
The gleaning club is an immersive game experience hall, where you can participate in the script arranged according to the story by role playing. Or learn folk knowledge and taste strange culture, or realize the sad but warm past of the protagonist of the story.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这游戏成现在这样真的一部分是因为工作室一部分是因为一些玩家打个游戏像欠他们钱一样 戾气那么重 优越感还那么强 现在的氛围真的臭 这个游戏我大号从19年开始玩 那时候氛围很欢乐 总共玩了一千多个小时 最近用新号重新回到这个游戏我只能说玩家优越感重戾气重 报错位置还要被凶一顿 小皮新bug倒地爬的跟跑一样我就问了一句这是挂吗 队友还把我说一顿???搞什么???欠你钱了???年纪大了生活不如意在游戏里发脾气???
屎,半天批不了一把
有人机模式我是真愿意玩的,可惜
国产力推,除了人有点少
[h1][b]🎮 Reseña de 探灵笔记/拾遗记-1V5(Notes of Soul)[/b][/h1] [h2]Resumen del Juego[/h2] 探灵笔记/拾遗记-1V5(Notes of Soul) es ese experimento multijugador 1 vs 5 que mezcla terror con acción y aventura, pero con mentalidad de “party game” casual… y luego le echa encima un buffet de géneros: rol, estrategia, carreras (sí, carreras), y todo en acceso anticipado para que el susto más constante sea el de “¿esto ya está terminado?”. La idea base: un jugador hace de amenaza y cinco intentan sobrevivir/cooperar mientras el PvP online decide quién grita más fuerte. La primera impresión es clara: aquí vienes por el caos social, las persecuciones en tercera persona y el “yo te cubro” que dura exactamente hasta que alguien se convierte en carnada. Tiene tablas de clasificación y estadísticas, así que el juego también te juzga con números, por si no era suficiente con tus amigos juzgándote por morir primero. Eso sí: con 8 jugadores activos ahora mismo, la verdadera modalidad de terror es la sala de espera. Y como el contenido “adulto” (desnudos/sexual) está presente, el juego también intenta asustarte a su manera: con decisiones creativas… digamos “valientes”. [h2][Lo Bueno y Lo No Tan Bueno (1V5, como tu paciencia)][/h2] Lo Bueno: ✅ 😱 Concepto 1V5 de terror multijugador: tensión social instantánea cuando hay lobby. ✅ 🤝 Cooperativo en línea + JcJ en línea: traición, heroísmo y pánico en la misma partida. ✅ 🏆 Estadísticas y tablas de clasificación: perfecto para que el juego documente tu humillación. ✅ 🕹️ Remote Play Together: útil si quieres arrastrar amigos al desastre con menos excusas. ✅ 🎭 Mezcla rara de acción/aventura/casual con toques de rol/estrategia: cuando funciona, es un caos entretenido. Lo No Tan Bueno: ❌ 👻 Acceso anticipado: el “miedo” a veces viene de lo inacabado, no del monstruo. ❌ 🧟 Pocos jugadores activos (8): el matchmaking puede sentirse como invocar espíritus… sin éxito. ❌ 🏅 0 logros: ni el juego se atreve a premiarte por lo que acabas de vivir. ❌ 🔥 Enfoque adulto (desnudos/sexual): controversial por diseño; no es para todos y puede sacar de la inmersión. ❌ 🧩 Demasiados géneros en la licuadora: a ratos parece que el juego no decide qué quiere ser. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Divertida cuando hay gente; irregular cuando el caos se queda sin público.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]Más que IA, aquí manda el factor humano… y el matchmaking.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Variedad de modos/idea 1V5, pero se siente “en proceso” por ser acceso anticipado.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Cumplidor en tercera persona; no vende el juego por sí solo.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]La narrativa importa menos que sobrevivir al lobby y a tus aliados.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]El terror y la tensión social sí se notan cuando la partida despega.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Suficientes para el susto y la persecución, sin deslumbrar.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Funcional: acompaña, no protagoniza.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]No destaca; el audio más importante suele ser el pánico del equipo.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]La variedad existe más por mezcla de enfoques que por profundidad real.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]En la media: aceptable para un multijugador en acceso anticipado.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]El 1V5 da replay, pero la población actual limita el “otra más”.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]5.8[/b][/td][td]Buen concepto, ejecución irregular y comunidad demasiado pequeña para brillar siempre.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Notes of Soul tiene una idea que funciona: terror 1 vs 5, cooperación que se rompe, persecuciones y ese placer culposo de ver a alguien caer mientras tú “estratégicamente” te retiras. Con razón acumula 17602 recomendaciones: el núcleo social del juego puede ser muy divertido cuando hay partidas vivas y la gente entra con ganas de caos. Pero seamos controversiales y honestos: con 8 jugadores activos, el mayor enemigo no es el asesino/espíritu/lo-que-sea… es la falta de gente. Y al ser acceso anticipado, también compras la promesa de que esto madure, lo cual es romántico si te gusta sufrir. Si logras jugar con grupo (o aprovechar Remote Play Together), el juego sube varios puntos por pura química humana. Si dependes del emparejamiento y esperas pulido total, el susto será existencial. [h3]Recomendación de Compra (Solo si tienes con quién jugar)[/h3] Puntuación Total: 5.8/10 Número de jugadores activos al momento de hacer esta review: 8 Descuento máximo registrado: -93% Veredicto: [i]Recomendado con reservas: gran idea, comunidad pequeña y acceso anticipado que se nota.[/i] Si tienes amigos para armar lobby y toleras lo experimental (y lo controversial del contenido adulto), dale. Si vas solo esperando una experiencia multijugador siempre activa y redonda, mejor guarda tu fe para otro ritual.
