
Nullvein is a short, satisfying incremental mining game. Break ore blocks, find the perfect build in the skill tree, unearth the impossibly rare Firestone and craft the ultimate pickaxe. Just one more hit!
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About
Nullvein is a short, satisfying incremental mining game. Break ore blocks, find the perfect build in the skill tree, unearth the impossibly rare Firestone and craft the ultimate pickaxe. Just one more hit!
Hover over ore blocks to mine them and collect resources. Every block you break brings you closer to the depths and to something far more valuable.
Spend your resources to unlock powerful upgrades. Find the perfect combination of skills and shape your ideal build. Every choice matters.
Deep in the mine lies the Firestone an impossibly rare gem with only a 1 in 400 chance of appearing. Find it, and craft the ultimate pickaxe.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Spanish - Latin America, Russian, Turkish
Reviews
DE Extrem schlechtes Incremental Spiel An sich hatte ich relative hohe Erwartungen ( für ein Incremental Spiel) vorallem nachdem es nochmals eine 1 verschoben wurde. Um das Problem kurz zu berschreiben es ist so das du verschiedene Ebenen hast mit einem eigenen Skillbaum. Um in die nächste Ebene zukommen brauchst du in Ebene 1 einen Feuerstein. Jetzt kommt das große Problem mit diesem Feuerstein... Dies muss man im Skillbaum freischalten das dieses ERZ aber erscheint wurde wahrscheinlich mit einer Erscheinungsrate von 0,1 % programmiert. DAS DING IST WENN DIESES ERZ ERSCHEINT WELCHES AN SICH SCHON EINE EXTREME SELTENHEIT HAT, HAT MAN DESWEITEREN EINE 25% CHANCE DIESES ITEM ZU ERHALTEN. Ich finde es einfach nur lächerlich und extrem und unnötig. KAUFT DIESES SPIEL NICHT ES GIBT 1000 BESSERE... EN An extremely bad incremental game. I actually had relatively high expectations (for an incremental game), especially after it had been delayed once. To briefly describe the problem: the game has different tiers, each with its own skill tree. To advance to the next tier, you need a "Firestone" from Tier 1. Now, here is the major problem with that Firestone... You have to unlock it in the skill tree, but the spawn rate for this ore was likely programmed at just 0.1%. THE THING IS, EVEN WHEN THIS ORE—WHICH IS ALREADY EXTREMELY RARE—ACTUALLY SPAWNS, YOU ONLY HAVE A 25% CHANCE OF ACTUALLY GETTING THE ITEM. I find it simply ridiculous, extreme, and unnecessary. DO NOT BUY THIS GAME; THERE ARE 1,000 BETTER ONES OUT THERE...
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재미없습니다 단계가 올라가면 추가적인 스킬 트리나 다른 블럭이라던가 새로운 요소들이 나와줘야하는데 처음부터 끝까지 계속 똑같아요 별 의미없이 똑같은 걸 몇시간을 하게 만들어둠 솔직히 시간아까워 하지마세요
Another incremental game about mining, a concept that is becoming something of a genre stereotype by now. As long as the progression is fluid, though, I do not mind the repetition. Sadly, that is not the case here. While the gameplay loop is fairly standard, progression is slow and rarely satisfying. Each run gives you a limited amount of time to crack ore tiles using a pickaxe attached to your mouse cursor. The pickaxe strikes at set intervals, so your job is simply to move it over an ore tile and keep it there until it takes enough hits to break. Every cracked tile is converted into money, which is then used to purchase upgrades. As in many incremental games, you start with a single upgrade that expands into adjacent options whenever you buy something. This continues across the tree, gradually revealing more paths and upgrades as you progress. The upgrade tree itself is extremely basic. Apart from a number underneath each upgrade indicating how many times it can be purchased, with each purchase increasing the price, there is very little presentation. Visibility could also be better. Upgrades that you can currently afford are marked with a tiny green border, while maxed out upgrades simply replace their purchase number with the word MAX. The tree contains the usual upgrades, including pickaxe damage and speed, additional ore tiles, and more time per round. You can also unlock worthless dynamite charges, which can be placed anywhere to damage multiple tiles at once. There are also chances for special tiles to appear, including valuable tiles and multiplier tiles that increase the value of all destroyed tiles for that round. The multiplier is particularly useful because finding additional multiplier tiles keeps increasing its effect, allowing you to earn money much faster. Unfortunately, you soon discover that the upgrade tree is tiny, and you can max it out in roughly half an hour. To progress further, you need to mine a required amount of ore across multiple runs and find an incredibly rare fire gem. Although its appearance can be unlocked through the upgrade tree, the chance of finding one is very low. Even worse, once cracked, the fire gem splits into four smaller circles, with the resource you need hidden