
A hilariously madcap point-and-click adventure as a determined bellboy tasked with clearing out a bustling hotel in just one wild weekend! Can he manage the chaos and evict all the guests? The clock is ticking!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Loved this retro-style point and click. Try and clear the hotel of all guests and staff over a weekend. Most of the puzzles are fetch quests (appropriate for a bellboy). The hotel changes each section, some rooms are accessible at different times, and guests move around. It took about 11hrs first try, when I got stuck, it was best to check every room and object you can. All the characters are parodies of 80s pop culture icons, with lots of great jokes. Highly recommended!
Really enjoying this, great humour and puzzles! Reminds me of the classics, love the hook of having to kick everyone out :D
I'm a sucker for anything retro and pixelated so I was immediately drawn to this game. Wasn't dissapointed at all. The rich character development was a plus I didn't expect. I hope a sequel comes out some day.
Not Another Weekend, developed by Animatic Vision and Dead Blue Friends and published by Dionous Games, is a quirky point-and-click adventure that embraces the spirit of classic titles while making a conscious effort to smooth out some of the genre’s more frustrating edges. Set entirely within the walls of Hotel 404, the game places you in the shoes of Mike Melkout, a socially awkward bellboy with a strange and increasingly questionable objective: to clear the hotel of every guest and staff member over the course of a single weekend. It’s an unusual premise that immediately sets the tone for a game that thrives on odd humor, exaggerated characters, and a constant sense of unpredictability. The decision to confine the entire experience to one location turns out to be one of the game’s greatest strengths. Instead of sprawling across multiple disconnected areas, every room, hallway, and facility within the hotel becomes part of a tightly interwoven puzzle space. Actions in one area often ripple into others, and characters move through the environment in ways that make the setting feel alive. This design keeps the experience focused and helps maintain a steady sense of progression, even when puzzles require some experimentation. It also reduces the aimless wandering often associated with older adventure games, replacing it with a more structured form of exploration. Puzzle-solving is at the heart of the experience, and the game strikes a careful balance between classic adventure logic and modern accessibility. Solutions often require combining items, triggering specific interactions, or manipulating characters into certain situations, but there is usually an underlying logic that prevents the process from feeling completely arbitrary. Helpful systems, such as tools for tracking characters or quickly navigating between floors, make it easier to stay organized and reduce unnecessary backtracking. That said, the game doesn’t entirely escape the quirks of its genre—there are moments where progression hinges on very specific actions or sequences, which can briefly stall momentum if the player isn’t thinking along the same lines as the designers. The writing plays a major role in shaping the overall experience. Humor is constant, often absurd, and heavily influenced by retro pop culture, particularly from the 1980s. Characters are intentionally exaggerated, each embodying distinct traits that make interactions memorable even when they lean into caricature. The game isn’t afraid to push its comedic style into darker or more awkward territory, which gives it a unique voice but also makes it somewhat inconsistent. Some jokes land effectively and enhance the narrative, while others feel more forced or reliant on references that may not resonate with every player. Narratively, Not Another Weekend takes a slightly unconventional approach. Rather than immediately explaining the protagonist’s motivations, it allows the story to unfold gradually, leaving players to piece together the reasoning behind Mike’s actions as they progress. This creates an initial sense of mystery, though it can also make early objectives feel disconnected from a larger purpose. As the game moves forward, however, it introduces twists and reveals that tie the events together, giving the story more weight and coherence by the end. Visually, the game adopts a pixel-art style that pays clear homage to classic adventure games while incorporating modern touches. The hotel is brought to life through colorful environments and detailed animations, with each area reflecting a distinct personality. Character designs are expressive and often exaggerated, reinforcing the game’s comedic tone. The soundtrack complements this aesthetic with a retro-inspired feel, adding to the atmosphere without overwhelming the experience. While the game benefits from its focused design, that same structure can occasionally lead to repetition. Players will often revisit the same areas and characters multiple times, especially when waiting for new dialogue options or puzzle triggers to appear. For some, this reinforces the nostalgic feel of classic point-and-click adventures; for others, it may slow the pacing and create moments of frustration. Still, the game’s relatively contained scope helps prevent this repetition from becoming overly tedious. Ultimately, Not Another Weekend succeeds because it understands its roots while making thoughtful adjustments to improve accessibility. It doesn’t try to reinvent the genre, but it refines it in ways that make the experience smoother and more engaging for modern players. Its humor, distinctive setting, and interconnected design give it a personality that stands out, even if it occasionally stumbles in execution. In the end, Not Another Weekend is a charming and unconventional adventure that balances nostalgia with modern sensibilities. It offers a satisfying mix of puzzles, character interactions, and offbeat storytelling, making it a worthwhile experience for fans of the genre and those willing to embrace its eccentric tone. Rating: 8/10
Fun puzzles, great comedy, incredible story, colourful characters & absolutely gorgeous pixel art.
this is one of the most greatest graphic adventures I´ve played. loved everything about it. 100% recommended.
Muy buena.
This is an absolute delight to play! If you love Lucas Arts-like point&click adventure games, you will most certainly enjoy this one. It's colorful, it's funny, it's creative, filled with so many pop culture references, and offers really good and clever puzzles. It's worth its full price! Support the makers of this game, they deserve all the praise!
Gedateerd maar desondanks leuk om te spelen.
Excellent homage to classic adventure games and 80's-90's culture. The puzzles weren't too easy but never too hard, just a nice delicate balance. Would recommend.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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