
Face the corruption that poisons your harvest! Noxious Weeds is an action rogue-lite where you slay hordes of creatures with the help of cute veggies and a combination of your favorite tools. The harvest is power. Choose wisely!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The corruption is spreading! Hordes of evil creatures are coming your way!
You are a former adventurer who retired, looking for a peaceful farming life.
Did you really think the days of dangerous adventures and fetch quests were finally over?
Too bad, no cozy farming here! Grab the tools and slay the monsters before they taint your fields.


Resist waves of enemies through nights and days.
20 minutes play sessions.
A variety of upgradeable Tools to wipe out the swarm once and for all. Your belt can carry a maximum of 6; your choices will change the outcome.
Rescue and team up with the cutest companions. Some will heal you, while others will fight at your side.
Collect the perfect crop combination to achieve game-breaking builds.
Accessibility. Tweak monsters' health, speed, and damage to better suit your play style.
19 Tools to choose from.
3 Playable characters.
46 Harvest items for incredible builds.
3 Different companions.
Spring season difficulty.
2 Characters and 6 crops unlockable through Steam Achievements.
Inspired by the masters of rogue-lite survivor/bullet hell games: Risk of Rain, Vampire Survivors, and Brotato.
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
수확 로그라이크 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 캐릭터와 계절을 선택하여 게임을 시작합니다. 당연히, 특정 조건을 만족하여야 다양한 캐릭터와 계절을 선택할 수 있죠. 캐릭터에 따라서 기본적인 능력치와 시작 도구들이 다르며, 계절에 따라서 발생하는 날씨가 달라집니다. 게임을 시작하면 주변에서 괴물들이 나타나서 다가옵니다. 보유한 도구를 활용해서 괴물들을 처치할 수 있고 땅에 박혀서 오도가도 못하는 친구들을 구조하여 전투에 도움을 받을 수도 있죠. 옆에서 같이 무언가를 던지면서 싸워주는 친구들도 있고 달려드는 친구, 플레이어의 체력을 회복시켜주는 친구 등 다양하게 존재합니다. 괴물들을 처치하면서 비타민과 물을 수집할 수 있는대, 비타민은 경험치가 되어 레벨업을 하고 물은 수확을 하는대에 사용되죠. 제한된 시간을 생존해내면 잠시 휴식 시간을 가지게 됩니다. 이때, 상승한 레벨만큼 랜덤한 스탯 보상 중 하나를 선택할 수 있고 도구 중 하나를 선택할 수 있죠. 새로운 도구를 얻어서 공격의 다양성을 확보할 수 있고, 기존 도구를 선태하여 능력을 강화시킬 수 있습니다. 도구 슬롯이 모두 채워진 상태에서 다른 도구로 변경을 하는 것도 가능하죠. 참고로, 하루는 크게 낮과 밤으로 구성되어 있으며 낮에는 추가적인 보상을 획득할 기회가 존재합니다. 수집한 물을 소모하여 과일과 채소를 수확할 수 있으며 휴식 시간에 수확한 과일들을 획득하여 추가적인 성장이 가능하죠. 