
Numgeon is tiny, retro styled, highly-addictive and fast paced casual clicker RPG. Click your way through the darkest dungeons with your mighty heroes! Slay the monsters, collect gold and gain new upgrades as you progress.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Casual nonsense clicker. Great for what it does!
I have 100% of achievements and my profile doesn't see this game in perfect games site. Developer and creator of this game doesn't want to answer on e-mails and repair this bugged game.
[table] [tr] [th]Follow the [url=https://store.steampowered.com/curator/42567532/]Bring Your Own Pixels[/url] curator page to discover more indie gems![/th] [/tr] [/table] You’ve slain dragons in dungeons. You’ve killed the past in Gungeons. Now, brave warrior, the most dreaded of all challenges has come calling, and you face a destiny-altering dilemma: Do you enter the Numgeon or leave well enough alone? [i]Numgeon[/i] does a lot of things right. It has snazzy [i]Downwell[/i]-inspired visuals, complete with swappable color palettes. Its soundtrack sets the tone perfectly. The central conceit of clicking numbers to kill monsters sounds compelling on paper, and the RPG trappings made me feel right at home. Unfortunately, [i]Numgeon[/i] is no [i]Gungeon[/i], and after 90 minutes with it I was ready to crawl my way out and never venture in again. [h3]Number Crunching[/h3] Let’s back up and discuss the first steps into the depths. [i]Numgeon[/i] wastes no time making a positive first impression. The default graphics are monochrome with a healthy splash of red, but if red isn’t your jam you’re welcome to choose a different color. You unlock more color options as you play. Soon you’ll select your character and be tossed into the tutorial, in which you’ll learn how to fight. Combat in [i]Numgeon[/i] is handled by a 4×4 grid inset with the numbers 1 through 16. The positions of the numbers are jumbled, and your task is to click them in ascending order to inflict pain upon your foes. You can also click the right mouse button to cast magic, and use potions by clicking an icon at the top of the screen. Master these skills and you’re free to go on your merry way. Make no mistake, this journey is merry! Your knight prances from left to right across the screen, joyfully conveying your progress. When he encounters a monster, the number grid appears on the bottom half of the screen and furious clicking ensues. You’ll also stumble upon treasure chests, which can be opened with keys or by successfully completing a simple lock-picking minigame, and a merchant, who sells potions and trinkets in exchange for coins. Sounds fine so far, right? The issue here is that “so far” is all you’re going to get, because if you’ve played [i]Numgeon[/i] for 5 minutes you’ve seen all the gameplay it has to offer. [h3]In a Dungeon of Numbers, RNGesus is King[/h3] Enemies in [i]Numgeon[/i] strike hard and fast. There’s no way to block their attacks, and if you’re like me you will probably die quickly on your first run. But if you can reach the exit of an area, the game offers a choice of upgrades. Some of these perks are useless; others single-handedly win the game for you. In my third run, I chose a medkit that healed my knight after each battle. Band-Aids in hand, my gleeful knight skipped through the dungeon and right up to the final boss, who was no match for my number-clicking skills. All told it took me less than 90 minutes to beat the game. While [i]Numgeon[/i] does throw a couple of curveballs at you – some encounters feature 6×6 grids, and certain enemies lock numbers temporarily, preventing you from clicking them – largely you’ll find yourself click click clicking your way through extremely samey battles again and again. After my winning run I fired up a game with another character, but the gameplay was essentially the same. There is a time-attack mode, as well as an expert mode that removes magic and healing bonfires, but neither of these changes were enticing enough to keep me around. This is a shame, because [i]Numgeon[/i]’s visual design is very charming, and the clever central idea has untapped potential. Ultimately, however, the game simply isn’t fleshed out enough to provide a satisfying experience. What if the numbers swapped positions mid-battle? Or what if the number boxes flew around the screen? What if the numbers were non-contiguous, with varied intervals between numbers, so that the player isn’t left to hunt for 1 through 16 every time? What if certain monsters forced you to count backwards? And, heaven forbid, backwards non-contiguously? What if there were math problems to do? Square roots? Fractions! What if Ms. Jensen hadn’t given me an F in algebra? TRIGONOMETRIC FUNCTIONS! IMAGINARY NUMBe Needless to say, my time in the Numgeon was short and I don’t see myself returning. But I did appreciate the presentation and there is a clear glimmer of potential here. So will I take another look at developer FobTi’s game catalog in the future? You can bet your last NES controller I will.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Apretar botones en el orden de los números... .... . ... vale... y de eso se hace un juego??
we need chinese, we need chinese, we need chinese. we need cloud save, we need cloud save, we need cloud save. we need man file free, we need man file free, we need man file free. 我们需要中文,云存档,个人资料功能不受限。字有点多,没中文,先差评。游戏撇开画面音乐,应该还可。本平台,fanatical,它处自定义包入的本体约1.5元,目前就这,看以后追评。
Click numbers in ascending order, with light RPG combat elements. I found this very repetitive, and super grindy.
Looked alot better in the trailer. fights are up to chance if you live or not, there's no way to avoid damage. i went in thinking my drawing tablet would work but to my dismay it doesn't read my pen taps as clicks. very limited options with ear piercing music upon startup with only the option of on or off. half the time i need to click a number multiple times for it to register with very stiff feeling game play with unclear areas to click numbers. overall disappointment experience.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 744 | 87% | Free | |
| $1.1M | 4K | 72% | $4.99 | |
| $134.7K | 1.1K | 82% | $4.99 | |
| $95.8K | 4.1K | 94% | $1.08 | |
| $64.8K | 607 | 60% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8K | 56 | 86% | $2.99 | |
| $2.8K | 97 | 59% | $0.99 | |
| $2.8K | 74 | 64% | $1.99 | |
| $2.8K | 74 | 77% | $1.99 | |
| $2.8K | 74 | 82% | $1.99 | |
| $2.8K | 81 | 93% | $0.99 |