
Casual + Old-School + Roguelike = Novi Cube! Shoot dozens of projectiles at evil geometric shapes to finally satisfy that itch to kill geometric shapes that we all have since we had to calculate weird shapes and forms! Calculating areas of squares is boring! Novi Cube is fun²!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is a great way to pass the time, sometimes feels a bit imbalanced or a bit unpolished but its in its early stages and is still extremely fun and definitely worth the price. Does a great job at combining roguelites with brick breakers and the metaprogression is fun
Many balls, very good
EDIT: While initially I didn't recommend, I do think the game is good and I was a bit too harsh. The game has potential, is updated regularly, and the developer is receptive to input. That is all anyone could ask for in a game. Something that I forgot to mention was that the gameplay loop is relatively quick, which I think is a strength. Games take 5-10 minutes each and are a good way to kill time. Also, the recent update made the black holes much more manageable. Big win in my eyes as it felt like an auto loss before when they spawned I look forward to where the game goes. ------------------ Novi Cube is a neat concept but suffers from poor execution. The level up mechanic is flawed. You pick one of three random traits offered and have the option to reroll for a "token", something you get for clearing bosses. However, a bunch of these traits are useless. Projectile size does basically nothing. Explosive tiles are ineffective against bosses. There is a very clear meta that forms as you attempt higher difficulties. I find myself taking the same upgrades every time because everything else just doesn't have the damage. Not only that but the black hole enemy sucks out all the fun you might have. It exerts gravity, eats your shots and is invulnerable so you are essentially helpless if it spawns. It doesn't even give you anything if you survive it. God help you if the game decides to position you right under it, you will never be able to break any tiles. Did I forget to mention that you can't even control where you shoot from?
For version 1.0 Took me 5 hours to beat every difficulty with every character, but once I done that I didn't really see any reason to continue playing, waiting for new content right now. Having said that, getting 5h of entertainment for this cheap is worth it imo. There are a bunch of satisfying combos and different characters often encourage the player to try different strategies, instead of just doing 1 meta strat every single run. Stuff I hope will be in the future updates: Endless mode, more creative way to increase difficulty than just increasing enemy hp, a way of obtaining more item slots, more items and synergies between them in general I guess? Maybe I'm comparing it too much to more complex roguelikes, but I feel like this concept has some good potential if dev(s) decide to develop this game more.
Saw the game played by Angory Tom on youtube and decided to pick it up. It's easy to get into, provide enough fun for the cost, and with a run being fairly short it's easy to start and play a couple when you don't feel like starting something big in a different game.
Niezła, w swojej cenie. Trzeba nie mieć tylko zbyt wysokich oczekiwań, tak jak ja :/
Highly addictive.
Va a lo q va, ni más ni menos.
I want this game to be good but endless mode is just stupidly broken, you never get upgrades you need to survive and I ended up doing 15 runs before giving up.
Новый взгдяж на привычный арканоид и галаку. Всё чего не хватает этой игре это милого пиксельного визуала, как у Peglin. И игра была бы в топе стима. https://youtu.be/eZUj3x1_a6s
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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