好玩,除了不分段位这个东西很烦以外
Notes of Soul is a uniquely atmospheric multiplayer RPG that fuses Chinese mythology, horror elements, and experimental storytelling into a hybrid experience unlike most Western games in the genre. Developed by GKD Game Studio, this indie title invites players into a mystic world where supernatural folklore collides with role-play and survival mechanics. Set in a surreal, dreamlike version of ancient China, the game asks players to explore haunted villages, ancestral homes, and symbolic ruins, while piecing together narratives steeped in tradition, death, and memory. It’s a game that wears its cultural identity proudly, attempting to deliver a form of interactive folklore theater where players perform roles in an ongoing, player-driven supernatural drama. At the heart of Notes of Soul is the tension between player freedom and narrative immersion. Players can take on various roles, often tied to spiritual archetypes such as hunters, ghosts, or mediums. These archetypes determine how they experience the world—some actively hunt spiritual entities, while others embody those very specters. The game’s structure relies heavily on this duality, often leading to cat-and-mouse-style gameplay where cooperation and betrayal intertwine. Players participate in semi-scripted events, cooperative survival sequences, or player-versus-player encounters, depending on the match type. One of the game’s most intriguing features is its “Gleaning Club,” a role-playing system where players perform scripted rituals or reenact spiritual events, blurring the line between gameplay and collaborative storytelling. The direct gameplay involves a mix of stealth, exploration, puzzle-solving, and combat, though the mechanics vary widely depending on your chosen role. Hunters rely on traps, tools, and weapons to survive the night and banish supernatural threats. Spirits, in contrast, use misdirection, possession, and environmental manipulation to terrorize and confuse their human opponents. This asymmetric structure creates tension in matches, forcing players to adapt their strategies based on who or what they’re up against. It’s not a traditional RPG or horror game by genre standards; instead, it plays out more like a social experiment wrapped in a theatrical horror shell. However, because of this, the learning curve can be steep, particularly for new players unfamiliar with the conventions of asymmetrical multiplayer games or narrative-driven co-op. Visually, Notes of Soul aims to strike a balance between elegance and eeriness. Powered by Unreal Engine, the environments are hauntingly beautiful—fog-draped villages, shadowed forests, candle-lit ancestral halls—all meticulously designed to evoke the feeling of stepping into a ghost story. Character designs blend traditional Chinese robes, masks, and symbolic artifacts with the spectral glow of the supernatural. While the graphical fidelity isn't cutting-edge, the overall aesthetic succeeds in building a mood that is both solemn and immersive. Animations, however, can be inconsistent, and some character movement lacks the fluidity expected from modern action or RPG titles, which may occasionally break the immersion during fast-paced sequences. The sound design plays a significant role in amplifying the game’s horror themes. Whispered chants, wind-swept ambiance, and sudden ritual bells build an atmosphere of dread and tension. The minimalist musical score enhances the spiritual and reflective tone, never overwhelming but always present in the background. Voice acting, when present, tends to lean toward melodramatic delivery, fitting the game’s theatrical tone. That said, localization remains one of the game’s more obvious issues—dialogue and interface text are occasionally mistranslated or unclear, which can make certain quests or story beats confusing for non-Chinese speakers. The intention behind the writing is often profound, but the execution can lose nuance in translation. Beyond gameplay, Notes of Soul features a hub-world system centered on the fictional town of Snowdwell, where players can customize their appearance, upgrade abilities, or participate in limited-time events and narrative arcs. Character progression is tied to both mechanical upgrades and cosmetic unlocks, many of which reflect traditional mythological symbols or seasonal spiritual themes. While some content is tied to paid cosmetic packs, the core experience offers enough variety and role-based progression to remain engaging without requiring constant purchases. The game’s modding and expansion support is limited, but regular updates have introduced new ghost types, hunters, and lore-based scenarios, keeping the experience evolving for long-time players. Reception to the game is understandably polarized. Fans appreciate its unique cultural grounding, immersive atmosphere, and commitment to alternative storytelling forms. For these players, Notes of Soul is less a conventional game and more a social horror ritual—an evolving digital stage where everyone plays a part in the ghost story. On the other hand, critics cite clunky mechanics, uneven difficulty balancing, and underdeveloped tutorial systems as barriers to entry. The matchmaking system can be sluggish, and the occasional technical glitches—especially in PvP—have led to some frustration in the community. Still, despite these flaws, there’s a niche audience that continues to support the title, drawn to its artistic ambition and cultural authenticity. In the end, Notes of Soul is a genre-defying game that won’t appeal to everyone but will deeply resonate with those willing to immerse themselves in its eerie world. It’s a creative experiment in blending myth, horror, and cooperative gameplay, grounded in Chinese spiritual traditions and visual storytelling. Its strengths lie in its atmosphere, cultural richness, and inventive role-play systems, while its weaknesses stem from technical inconsistency and accessibility issues. For players seeking something beyond the usual horror tropes—something that invites them to participate in folklore rather than simply observe it—Notes of Soul offers a deeply intriguing, if occasionally uneven, experience that rewards curiosity, patience, and a taste for the uncanny. Rating: 7/10
对新手不是很友好,好多老手
比杀机好玩
好玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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