
Oaken Tower is a synergy-heavy PvP auto battler where your tower of items fights other players. Build deadly combos and scale exponentially. Every decision matters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 16 → 19.5/day in the week after.
About
Oaken Tower is a synergy-heavy PvP auto battler where your tower of items fights other players. Build deadly combos and scale exponentially. Every decision matters.

Buy and combine powerful items, unlock game-changings perks and level up to discover rarer items, and build the ultimate tower.
Asynchronous roguelike PvP
Over 120+ unique items with class specific types
Gameplay progression through unlockable perks and cosmetic items
20+ game-changing NPC encounters
Deeply synergistic item system with exponential combo potential
Casual and Ranked gameplay modes with leaderboards and seasons
Endless Mode
Discover synergies between items that don't just add up; they multiply! The right combination of items and unlockable perks can create exponential scaling, enabling you to build unstoppable loadouts.
Jump into casual mode for a pressure-free experience or rise to the challenge of competitive ranked play and see how your build stacks up against the best towers.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 710 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Après quelques heures de game, en route pour l'addiction.
I have a few hundred hours of play time in this game. This game operates kind of like a board game, adjacent to a deck builder or engine builder. While RNG is a real factor, optimizing your strategy despite that is the fun part. And when you get an awesome run, it is so much fun! Overall this is a great game. The developer is serious about developing the game, adding new content, balancing things. It is a great game that is simple to learn, hard to master. You feel rewarded for leveling up as your rank climbs, there is a lot of variability as you learn the game. Once mastered you learn that the game has a clear early game, mid game and late game. And optimizing your builds and strategies to get 10 wins as fast as possible, win in the mid game, or scale for late is what makes the game fun. For sure some RNG in the game, and at times is frustrating. Not real criticism, just a fact. I use this game as a background game. I play it as I am waiting on queue times for my main games, watching a game on one screen and playing this on the other. Its a casual game, but still super fun! I play a few rounds nearly every day.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 7/day in the week to Jul 31 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Danish, Spanish - Spain, Korean +1 more
Hours played at review time, across 710 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[auf DEUTSCH siehe weiter unten] English: Pros: I really enjoy the core concept of this autobattler. The wide variety of items, the different effects, and the many possible synergies between them make the gameplay engaging. The freedom to experiment with creative builds is definitely a strong point. Cons: The shop UI is, in my opinion, the biggest issue. In the lower section where you manage your items, things become messy once you have many different item types. Items start to overlap, making it difficult to click or drag the one you actually want – you often end up grabbing the wrong item by accident. The drag‑and‑drop handling of each individual item when feeding many or all items of a certain type into an equipped item is extremely tedious. This mechanic is the main reason I stopped playing. (UPDATE: got resolved/fixed - yeeey) Additionally, showing/spawning hundreds or thousands of items, which you can gain from special items for free, individually after a fight feels poorly designed (and your PC can end up overloaded spawning so many items in quick succession (game laggy) - RAM I think). A stacked display with a quantity indicator would be far more manageable. Tooltips and a complete list of keyboard shortcuts are also missing, forcing me to look up basic handling information in videos or online. I also miss convenience features such as automatically buying specific items or auto‑rerolling the shop until a desired item appears - and unpacking with one click, instead of buying from the shop and then dragging & dropping it into the shop to unpack certain items (such as gift boxes [which are special boxes that contain special or rarer items than the item boxes], surprisingly item boxes can be opened with one click...). Conclusion: I am aware that at the time of my review the game is still in Early Access, but unless these issues are addressed, I have no interest in continuing to play – which is a shame, because the core idea is genuinely great. --------------------------------------------------------------------------------------------------- Deutsch: Positiv: Mir gefällt das grundlegende Konzept des Autobattlers sehr. Die große Vielfalt an Items, die unterschiedlichen Effekte und die vielen möglichen Synergien zwischen den Gegenständen (Items) machen das Spielprinzip spannend. Besonders die Freiheit, Builds kreativ zu kombinieren, ist ein klarer Pluspunkt. Negativ: Die Benutzeroberfläche des Shops ist für mich der größte Schwachpunkt. Im unteren Bereich (Warenkorb), in dem man die Items verwaltet, wird es bei vielen verschiedenen Itemtypen schnell unübersichtlich. Sobald sich Items überlappen, ist es mühsam, das gewünschte Item korrekt anzuklicken oder zu ziehen – oft greift man versehentlich das falsche. Auch das Drag‑and‑Drop jedes einzelnen Items, wenn man viele oder alle Items eines Typs in ein ausgerüstetes Item „füttern“ möchte, ist extrem umständlich. Diese Mechanik ist für mich der Hauptgrund, warum ich das Spiel nicht weiter spielen möchte. (UPDATE: wurde gelöst/behoben - yeeey) Zusätzlich wirkt das Spawnen hunderter oder tausender Items die man durch spezielle Items nach einem Kampf erhält schlecht durchdacht (und dein PC kann überlastet werden, wenn so viele Items in schneller Folge erzeugt werden (laggy Spiel) – ich denke, es liegt am Arbeitsspeicher). Statt jedes Item einzeln zu zeigen bzw. spawnen, wäre eine Stapelanzeige mit Mengenangabe deutlich übersichtlicher. Tooltips und eine vollständige Übersicht aller Tastenkürzel fehlen ebenfalls, was die Bedienung unnötig erschwert – vieles musste ich mir aus Videos oder dem Internet zusammensuchen. Was mir außerdem fehlt, sind Komfortfunktionen wie automatisches Kaufen bestimmter Items oder automatisches Rerollen, bis ein gewünschtes Item erscheint - und das Auspacken mit einem Klick, anstatt vom Shop zu kaufen und es dann per Drag & Drop in den Shop zu ziehen, um bestimmte Items auszupacken (wie z. B. Geschenkboxen [ist eine spezielle Box die spezielle bzw. seltene/re Items hervorbringt als Itemboxen], überraschenderweise können Itemboxen mit einem Klick geöffnet werden ...). Fazit: Mir ist bewusst dass zum Zeitpunkt meiner Rezension das Spiel noch in Early Access ist, aber solange diese Punkte nicht überarbeitet werden, habe ich leider kein Interesse, weiterzuspielen – schade, denn das Grundkonzept ist wirklich gut.
;-)
Absolut geiles Spiel. Bin süchtig geworden, obwohl ich in solchen spielen nicht gut bin. Habe sogar heute Grandmaster erreicht. Sehr abwechslungsreich und jetzt kommen noch 2 NEUE Fraktionen dazu <3
Le jeu est bon! Garder en tête qu'il est balancé pour les 10 trophées et non le endgame. Ça change tout dans la façon de jouer et ouvre beaucoup de possibilité. Have fun! Thanks for the game
It's the best game of all time!
sucht Faktor !
Leider nicht mehr spielbar, Verbindungsprobleme für rank spiele.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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