
A hilariously madcap point-and-click adventure as a determined bellboy tasked with clearing out a bustling hotel in just one wild weekend! Can he manage the chaos and evict all the guests? The clock is ticking!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
3/5 Not Another Weekend is an overrated game and I have to give it a "thumbs down" as a warning to people who will NOT like this game. While the nostalgia for games they don't make anymore is strong enough to make gamers of a certain vintage have a decent time playing the game, it's not "good". And, more than this, about 25% of the "puzzles" are actively bad. This is a game that breaks the contract with players fairly early that puzzles shouldn't be "stupid". You should play this game with a guide and if you get stuck for more than a few minutes, look up the solution and move on. There is a very high degree that the solution is something you would literally never figure out. The worst puzzle, for example, features a solution that is a bad joke. In order to quickly thaw a frozen meatloaf, you need to not use the available hair drier in the game, but rather instead take the frozen meatloaf to a couple having a first date so that a man can tell a bad joke and "break the ice". This is, again, something I would literally have never figured out had I not looked up a solution. Not EVERY puzzle in the game is like this, but enough of them are that it is not a good use of time to struggle. The other complaint about the game, and this is really a design flaw and missed opportunity, is that the game misuses "do not distrub" signs. The game takes place in a hotel and the player is often required to enter people's rooms. The actual game world is relatively small and the NPCs move around the hotel at scripted moments. THusly, sometimes you can go into a room and sometimes you cannot. There is a great opportunity there for them to use the Do Not Disturb Signs, which exist, to let you know what rooms you can enter and which ones you cannot. However, the game forgoes this, and will often have NPCs displaying Do Not Disturb signs when you are meant to enter their room. And yet when you cannot enter the room, the player character will chastise the player for trying to enter a room that has a Do Not Disturb Sign displayed. It makes no sense. And it presents an actual gameplay problem because sometimes you will be overlooking something and unable to progress the game only to realize that a room you could NOT enter before suddenly became able to be entered with no notice to you the player that anything had changed and the Do Not Disturb sign not changing. So, in the end, Not Another Weekend is a nostalgic game that is clearly a labor of love for developers trying to harken back to a bygone era. You can't fault them for that. It's worth it just for the nostalgia. But use a guide.
I didn't find the simple writing engaging. The puzzles are linear, you can only do one thing at a time, but the hotel is huge, so you end up walking back and forth a ton even when you kinda know what's coming later.
Good game! The first three quarters was hilarious and a *lot* of fun, loved every minute of it. The last quarter, as in the surreal, lovecraftian part was not my thing though. Every puzzle was trial-and-error, the script fell off the hinges and the ending was just too dark to match the rest of the game. I get that they managed to shoehorn a lot more horror movie references this way, but it was to the game's detriment.. So yeah. Mostly brilliant, but ultimately just above average.
This is a real hidden gem! I found it delightful, all the way through. The characters were quirky, the tasks were interesting, and the solutions were satisfying. I would buy a sequel to this game without hesitation.
A fun, light-hearted, point-and-click puzzler. An entertaining puzzler with a few issues, but enough charm to keep you engaged. You play a downtrodden bellboy who has to empty the hotel of guests and staff for a nefarious plan. Puzzles are fair, if quite easy, there's a wide variety of different, oddball characters and in general a lot to like. I played through in about 7 hours. My main issue with the game is how linear it is. Despite have a full hotel of 20 guests and staff to get rid of, you're forced to deal with them one at a time, in a prescribed order. Dealing with one person will generally give you items to deal with the next etc. This means if you ever get stuck, you are stuck, you can't go deal with a different guest while you try to work it out. It feels too on-the-rails for portions of the game and I can't help but feel that with a little effort this could have been a more open, free-flowing experience where at any one time there were several puzzles you could be doing. Fortunately, I only really got stuck once (the game is not that hard at all). That said I still enjoyed it, and the weird characters and their fun little stories kept me well engaged, the Doug and Tulip storyline being a highpoint. Contains quite a lot of sex references and sexual innuendo, which may bother some people.
Thoroughly enjoyed this strange and seemingly never-ending game. Was a good amount of silliness combined with some interesting puzzles. Walk-through did help in some parts just to get through some sections. Certainly worth what I'd paid. Thank you very much and looking forward to new games from you in the future.
Sehr witziges Point & Click Adventure. Die Rätsel sind sehr stimmig und nachvollziehbar.
Not Another Weekend is a good choice if you’re into the old point & click games from the 80s and 90s. I wasn’t 100% convinced at first, but it really grew on me. There’s just so many newer point & click games that tries to capture the feel of the old ones that it has become a bit difficult for all of them to stand out, but it slowly convinced me more and more that this is a very solid and unique game. The game is set in a cheap hotel in 80s, and you play as Mike, the bellboy who hates his job and is whipped around by his awful boss. For some bizarre reason he keeps the brain of his uncle in a jar, down in the basement, who he believes is telling him to get all the guests at the hotel to leave, as well as all the employees who works there to quit. All within the weekend. Quite a task, and it might take some quite extreme measures in some cases. It feels a bit like Maniac Mansion as you’re basically inside one building with lots of rooms. There’s a very unique gallery of characters, and the humor is very funny and things easily get a bit out there. A lot of cheesy 80’s pop cultural references to action characters like The Terminator, Steven Seagall and Jean Claud Van Damme. Oh, and Hulk Hogan. Maybe Turtles too. Kind of. A lot of quirky characters. In the later stage of the game things get more eerie and mysterious and you get to reveal what’s going on in the hotel, but i won't spoil it. I also notice it’s marked as a bit "lewd" on Steam, but it’s nothing worse than a South Park or Family Guy episode, and it’s all pretty silly. The game is probably closer to LucasArts in spirit than Sierra. You can never die, and its built around comedy. If you like Day Of The Tentacle, ZakMacKracken, Maniac Mansion, and want a modern alternative, this one you should try. As for cons I kind of missed voiceacting when the game started, but I quickly got used to it. The overall reveal when it’s said and done is also little bit odd, but everything else is so fun in this game it doesn’t matter. Check it out!
Das spiel ist genial hab es direkt in einem zug durch gespielt Top empfehlung von mir hat die Alten Vibes
There's a lot to be liked here, but also a lot not to like. The interface is generally pretty good, the graphics are very reminiscent of the Lucasarts era, music is good, SFX are OK. The puzzles? They vary. Between "OK, sure, that makes sense" through to "that was just f**king ridiculous". The ratio is about 1:10. If you want logical puzzles, wrong game. If you want stories that make sense or are fulfilling when you finish something? Wrong game. If you want meaningless EVERYTHING, regularly ludicrous "I would never guess that in a million years" puzzles and a very deflating ending: You hit gold! We persevered because hey, 90s point and clicks had many a frustrating moment. We used a walkthrough when we got frustrated, so maybe 50% of the time. And then the end... well, we never got to see that in-game because the game bugged and we ended on the last screen with the item needed to do the very last thing... disappeared from inventory. So that was it. 9hrs in, cannot complete the game. Great :/ So, watched it on YouTube! And, god I wish I hadn't. Just nonsensical piffle. It's like they just phoned the end in to get it out of the way. "Oh, for god's sake, really?" was pretty much the response here. Oh yes, and in a game that DOES require you to use MANY utterly ridiculous items with others... this game actively ridicules you for doing so in annoying to-camera dialogues when you make a wrong guess. PS, devs, you forgot to remove one reference to [spoiler]Police Squad[/spoiler]. Which is in line with the general attention to detail in this game. PPS, [spoiler]Benzos[/spoiler] don't do what you think they do.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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