under one of them. You get only one chance to pick the correct circle before the others disappear. That means you effectively have only a 25% chance of getting the resource, and you need to succeed several times to progress. This quickly turns the game into a grind, forcing you to play countless runs while hoping the fire gem appears. To make matters worse, the fire gem has a frustrating habit of showing up just as you run out of time. Once you have collected the required amount of ore and the rare resource, you can upgrade your pickaxe and move on to the next ore. You start with coal, then progress through silver and eventually all the way to diamond. There are five ores in total, which explains why the initial upgrade tree is so small, as each ore has its own separate tree. Unfortunately, all five trees are identical. If you were hoping to carry over the fortune you accumulated while hunting for the fire gem, that is not possible either. Each ore has its own separate money counter. In general, all five ores follow exactly the same progression. The main differences are a larger playing field, higher upgrade prices, and significantly tougher ore tiles, which only makes progression slower. However, while you technically can rely on luck and grind for the fire gem, that does not appear to be the intended way to progress. Instead, you are supposed to trigger prestige after fully upgrading the tree. Doing so wipes out all your upgrades and money but rewards you with a diamond. The number of diamonds you receive depends on the ore, but there also appears to be an invisible mechanic preventing you from repeatedly farming fire gems within the same ore. I noticed this because the first ore produced several fire gem appearances. After finally obtaining one and returning to that ore following a prestige, I could not get a single fire gem to appear despite playing for another twenty minutes. In other words, each ore appears to allow only one fire gem. Diamonds can be spent on permanent perks that survive prestige. There are four perks to unlock, meaning your first four diamonds are spent purchasing them, while subsequent diamonds are used to upgrade them. The perks improve damage, critical chance, multiplier chance, and fire gem appearance chance. Damage and multiplier chance are particularly important, with multiplier chance arguably being the most valuable. The fire gem chance upgrade, however, is pointless given the apparent limit on fire gems per ore. Another thing that persists through prestige is your upgraded pickaxe. However, since you cannot obtain additional fire gems from ores you have already completed, you are effectively forced to keep pushing into tougher ores. That makes the later stages increasingly time consuming, especially since the permanent improvements are relatively minor. Overall, the game has a simple and familiar incremental gameplay loop, but also slow progression, repetitive upgrade trees, excessive grinding, and an overly luck based progression system. The basic mining mechanic works well enough, but there is not enough variety or meaningful progression to keep it engaging for long. It does what it says, but in a very repetitive and boring way, especially if you want the final achievement, which is just a ridiculous waste of time.
1 map, 1 upgrade tree, bad prestije system, finding fire material is clown ♥♥♥♥. not worth it
よくあるクリッカーだが致命的な仕様によりおススメできない。 採掘したリソースでツリーを解放していく方式は違和感なく馴染めるが 次のステージに進む条件としてツルハシの強化があり、この為には炎石というリソースが必要になる。 これがまったく入手できない。 ステージ中、「ソシャゲのガチャか?」という確率で炎石が1個出るが、これを破壊すると 4分の1の確率で炎石が1個手に入る。 この1個で最初のステージを突破できるのだが、もう延々手に入らない。 ツリーもステージ1時点ではフル解放され、リソースの使い道もないのに 炎石自体を2回しか見かけたことがなく、破壊後のクジも外し続けている。 これたとえ1個手に入れたとしても、次のステージでもこれやるの?と思うと 道のりの長さにゲンナリする。 正直、ワンコインでも高いわ!と感じてる。
Waste of time. Non stop, the same game loop. Nothing changes, upgrades feel meaningless, gameplay feels slow and boring, And the worst of all, the way to UPGRADE to the next tier, is to hope for special block to appear like 1/1000 ods, and then u have to pry, that u hit 1/4 that u get a record u need xD. But if u get it, congrats, u have unlocked the same fu*** gameplay loop (literally) Do not recommend, ♥♥♥♥♥ cash grab
有中文 有成就
Ne vaut pas le coup, juste pour la première pioche, c'est une proba que la matériaux spawn vraiment ridicule, et si vous avez les dmg pour le finir, il fait spawn quatre points et si vous tapez sur le mauvais, vous n'obtenez rien... vouloir augmentez le temps de jeux de cette manière est scandaleux ! passez votre chemin, même pour 4 balles c'est du vol
Si quieres un incremental muy pequeñito con el que desconectar el cerebro, está bien, pero el juego tiene un desarrollo de las habilidades muy, muy corto y enseguida empieza a ser repetitivo. Si te van este tipo de juegos puede estar bien, pero si esperas algo medianamente complejo no es para tí.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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