
The glory of Rome is at your fingertips in this city-building game where you must appease the gods, enact laws, and develop complex supply chains to meet the needs of your citizens.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 23 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As the once-great Roman Empire falls into decadence and decay, you lead a small band of citizens in search of new lands hoping to build Nova Roma – a bastion for all that was once good in the Empire. Starting from a humble village, you must appease the gods with grand temples, sate your citizens’ many needs, and build a society that will be the envy of the world for millennia to come.

A wise city planner knows how to harness the world around them. Erect massive dams and aqueducts to control the flow of water as you reshape the land into artificial watersheds and reservoirs, paying close attention to how your actions impact soil fertility, or how a particularly rainy season might flood your city. Seek distant resource deposits and build infrastructure to transport raw materials and processed goods across massive stretches of untamed territory. Will you strike a delicate balance between the growing urban sprawl of your city and the risks of rapid expansion? Or will your hubris risk the wrath of the gods and nature itself?

Contend with a growing list of needs and desires as more people flock to your city – from pottery and wine to bread and games, it is your responsibility to keep the people happy and safe. Watch them grow into artisans, gladiators and thespians, and guide them through life as they spend their days toiling, and their nights enjoying the fruits of their labor.

As you consider matters of taxation and technological advancement, do not forget the powers that stand above you - build grand temples to the gods, avoiding their wrath and seeking their blessings to bolster your capabilities and ensure the continued prosperity of Nova Roma.
Featuring intricate water and weather simulations and the ever-present threat of divine intervention, Nova Roma explores the cultural, and social trials of the era. Take charge of your small Roman town and grow it into a bustling metropolis that will stand the test of time!
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 298 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super fun game, highly recommended if you like city building strategies!! Since the game is still in the development phase, I would like to mention a few minor points. - I have had a bug in the game twice where, when I want to choose a god for a temple, I suddenly can't click on anything anymore. Fortunately, if I restart the entire game, it is gone. However, I did lose my progress in the game at the time. - I like that you need to build toilets to keep your city clean. But sometimes it feels a bit random. + it is sad that beacuse of this you cant really build like smaller farmer communitys outside of the city beacuse at some point you can't get any more water from the aquaducts... It would be nice if there were some other feature that cleans the poop. - It is difficult that your troops do not automatically go after the enemy, especially because you cannot fully zoom out when you have a large island. (Or at least I didn't see the button to do this.) - I was wondering if placing the markets on the tiles does anything? And is it even necessary to set up all those different market stalls?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +6 more
| $29.99 |
| — |
| 87% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 299 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Par les mêmes créateurs de l'excellent Kingdom and castle [h2] Positif [/h2] [h3] Gameplay [/h3] - le relief est un élément de gameplay important : modifier le terrain, le cours d'une rivière, créer un lac, des digues pour éviter les inondations, creuser le lit d'une rivière pour avoir de l'eau même en cas de sécheresse - amélioration par rapport à la première démo où toutes les îles étaient beaucoup trop montagneuse - de bonnes idées avec les différents dieux et temples avec des bonus différents [h2] Négatif [/h2] [h3] gameplay [/h3] - le système de sacrifice au dieu pour obtenir des points de recherche est un peu mal fait car extrêmement cher - manque de fonctionnalités que Kingdom and Castle avait - les invasions manquent un peu de bonus, actuellement vous avez un bonus au moral par rapport au nombre de légions ennemies détruites. - la gestion des fluides et des terrassements est parfois brouillon [h2] Conclusion [/h2] une version 2.0 de kingdom and castle, mais 30€ me semble beaucoup trop chers pour le contenu actuellement présent dans le jeu
