
Pilot your trusty orange vessel in this quirky sci-fi strategy game that cleverly mixes turn-based and real-time gameplay. Your mission: fix space-time and recover all the scientists lost in the aftermath of the Universe's Greatest Science Experiment.
Modeled estimate, not a reported figure. How we estimate →
About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Russian*, Simplified Chinese*, Traditional Chinese*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
3/10 畫面看起來十分活潑,但步調其實非常的緩慢,慢到很懷疑該不該繼續玩下去... 整體而言遊戲雖然不難,但缺少提示,我大部分時間都在撞牆壁看是否有隱藏點,讓整個過程變得十分乏味,每次開起遊戲最多玩一關,最後硬著頭皮分了20-30次才破關,所以我並不推薦這款遊戲。
Fantastic little game. The real-time and turn-based mechanics combine in super weird and interesting ways. It's marketed as a strategy game here on Steam, but it has some strong puzzly qualities to it as well--it's full of little pockets of space which function as closed puzzle systems you have to pick apart and solve. I played it years ago, when it first came out, and I still find myself thinking about it. Great audio, cute animations, and some fun twists. A rewarding use of my time for sure! I think it deserved better than it got, and if there was ever a follow-up or a sequel, I'd play it for sure.
f7uimos al espacio y volvimos con algo mas horrendo, mas horripilanet de lo que jamas pudimos haber imaginado un juego de pija!!!!!!
game doesnt work, crashed after the splash screen, looking at the discussions this is a known issue, along with achievements not working, which the devs response to is "well it should work"
Being efficiency graded in a game which requires exploration is incongruous game design. Requiring multiple levels to be finished to reach a save state is unforgivable.
There are some cool ideas here but: 1. The colour scheme is low contrast. It's fatiguing to look at and and hard to see what's going on sometimes. Maybe this is supposed to be part of the difficulty curve but either way I don't like it. 2. The cooldown on the heavy attack and the resource required for the special just add a layer of complexity that made the game less fun after awhile. It seems like a game that should be good to jump in and out of for quick bursts but remembering what everything does and how to make best use of it prevents that from being fun. 3. Despite the added mechanics and enemies, the game feels very samey very quickly. Maybe points 1 and 2 are a result of trying to fix this issue but it doesn't help.
Bon jeu, bonnes idées et se renouvelle tout le long. Le mix temps réel /tour par tour est une bonne trouvaille et est bien exploité. Chaque niveau se joue tranquillement, pas vraiment de challenge mais ca ne me dérange pas car ce qui m'a plu c'est de découvrir les différentes mécanique. Le visuel et l'ambiance sonore sont sympa sans casser des briques non plus. Dommage qu'on ne sache pas le nombre de scientifiques qu'il reste a sauver dans chaque niveau. Je recommande pour les amateurs et amatrices de puzzle /action agréable et pas prise de tëte.
There is something too basic about this game. It takes me back to a simpler time. The controls don't lead to fun gameplay. I liked the colours, art style and the landscapes the player is able to explore, just not enough. The checkpoint restart seems to force the player into repeating levels a little too much. I am not drawn back to this title very much. The controls are just too simple. There is no depth. 4.5/10
A wonderful little turn based exloration game! But I don't like that you don't see exact level stats on the world map. And the fact that levels come in groups of three, and you can't just pick up a scientist you forgot in zone 1 of the level and quit. You have to redo the whole group.
Fun game, many good puzzles and interesting interactions. It falls off towards the last 1/3 or 1/4 of the game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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