작은 수풀에서 얻은 경우에는 선택지가 1개이지만 큰 나무에서 얻으면 3가지 수확물 중 하나를 고를 수 있습니다. 체력이나 공격력, 방어, 흡혈 등 다양하게 존재하며 특정 과일 친구를 강화시키는 효과들도 존재하죠. 밤에는 수확이 없는 대신에 선인장이 등장하고 이로부터 대량의 물을 획득할 수 있습니다. 외에도 날이 변경될때 날씨가 바뀌기도 하며 시작 전에 확인이 가능하죠. 맑은 날에는 별다른 일이 없지만, 다른 날은 긍정적, 부정적 효과들이 발생합니다. 비가 오면 땅에서 물이 지속적으로 생성되지만 웅덩이를 밟아서 속도가 느려지고 안개는 시야를 가리지만 적의 속도를 낮춰주죠. 폭염에는 불로 이루어진 이상한 녀석이 돌아다니면서 나무를 태우는대 적도 같이 태워버립니다. 총 10일을 버텨내면 게임을 클리어할 수 있습니다. 5일과 10일의 밤에는 보스들이 등장하며 이들을 처치하지 않아도 제한 시간을 버텨내면 클리어할 수 있죠. 만약, 적들의 공격으로 농부의 체력이 0이 되면 게임 오버가 되어버립니다. 게임이 종료되면 진행하면서 달성한 업적에 따라서 새로운 수확물이나 캐릭터, 계절 등이 언락되어 이용할 수 있죠. 또한, 새싹을 획득하여서 정원에 특정 스탯을 상승시켜주는 식물들을 심어 효과를 활성화할 수도 있습니다. [5일차] 새싹으로 강화시키는 시스템은 해당 캐릭터에게만 적용됩니다. 초기에 전체적으로 적용이 되는건가 했는대, 확인해보니 해당 캐릭터에게만 적용이 되더군요. 그에 따라 업적 등을 위한다면 플레이하려는 캐릭터의 강화를 진행하고 다음 캐릭터를 진행하려면 환불을 받고를 반복해야 합니다. 은근 귀찮.... 4개의 계절 외에 꽃을 지키는 디펜스 모드도 존재합니다. 제한된 영역 중앙에 장미가 자라나며 몬스터들로부터 이를 보호하여야 하죠. 총 5일을 진행하며 물을 소모하여 주변에 보호식물을 심을 수도 있습니다. 배치된 낮 또는 밤에만 한정적으로 이용할 수 있기에 홀로 클리어가 가능한 초반에는 어느정도 아끼는 것도 나쁘지 않습니다. [아쉬운 점] -종료 후 결과에서 수확한 것들의 상세를 볼 수 없음 -위의 것 외에도 상세를 안내해주지 않음 (준비 화면에서 기상 정보 안내도 안되고 시작 도구 정보도 알 수 없고) -일부 스탯의 최대치가 존재하는대, 그에 대한 안내 없음 -캐릭터가 클리어한 계절 확인하기 어려움
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Simplified Chinese, Japanese, Korean
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]《毒草之地》简评[/h1] 1、游戏类型:农场换皮版本的类吸血鬼幸存者游戏。 2、故事剧本:玩家,退役的冒险者,来到乡下准备过退休养老的种田生活,然后这片土地被魔化腐蚀,各种植物、作物化身为魔化怪物,攻击玩家,玩家为了守护自己的土地,与这些怪物们战斗。 3、角色资源:(1)维生素——经验,用于角色升级,一波战斗结束后未拾取的维生素将自动拾取;(2)水——金币,用于收获植物、随机抽属性等,一波战斗结束后未拾取的水将消失。 4、角色养成:(1)角色升级——升级后,在一波战斗结束后将随机抽取铁、钾、锌、镁等微量元素,其实就是随机提升角色属性(伤害、移速、暴击率、暴击伤害、幸运等等);(2)农场工具——其实就是武器类,只是换皮成剪刀、铲子、肥料等,重复选择同一个工具会升阶,最多携带6个工具;(3)收获植物——类似于其他游戏里的圣物,地图上随机出现可以收获的植株,消耗水资源收获。 5、关卡设计:关卡有春夏秋冬四季之分,也有白天黑夜的昼夜之分,还有晴天、雨天、森林大火这些天气之分。 6、类吸血鬼幸存者玩法的不足:游戏基本上没有所谓的构筑搭配,包括了升级属性、武器、圣物这些方面,之间的构筑关联性很薄弱,甚至每个方面各个物品之间的关联性都不高。例如:武器系统,没有其它同类游戏的合成、升级等超进化模式,属性词条保证自己吸血、回血满足就可以稳定生存等等,都使得游戏的构筑搭配的玩法套路过于单一且浮于表面,在众多的类吸血鬼幸存者玩法的游戏中,属于机制上存在明显欠缺的一款作品。 7、目前游戏处于EA阶段,内容也很单薄,游戏地图单薄,场景单一,敌人类型少,没有图鉴搜集等等,都还有很大的完善空间。 [quote]关注[url= https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url= https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
I enjoyed this game a lot. It's worth the $5.
fun game for those who are addicted to the "bullet hell" genre. music is jammin too.
