto chave mesmo é a dificuldade encontrada nas bossfights, que só precisam de 2 golpes para lhe matar, e os itens/upgrades que estão sempre em locais diferentes(apesar de ter outros itens no mesmo local).
bad
Игра мне очень даже понравилась. Из плюсов в ней есть отличный,на мой взгляд, визуальный стиль, очень не дурный саундтрек ,а так же неплохая атмосфера. Минусы представляют из себя лишь технические недоработки: слегка кривоватая физика, разрешение экрана... Многие ругают эту игру за хардкор,но без него эта игра совсем не будет стоить и копейки. Сам по себе Oblitus займет для прохождения около 2-ух часов. Это катастрофически мало. Но время прохождения компенсируется сложностью. Да в конце-концов должны же игры давать какой-то челлендж! Совсем на своей казуальщине размякли. Видали и посложнее игры. Исходя из этого хардкорность можно даже отнести к плюсам игры. В целом для меня данный проект на 8 из 10 баллов. Брал тем-более по скидке. Если хочется чего-то атмосферного ,а так-же немного сложного ,то смело берите эту игру. Как минимум парочку вечеров вы в ней скоротаете.
Наткнулся на нее в каком-то списке "соулс-лайков" и, поддавшись ностальгии по СалтЭнСенкчури, купил этот невнятный вы*ер. Эм... ЧТО ЭТО БЛИН ТАКОЕ?!! Как можно сделать ВСЁ настолько КРИВО?!! Молчу про визуал, главное меню, убогие звуки (все будто бы озвучивает один человек в микрофон), но епрст! Прыжки, удары, парирования, блокирования не работают как мы все привыкли - боевая система и управление в целом просто УЖАСНЫ! А понять насколько это ужасно можно только попробовав.
I didn't have any technical problems with this game, but I still wouldn't recommend it. This game might seem fun at first as you explore the world, yet the dangers that lurk in the shadows are less dangerous than the oversight of the game not having any saves, essentially a 2D Dark Souls like other reviews point out. I still had fun playing the game and still think it's possible to enjoy it; however, without saves, this game will most likely lead more frustration than enjoyment dying and losing all progress. My recommendation and an easy fix would be to make the healing objects save points. Another consideration would be to make a choice in the settings for a casual mode with saves and a hard mode, dark souls feel, without saves. Though, neither of those seem likely considering the game is more than 5 years old as of writing this, and in good conscious I can't recommend this game since it isn't polished enough in the game design regarding saves. It's also worth noting closing the game because you have to leave won't save it either, so putting down the game essentially isn't an option. I honestly just think it's bad game design. The art is still nice to look at though. If you do choose to play this game, I would recommend being ready for the inevitable frustration of dying and having to start all over again.
Overall this game's a positive experience, but it's certainly not perfect. The movement, music, and aesthetic are all honestly quite stellar. The music in particular is really well mixed, composed, and engaging. The jumping and rolling are quite responsive, and it's actually pretty fun to roll-jump around the areas once you figure out all the routes. The issues with the game begin when you get into the actual combat. The combat isn't necessarily bad, but rather it's just too easy for the most part. Almost all of the common enemies can be taken care of with the exact same approach, you either just roll past them and click until they're dead, or throw your spear at them until they're dead. 3 of the 4 bosses are absurdly easy as well, and the last one is only made more difficult due to fast common enemies that can bypass your shield constantly spawning throughout the fight. The last area in general is quite annoying, considering if you make one misstep you fall into this lake of toxic piss and die immediately. The only other issue I have with the game is its lack of replayability once you do finally beat the last boss. I only put as much time into the game as I did because of how many times I would blunder during the last area or the last boss fight, having to start the game all over again. But for someone who finds the game even easier than I do, they could possibly get everything they need out of it within an hour. Because of all of this, I recommend this game but really only if it's on sale or you're a true blue completionist, I got it on sale in an adult swim game bundle myself. It's definitely an intriguing, quirky little game though, I enjoyed it despite it's glaring issues.
Very difficult and unforgiving, but beautiful art style and music. The game reminds me of the old Shadow of the Beast games on Amiga 500, only much better character control. I wish there was a check point after like 2 bosses. Sucks when you finally get to the 3rd boss...and die before you can even start to learn it's moves or weakness and have to start the entire game over...just like most late 80's side scrolling Amiga games. At least most NES games gave you continues or something. But it's fine. It is what it is and I like this game. But it is obviously not for everyone. One weapon but alot of cool powerups and they are randomized every playthrough. Neat enemies and bosses. I recommend making a hand drawn map with notes. I use a big poster board. 7.2 out of 10.
awesome
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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