Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Ditch the boring flashcards and turn note-reading into a thrilling head-to-head race! Whether you’re a music student, a teacher looking for a fun classroom tool, or a parent wanting to help your child master music theory, this 2-player game makes learning note names on the musical staff addictive and fun. Grab a friend or classmate and race to the top of the rope! Every note you get right climbs you higher, but a wrong answer will send you sliding down. It’s a fast-paced, high-stakes way to build lightning-fast note recognition. Why You’ll Love It: > Active 2-Player Gameplay: Compete side-by-side in real-time. The perfect alternative to tedious music flashcards. > Fully Customizable Practice: Focus exactly on the notes you need to learn. No wasted time on concepts you’ve already mastered. > Beautiful Visual Themes: Keep practice feeling fresh! Switch between ongoing sports, music, and chess themes, or unlock exclusive new seasonal themes dropping every 3–5 weeks. > Flexible Note Systems: Supports both English (C, D, E...) and Fixed Do (Do, Re, Mi...) solfège naming conventions. Tailor Your Learning. Before you race, easily customize your game board to match your current music lessons: > Staff Selection: Toggle between a Grand Staff or Single Staff instantly. > Clef Switching: Play with your choice of treble, bass, alto, and tenor clefs. Tap the on-staff clef mark to easily switch between your selected clefs. > Targeted Note Ranges: Tap individual notes to add or remove them from the game, or swipe up and down to select an entire range of notes in seconds. Ready to conquer the musical staff? Download now and see who can climb to the top first! Art & Design Note: Note Climb features original game design and gameplay mechanics. Background assets and visual themes are created by the developer with the assistance of AI generative art tools, then hand-finished for a cohesive style.
Note Climb: Music Reading Game price history
Note Climb: Music Reading Game has grossed an estimated approximately $302 on Google Play.
About approximately $302 gross, estimated range approximately $76 to approximately $1.2K — roughly approximately $222 net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $76 – $1.2K. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $572 | 69 | 100% | Free | |
| approximately $625 | 67 | 99% | Free | |
| approximately $1K | 55 | 95% | Free | |
| approximately $1.3K | 99 | 87% | Free | |
| approximately $1.5K | 126 | 89% | Free | |
| approximately $1.5K | 55 | 100% | $3.99 |