
Can you survive the 100 brutal platforming levels full of traps, bats, snakes, spikes and fire in this classic retro inspired platformer? And then play all 100 levels in reverse!
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About
Meganoid: Chronicles is a classic brutal platform game where you will not escape death! You will need to bring your best game skills to complete the short but challenging levels.
Each challenging level can be completed within a few seconds, making the pace of the game pretty fast, but the difficulty level ramps up swiftly and completing a level on the first try will be a rare event
Meganoid: Chronicles tells the story of the Meganoid family tree going all the way back to Grandpa's time and is a throw back to the age of tomb raiding and lost civilizations.
Challenging platform action in short bite size levels.
Colorful pixel-art retro graphics.
A hundred levels in normal mode.
Hidden treasure in every level.
Amazing chiptune sound track
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This is Rick Dangerous by any other name. On the plus side we have a well coded and challenging platformer. On the minus side it's all a bit half baked. A hundred levels sounds like a lot but they are tiny. Not a fan of the music either. Menus are a bit clunky and limited in scope. If you can get if tor 80% off like I did then it's a no brainer. For full price then there are better options. Recommended but only if it's on sale.
Meganoid: Chronicles is a tightly focused, skill-driven platformer developed by Orangepixel and published by HandyGames alongside Orangepixel, delivering an experience that unapologetically embraces old-school challenge and minimalist design. From the first moments, the game makes its intentions clear: this is a test of precision, patience, and mastery rather than spectacle or narrative indulgence. It channels the spirit of classic arcade-era platformers, where success is earned through repetition and understanding rather than upgrades or forgiving checkpoints, creating an experience that feels demanding but refreshingly honest. The gameplay is built around a large collection of compact, self-contained stages designed to be completed quickly once mastered. Each level presents a small puzzle of movement, timing, and awareness, often appearing deceptively simple until hidden dangers reveal themselves. Spikes, traps, moving hazards, and enemies are placed with deliberate intent, forcing players to commit fully to every jump and landing. Death is frequent and expected, instantly resetting the stage and encouraging immediate retry without downtime. This rapid loop of failure and iteration gives the game its addictive momentum, as each attempt teaches something new and brings the solution into sharper focus. Controls in Meganoid: Chronicles are deliberately straightforward, centered on responsive movement and precise jumping. There are no complex mechanics or layered abilities to rely on, which means success depends entirely on execution and observation. This simplicity allows the level design to shine, as stages are constructed to push these limited tools to their absolute limits. Subtle visual cues often signal incoming danger, rewarding players who slow down just enough to read the environment before committing. Over time, the game trains players to move with confidence and intention, transforming early frustration into a satisfying sense of fluency. The game’s visual presentation reinforces its design philosophy perfectly. Pixel art is crisp, colorful, and highly readable, ensuring that hazards and platforms are always clear even during fast-paced sequences. Environments evoke ancient ruins and dangerous underground chambers, lending the game a light archaeological theme without distracting from gameplay. The animations are clean and expressive, making movement feel fluid while preserving the retro aesthetic. Complementing the visuals is a chiptune-inspired soundtrack and sharp sound effects that maintain energy without overwhelming the player, subtly reinforcing timing and rhythm during tense moments. Narrative elements are intentionally sparse, serving more as flavor than motivation. The premise of exploring dangerous ruins tied to the Meganoid lineage exists largely in the background, allowing the focus to remain squarely on moment-to-moment play. This restraint works in the game’s favor, as it avoids interrupting the flow with exposition and instead lets the player’s personal journey of improvement become the real story. Each conquered stage feels like a small victory, and the cumulative effect of overcoming increasingly complex challenges creates its own emotional arc built on perseverance and skill. Difficulty is undeniably the defining trait of Meganoid: Chronicles, and it will not appeal to every player. The lack of checkpoints, combined with unforgiving hazards, demands concentration and resilience. However, the challenge is carefully tuned to feel fair rather than arbitrary. Every obstacle is consistent and learnable, and deaths almost always feel deserved rather than cheap. For players who enjoy precision platformers and the satisfaction of mastering exacting mechanics, this design philosophy is a major strength rather than a drawback. Taken as a whole, Meganoid: Chronicles is a distilled expression of classic platforming ideals, refined for a modern audience without sacrificing its roots. It offers a substantial amount of content through its extensive level count and encourages replay through mastery rather than progression systems. By focusing on sharp controls, clever level design, and a relentless but fair difficulty curve, it delivers an experience that is both punishing and deeply rewarding. For fans of retro-inspired platformers who value skill, discipline, and the thrill of overcoming seemingly impossible challenges, it stands as a confident and well-crafted tribute to the genre’s enduring appeal. Rating: 6/10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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