
Explore war-torn post-apocalyptic landscapes and take fight against enemies using various weapons in this FPS/RTS hybrid.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech, German*, Russian, Spanish - Spain, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Back when this game first came out it was fun, but the servers are 100% dead with 0 active players.
Game is abandoned, not sure why steam recommended this. Crashes a lot, controllers dated even for the time. It kind of try to do what Savage 2 did back in the day.
💋
FPS + Stragegy - who else does this? Best game concept and execution.
Had potential, but was left in a far too unpolished state. [list] [*]You can build walls but their hitboxes are so ♥♥♥♥♥♥ up you can shoot through them 90% of the time [*]Trying to fire/ADS/sprint "too soon" after completing a reload will not only retroactively cancel the reload but glitch your weapon into uselessness for several seconds [*]The RTS system has one extremely serious bug that causes construction orders to sometimes end up in limbo ,blocking you from constructing anything in that area for the rest of the match [*]The RTS system tries to stop you from placing buildings inside each other, but it doesn't try very hard [*]There is exactly one loadout in one class that can reasonably deal with turrets, hope you like playing Demolition Exo: there are other classes that can theoretically help, but they take far longer to get any results while taking far greater risks. [*]Damage feedback is atrociously bad with what seems like a good second of lag between your actual health value and the corresponding UI element [*]Human players can level up through a hundred-hours long grind to gain access to perks granting them massive numerical buffs (40% larger mags and total ammo reserves is one of the tamer ones), so if you play with friends you better make sure no one strays too far from the rest in terms of levels/perk picks [*]The "boost your whole team" perks are somehow even worse. [*]Bots not only can't play the RTS half of the game at all, but they can barely handle the FPS part too and struggle to path across the official maps let alone play in any sort of intelligent or fun way (and if you actually engage in the RTS elements they're basically guaranteed to get stuck on everything you build) [*]RTS interface has a lot of minor annoyances, such as "can't build here" highlights being often incorrect and appearing/disappearing as you shift the camera around, and your actual energy production/usage numbers not being displayed anywhere. [*]One of the two factions has buildings that link to each other, the linking code can't handle cycles so if you build spare connections for redundancy they won't actually help, why even bother introducing such a mechanic if you're too incompetent to make it work? [/list] I did some digging and it seems that, while the dev spent many years on post-launch updates, most of those updates focused on rage-nerfing whatever he didn't like (usually what just killed him in a match) and that would certainly explain how basic stuff was left unfixed for so long.
Ля мужики я помню когда мне было 14 лет, купил рандомно эту игру в мазагазине какомто, и какая же игра кайфовая ептааа я просто помню эти чики брики жалько онлайн упал играл бы даже щас в 2к25
Dead Game. Crashes on Steamdeck. Crashes on Windows. When it manages to run, it will crash when you click play game. When it finally works, you find there no servers. Nobody Plays this. Dead game, and the Gunplay is terrible, no wonder nobody stuck with it. Feels like you just wander and no shot actually connects, its just PPPFT. Each gun feels like a pea shooter.
not bad
Nuclear Dawn is one of those rare titles that blends two genres and actually makes it work. On the ground it plays like a gritty FPS, where you’re in the thick of the fight, pushing through ruined cities and capturing ground. But at any moment, leadership shifts to the commander who sees it all from above, building bases, directing squads, and managing resources like a true RTS. The result is a game that feels unique even today. Matches can swing depending on smart command decisions and the teamwork of players on the ground, and that combination of perspectives makes every round tense and exciting. It may not be the most polished or populated game anymore, but as an RTS/FPS hybrid, Nuclear Dawn deserves recognition for what it accomplished.
Ну нормас нормас
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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