Really lovely game. Been enjoying the early access immensely and I have areas of critique that with a couple small UX changes can make the micromanagement a little less fiddly especially in larger cities as you grow: - Waterflow management: - Simulation when dam building: - It's already great we get a little simulation when building dams. Need the same simulation extended to water towers / aqueducts and would love if we could simulate droughts / floods to proactively design our water management rather than reactively tweaking it. - Waterflow Logistics: - Aqueducts and bathhouses already show waterflow intake / outflow. Please show this for dams too - Let us disable water towers or aqueduct segments like we can spillways or other construction buildings. Sometimes you need to do this to let a reservoir build up in capacity. - Terrain Height filter: Please allow an overlay to keep this on with the cursor. Its very frustrating going back and forth between building aqueducts / dams / buildings / water towers when the height keeps dissapearing. - Logistics: Please give us a way to see where all of a specific good is in the city. Like sometimes I have 100 olives in the city and have to click around multiple storage locations to find where and its impossible to conveniently see the flow of goods / their distribution - Military management: - Let us bulk select all towers to enable them / disable them. Its very costly right now to staff towers but outside of invasions they are a waste of money. - More frequent trading: - In early game trading is highly valuable but by late game the trade ships come way too infrequently to make any impact on the economy. Buying / Selling needs to scale through the mid-late game otherwise as a feature its just a "oh cool another boat showed up at just 1 of my 8 ports let me sell it 200 wheat bc thats where it decided to go" Again all these are critiques and I'm really loving this game and looking forward to seeing it develop further to a full release
A very and easy to pick up game-- the gods are a wonderful twist on a city builder. If you play games like cities skylines or civilization you'd love this as it feels like a happy marriage of the two. The only downside is I feel the aquaduct system in the game needs more work. I am not knocking the game too much for this though because the overall game is excellent and it is still technically in development. Fix this and you have a very solid game!
please, add more macro features. identify with a better highlight color all structures of the same category. Logistics are better now with transport horses, but i think that can improve. When you stop to using small storages and upgrade to the bigger one, you need to manage all lines again one per time
This game is great! Its so addicting and a wonderful sequel to Kingdoms and Castles. If you like city builders id recommend this game and even if you are looking for a new game to occupy your time, its great.
Game is really fun, i like the elevation compared to kingdoms and castles, is it possible to change/make your own family like kingdom and castles? I also love the water mechanics with dams etc, i played the demo aswell and the games came a fairway. Although not as relevent to a city builder as such id love the abillity to write your own texts/books on the city for history and such as with the added info of stuff like the fall of rome (479CE i think) i would love to write history that is an actual game mechanic e.g. (my city is solestone) The Solestone Dam, The Solestone Canal, etc. Diplomancy with other nations, say also fleeing the roman empire or even the roman empire would be nice except with maybe some better fighting mechanics than kingdoms and castles in the sense that breaking an important building actually has an effect. The Gods system also seems a bit bare bones at this stage in development. one last thing could you make it so the terrain editor and the dam planner can be used at the same time, floods and droughts can be simulated and aquedacts can be placed underwater so i dont have to drain my dam to place a new aquedact. Overall pretty fun Game love the water mecanics just a few updates and it would be perfect.
Great city builder, lot of potential once endgame continues to get more fleshed out. I really like the overall vibe and particularly the river/aqueduct mechanics. I have some suggestions: - New overlay highlighting the most recent seasons "lost to exposure" crops to optimize management, or maybe make this a Ceres power. - You should never, ever be able to accidentally destroy an aqueduct when deleting other stuff like roads. - More debatably, I don't think that the button for "enter delete mode" should be the same button as "delete the most recent building I selected and forgot about". I've also destroyed aqueducts this way. - I would love to have a separate editing environment for forums and bathhouses similar to the dam/terrain editing feature, where you can play around with setups before hitting build. - I would also love to be able to manually adjust the height of forum/bath tiles when placing, so I can have better control of steps and waterfalls. - Little placeable statues of the gods. - Diagonal roads. - "Sell all" button. - Some sort of "max request" button for supply/granary buildings. It's tedious AF having to micromanage supply chains by manually type in a number box on one screen that matches the number of squares you've clicked on another screen. It's really easy to mess up and not fun to do. - I would narrow the "resident dislike" radius of funeral buildings. It's restrictive to the point that graveyards naturally end up in the middle of industrial districts, which is kind of awkward.
To put it simply, this is an amazing game in the making. Solid thumbs up! It is one of 'those games' that you forget the clock and makes you stay up late, without regret. Looking forward to see this gem polished - when the time comes.
Such a great game, there is so much depth and so many things to keep you busy! The game can be played very chill or very challenging and I love that so much, definitely worth the money and time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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