
Explosively fast platforming action! Bounce, pounce, and slide your way through challenging levels, and experience a unique blend of time-attack platforming and collect-a-thon progression.
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Explosively fast platforming action!
Bounce, pounce, and slide your way through fast-paced levels as Chaz, the radioactive cheetah! This retro platformer inspired by the likes of Sonic the Hedgehog and Jazz Jackrabbit features a high skill ceiling, crispy pixel art, and a bangin’ MIDI-styled soundtrack.
Chaz receives an invitation to the Lynx Kingdom’s royal banquet, but when he arrives, he discovers that the evil Edward Eagle has taken Luna the Lynx Princess hostage, and wants the entire kingdom as ransom. Our unlikely hero stumbled into the Lynx castle at just the wrong time, and with the king too scared to act, it looks like Chaz is gonna have to defuse Edward’s scheme himself.
Nuclear Cheetah combines time attack platforming with a collect-a-thon progression system. Play through and master challenging stages, earn power orbs to unlock new areas of the castle, and save the princess; all while uncovering the story of how a once mild-mannered cheetah transformed into a green gangsta who eats toxic waste for breakfast.
Have a blast zooming through levels, chill out in the castle, and save the princess, along with the entire Lynx Kingdom. But whatever you do… don’t blow up!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
I just plaid nuclear th cheetah FOR THE FIRST TIME!!!1!1!1!!!!11!
Nuclear Cheetah is overall a good fast platformer and from what im seeing (im currently at the third floor), is pritty short too wich is a good thing. Graphically is very old (reminds me of early internet games) and the music is very good. Not a fan of the rank thing... but is a sonic clone so what can you do? The story is just there, the characters are design wise all really cool and distinct, but dialogue wise is fine... not too funny and not too over the top. Not a fan of the fact that if you die you lose all the sparks... didnt know i was playing crash for ps1 lol. Overall, I raccomand this. I see a potetian for a good series of games here... just eh, try not to get off by the grahics. I personally like it for its old school, simple nature... but for some may look cheap.
I'm having a lot of fun playing this game! I love the adrenaline rush it gives me!
clean gaming!!!
Voy a hacer trampas porque no he terminado el juego, y estoy seguro que de aquí a un tiempo muy largo no lo termine por motivos que diré. No obstante me quedé a las puertas del boss final así que siento que algo puedo decir. El juego al más puro estilo los Sonic clásicos o, al menos a mi me recordó más a como se juegan los Bubsy 2D tendremos que pasar por diversos niveles yendo de punto A a B, vamos lo de un plataformero lineal de toda la vida. El personaje tiene un set de movimientos interesante, rebota como una pelota y además se resbala por los suelos para investir enemigos. No tiene mucho misterio y el tráiler del propio juego es lo que te vas a encontrar. Luego, tiene otro personaje jugable, que es básicamente Knuckles: tiene un ligero planeo y puede escalar por las paredes, este tiene sus propios niveles diseñados solo para el, lo cual me parece un puntazo. El problema es que para mi, el diseño de niveles es muy basicón al menos, pero lo "peor" es que a veces se siente lo poco pulido y resbaloso, esto en partes donde tienes que botar sobre enemigos para llegar a un sitio es demasiado ajustado en mi opinión, además de que ya para sacar el rango S es unas risas porque el acumulador de combo es super ajustado también. Aún con eso, fue una hora divertida, espero que si sacan algo más mejoren esos aspectos, lo pille por menos de 1 euro y no me arrepiento, y eso ya es mucho creo yo.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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