
Your home is a living beast. Raise it, build on its back, and explore the world as it becomes a moving fortress. Fight, gather resources, and grow stronger alongside it in a fast-paced action RPG with progression, crafting, and exploration, playable solo or with friends.
Modeled estimate, not a reported figure. How we estimate →
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About
Build on its back and carry your home across the world. Fight, gather resources, and upgrade your gear, magic, and base as you go.
Notmads is an open world action RPG with fast-paced combat, building, and loot. Play in first or third person as your base moves with you.

Your beast carries your home across the world. You can stay with it or move ahead on your own when needed. It stays with you, and you can explore on your own whenever you want.

Your home is more than a shelter. Powered by its core, it lets you build magical stations, refine materials, and shape your setup as you go. Add utilities and defensive towers to turn it into a moving fortress.

You gather resources through your Magical Beam, not axes or pickaxes. Improve it over time, unlock new ways to gather, and use the materials you find to refine resources, brew potions, combine gear, and improve your setup.

You are a mage, but you are not locked into one path. Focus on one style or mix different ones. Use fire, frost, lightning, arcane power, or physical strength, and find spells with different tiers, stats, and variations. Your gear, perks, and choices define how you fight.

The world is handcrafted and meant to be explored at your own pace. You will come across towns, caves, camps, and hidden places, always looking for better loot, new materials, and the next step forward.

Play solo or with up to 5 players online. Share the same living beast, build on the same moving home, explore together, and progress in a shared world.

Key features
Build your home on the back of a living beast
Travel across the world with your moving base
Play in first or third person
Let your beast move and follow you while you explore
Build magical stations and defenses to grow your fortress
Gather resources using your Magical Beam instead of tools
Improve your Magical Beam over time to unlock new uses
Brew potions, refine materials, and automate parts of your base
Improve and customize your gear to fit your playstyle
Find loot with different effects and strengths
Use different types of magic and combine them your way
Explore a handcrafted world with towns, caves, and dungeons
Play solo or with friends in online co-op
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, Italian, German, Portuguese - Brazil, Japanese, Korean, Polish, Russian, Simplified Chinese, Thai +3 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I dove into the game not knowing what to expect with it, but I was pleasantly surprised. The game has some creative concepts that are a lot of fun. That said, there are a few issues the developer absolutely needs to hammer out to make Early Access more viable to everyone. 1: There are parts of the game where the tutorial aspects are not clear and don't really tell you what to do. One example is when you use the harvesting beam for the first time. 2: If you upgrade your core too much you will be stuck and unable to upgrade anything. Currently, if an item says it needs Core Lvl 2 to upgrade, it means 2 only. 3 and higher will prevent you from upgrading. I sincerely hope the dev fixes this since 8 hours in I can't really do anything with my base due to this issue. Why do you have it locked to where if you upgrade past Core Lvl 2 it prevents upgrading but nobody is warned that this is the case? If this is intentional you should make it so upgrading the Core 2 specific things is required for upgrading to Core Lvl 3. I hope the developer of the game looks into this, as it should be a pretty easy fix for the second one. As for the first issue, it's not really a big deal. If you like adventure games, this one is good and has a lot of potential. Even with a few severe issues that it has I would definitely still recommend it.
Yes, this might be unusual. -so-so graphics -the combat is like something out of the 2000s [h3]BUT[/h3] I felt like I was immersed in a good old dungeon crawler. [u]Pleasant music, a funny story, dialogues, quests.[/u] Just clearing a dungeon with a friend was amazing! And [u]new mechanics too![/u] Price is a bit high, perhaps. But [b]definitely a thumbs up.[/b]
开发团队回复这么快我是真没想到,好评
We were honestly surprised and had a lot of fun! Looking forward to the developement. Was a unique gaming experience.
ein entspanntes grind game. Noch etwas unoptimiert auf der Grafischen Seite, aber das wird schon noch denke ich ♥
Great performance. Settings automatically configured according to hardware properly, with motion blur disabled by default. The game is engaging and fun. Multiplayer mode is hilarious!
like it so far ... its very buggy thou but loves the concept :) keep it up!! cant wait for the full release
Absolute fever dream of a game
Rico en mecánicas y repleto de buenas ideas que brillan por sobre sus bordes, que de a poco están siendo pulidos Estoy emocionado por ver crecer a esta bestia de proyecto, que entre algunas rispideces menores, convoca una experiencia super divertidas y personal, sobre todos para aquellos que entienden los videojuegos mas allá de primeras impresiones. PD: Con amigos la experiencia se multiplica x1000
Das Game macht Spaß - außer dem Kampfsystem. Und wegen diesem auch Daumen Runter, bis das etwas gefixt wird. So ist es nahezu unspielbar. Denn zumindest mit Magie ist es schlimm. 50% der Angriffe schlagen fehl, weil Zauber mitten im Angriff irgendwo "hängen" bleiben und gegen unsichtbare Wände klatschen, ehe sie den Gegner erreichen. - Du stehst einen Pixel zu weit im Türrahmen: Zack, daneben. - Ein pixel zu weit hinten, zack, unsichtbare Wand stoppt deinen Zauber So verschleudere ich ungewollt unzählige Zauber, die eigentlich treffen sollten und verbrauche mein Mana. EDIT 2: Ich finde toll, dass der Dev reagiert und fixt.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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