브로테이토 농사꾼 버전 전반적인 시스템이 비슷하나 아직 얼엑이라 아쉬운 점들이 군데군데서 보인다. 브로테이토 같은 게임을 좋아하시는 분이라면 한 번 해보시길 권하나, 아직 얼액이라 아쉬운 점이 다소 보이니 참고 바람 가격을 생각하면 쟁여두고 업데이트를 기대할만 하다고 생각함
fun gameplay and progression. i haven't gotten anywhere near the power in the trailer
This game is freaking cool!
Devs appeared to have abandoned it in favor of some lame cat game
oui
on early access: developer appears to have abandoned game correlating to release of their title, "Chonkers," and have similarly appeared to have abandoned development of "Hardest Harvest," an arena shooter à la Devil Daggers before offering any non-demo release. In light of this information, I consider this game to be both abandonware and incomplete, however my review is not contingent on either consideration. Instead, I am reviewing this game "as is," recommending for/against purchase in light of what is present, not what might be in the future. Significant future addition to the game appears unlikely-but-not-impossible. The farming angle of a survivors-like is not entirely new, but given the Hardest Harvest demo, it appears to be a meaningful theme to the devs, and much of the visuals call back to said demo, even if in a 'demake' style somewhere between 16 bit and 2d more generally. While the care in creation of the sprites and balancing feels evident, it does not quite seem logically consistent. What constitutes friend and foe is limited to the developer's assigned values, but does not seem linked to any subjectively available criteria. Their own taste towards the produces named notwithstanding, what identifies the alliance is only described in naming--friends are named as their real-world counterparts, foes given a more creative treatment (e.g. Avocabros, different variations of Pepper-Oni [itself unclear, as there are three such peppers, but only one counts as the base "Pepper-Oni," despite equal claim to the name as the Bell Pepper and Jalapeño], &c.) indicating worthwhile distinction. Fine, but feels as incomplete as walking about in a bespoke suit with bare feet. You're going to be judged more harshly because of where you gave up than because you're not wearing shoes. The strategy is fairly shallow, as rather than offering room for skill development, it's more important that you unlock the stronger weapons than that you get comfortable with any of them. I don't know what balancing or additions have changed since the beginning, but it still doesn't feel as though it's worthwhile to actually experiment. Progression via character upgrades is severely hindered by reward currency granted so stingily that while I completed all of the extant content in the game, I still couldn't even max any one character upgrades, let alone multiple. Besides this, the actual upgrades are fairly middling. Most can be compensated for by a couple levels or harvests worth of upgrades, and as such they occupy a frustrating space between win-more and meaningless. Progressive weapon unlocks were similarly frustrating, as it unlinked the themes that connected them to their original characters (woodworking tools with the woodworker) while being less rewarding than they were just one step closer to completion. Giving up the early access after eight months (contra the anticipated 6 month early access period in toto) isn't a great look paratextually, considering the now two abandonware titles released prior to "Chonkers," a game which had more mainstream success as well as taking advantage (derogatory) of the community market for player generated and sellable consumable items that make the game p2w without drawing too much negative attention to itself. The portion of the early access roadmap which states "you are here" remaining incomplete (where are my weapon evolutions, Summer?) and in the back half , the last game update of any kind correlating to the release of Chonkers; It's not the gameplay that this effects, it's my willingness to grant benefit of the doubt for projects whose developers have continued dutiful updates elsewhere while forgetting prior commitments. The cons of my gameplay experience are felt as strongly in light of these details, but that is less the source of my negative review and more the source of my decision to suspend my frustration to await further updates. To another seemingly abandoned game in the same genre I gave a positive review as it didn't purport to have anything future to offer, but didn't need any more to be fun, either. I would very enthusiastically revisit this game should the development actually resume, but I don't foresee that happening, so I will instead urge you try something else.
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Players by region
Where this game's players are, estimated from review languages.
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