
Numgeon is tiny, retro styled, highly-addictive and fast paced casual clicker RPG. Click your way through the darkest dungeons with your mighty heroes! Slay the monsters, collect gold and gain new upgrades as you progress.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Rogue-like-like clicker.
good game
With one word: outstanding! This game seems to be so small and simple, but it is a hell of a mini game. You will improve your skills very fast, but to master it will need some time to improve your motor skills and become a master in this game even if it is a simple concept. I don't regret the purchase and the time I spent with this game. I just wonder if this concept would work in a bigger RPG with more story. By the way it seems to be made with Construct, a web based game engine and I admire the possibilities. Very inspiring!
舒尔特方格+游戏,还是蛮有趣的,但是玩法略显单一,几分钟后就会觉得枯燥......
Fantastic clicker that has challenging pace and which requires concentration for the good. I also like the battle music, which is clearly inspired to a piece of Blind Guardian. Maybe not many will get it. Recommended.
fun
Casual nonsense clicker. Great for what it does!
Solid challenge that is really on you to get better to over come.
[table] [tr] [th]Follow the [url=https://store.steampowered.com/curator/42567532/]Bring Your Own Pixels[/url] curator page to discover more indie gems![/th] [/tr] [/table] You’ve slain dragons in dungeons. You’ve killed the past in Gungeons. Now, brave warrior, the most dreaded of all challenges has come calling, and you face a destiny-altering dilemma: Do you enter the Numgeon or leave well enough alone? [i]Numgeon[/i] does a lot of things right. It has snazzy [i]Downwell[/i]-inspired visuals, complete with swappable color palettes. Its soundtrack sets the tone perfectly. The central conceit of clicking numbers to kill monsters sounds compelling on paper, and the RPG trappings made me feel right at home. Unfortunately, [i]Numgeon[/i] is no [i]Gungeon[/i], and after 90 minutes with it I was ready to crawl my way out and never venture in again. [h3]Number Crunching[/h3] Let’s back up and discuss the first steps into the depths. [i]Numgeon[/i] wastes no time making a positive first impression. The default graphics are monochrome with a healthy splash of red, but if red isn’t your jam you’re welcome to choose a different color. You unlock more color options as you play. Soon you’ll select your character and be tossed into the tutorial, in which you’ll learn how to fight. Combat in [i]Numgeon[/i] is handled by a 4×4 grid inset with the numbers 1 through 16. The positions of the numbers are jumbled, and your task is to click them in ascending order to inflict pain upon your foes. You can also click the right mouse button to cast magic, and use potions by clicking an icon at the top of the screen. Master these skills and you’re free to go on your merry way. Make no mistake, this journey is merry! Your knight prances from left to right across the screen, joyfully conveying your progress. When he encounters a monster, the number grid appears on the bottom half of the screen and furious clicking ensues. You’ll also stumble upon treasure chests, which can be opened with keys or by successfully completing a simple lock-picking minigame, and a merchant, who sells potions and trinkets in exchange for coins. Sounds fine so far, right? The issue here is that “so far” is all you’re going to get, because if you’ve played [i]Numgeon[/i] for 5 minutes you’ve seen all the gameplay it has to offer. [h3]In a Dungeon of Numbers, RNGesus is King[/h3] Enemies in [i]Numgeon[/i] strike hard and fast. There’s no way to block their attacks, and if you’re like me you will probably die quickly on your first run. But if you can reach the exit of an area, the game offers a choice of upgrades. Some of these perks are useless; others single-handedly win the game for you. In my third run, I chose a medkit that healed my knight after each battle. Band-Aids in hand, my gleeful knight skipped through the dungeon and right up to the final boss, who was no match for my number-clicking skills. All told it took me less than 90 minutes to beat the game. While [i]Numgeon[/i] does throw a couple of curveballs at you – some encounters feature 6×6 grids, and certain enemies lock numbers temporarily, preventing you from clicking them – largely you’ll find yourself click click clicking your way through extremely samey battles again and again. After my winning run I fired up a game with another character, but the gameplay was essentially the same. There is a time-attack mode, as well as an expert mode that removes magic and healing bonfires, but neither of these changes were enticing enough to keep me around. This is a shame, because [i]Numgeon[/i]’s visual design is very charming, and the clever central idea has untapped potential. Ultimately, however, the game simply isn’t fleshed out enough to provide a satisfying experience. What if the numbers swapped positions mid-battle? Or what if the number boxes flew around the screen? What if the numbers were non-contiguous, with varied intervals between numbers, so that the player isn’t left to hunt for 1 through 16 every time? What if certain monsters forced you to count backwards? And, heaven forbid, backwards non-contiguously? What if there were math problems to do? Square roots? Fractions! What if Ms. Jensen hadn’t given me an F in algebra? TRIGONOMETRIC FUNCTIONS! IMAGINARY NUMBe Needless to say, my time in the Numgeon was short and I don’t see myself returning. But I did appreciate the presentation and there is a clear glimmer of potential here. So will I take another look at developer FobTi’s game catalog in the future? You can bet your last NES controller I will.
Click numbers in ascending order, with light RPG combat elements. I found this very repetitive, and super grindy.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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