
A fusion of deckbuilding, monster-hunting, and roguelite progression all its own. Hunt strange beasts, win tug-of-war duels, craft a unique deck, and evolve your strategy at Northwind!
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About
Pick your mercenary, choose your hunt, and plan your route. Craft powerful cards in the Northwind Outpost, defeat formidable bosses, earn Legacy Points, and unlock new outpost services. Face fiercer foes and raise the Hazard Level in this forbidden land.
Engage in Tug-of-War duels with every enemy instead of dealing direct damage. When attack becomes the best defense, build up your attack power and overpower foes to strike.

When removing cards is no longer the only way to refine your deck. The rewards you earn from battle become resources for card crafting at the Northwind Outpost. Infuse your cards with new abilities using gems, forge duplicates, smelt Mana cards to unlock stronger abilities, and merge similar cards to create even more powerful versions. Experience the thrill of discovering new combos and crafting the perfect one!
Expand Northwind Outpost services using Legacy Points earned from defeating bosses. Each upgrade unlocks new strategic options. The more you play, the more your strategy evolves.

Discover powerful bosses and dangerous monsters as your Hazard Level rises. It’s not just you who grows stronger—the threats in this frozen land evolve too.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Thai, Japanese, Simplified Chinese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Has quickly become on of my favorite games. In a sea of deckbuilding roguelikes, this one has managed to stand out. Not only because of its amazing art style, but also because unlike others that just use different keywords, this game has a unique mechanic that can change up gameplay from other deckbuilders. The game feels like someone was inspired by Monster Hunter, but also wanted to make a TCG. The game actually sometimes feels more like a card game than a deckbuilder at times. I have almost 10 hours of playtime here, but during its extensive demo and beta period, I also logged in almost 400hrs. Thats how much I played this game, and have been loving it. It also helps that the game has run fantastically on my Steam Deck, so Ive been playing it in my spare time, even when Im not at my PC. For some it may be a little hard, but its truly unique and I couldnt recommend it enough.
游戏玩法还行,肉鸽爬塔。说一下问题:1、优化差,不能快速操作,操作一快必卡死,主机风扇疯狂转,一点不像个小游戏,堪比黑神话。没有快捷键,我手点都不敢点快。2、数值不够平衡,距离尖塔的精妙的数值还差很远。但是我认为这是玩法导致的,由于取消了格挡,改用对攻的玩法,导致游戏维度较窄,游戏体感更像是孤星猎人,不像尖塔。3、费用机制,导致无法玩大卡组,大卡组太怕鬼抽,反而是小卡组更好用,而且是相当好用。抽不到费升不了级,升不了级数值太低,数值太低费用越少,想要数值就去升级,死循环。这点和骰死地牢很像。玩了一把就找到了公式化套路,第二把不熟练又开了一把,第三把轻轻松松养数值,一回合启动,就差个“壁垒”了。
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TL;DR: As a genre veteran this game to me is a breath of fresh air in many aspects as well as a pretty tough challenge that keeps me highly motivated! Will write a more detailed review about specifics of the game and it's mechanics and how much replayability it has once I finished more runs and unlocked most stuff, but from what I can see it seems to finally be a game in this price range that offers enough variety, unlocks and depth right out of the gate! I got burnt quite a bit with that issue with many recent games in this genre that are nice but have way too little content and depth. Pros: + Music!! + Artworks/Artstyle is very pretty and made with a lot of care and lovely cultural references, like thai dishes, yum! + Card/Relic/Enemy/Mechanic/Keyword - Variety + Level Up mechanic in combat which affects many cards in different ways + The characters play very differently from each other Cons: - Gamespeed can be a bit tough if you are used to playing quickly, but I can handle it for now (Devs have already adressed this and want to deliver faster game speed (currently 3 speed's available) - Some sound bugs that let your volume spike, I recommend using windows mixer to lower volume instead of ingame volume! - Some very minor translation errors, as well as some missing descriptions for keywords and some missing (minor) quality of life features which will probably be ironed out very soon.
A pretty good rogue-like deck building game that is so broken... (in a good way). There are so many kind of upgrade that completely change your strategy or make one of yours unstoppable. I am looking forward to the future update.
《北风之境》作为一款卡牌游戏,本作给我打来的感觉很像《虚空穹牢》,又有些像比大小,每回合玩家的伤害是在消弭敌方带来的攻击的同时打出的,玩家需要利用手中的牌组打出更大的数字,抵过对方的攻击,从而走得更远。本作这种设置颇有“最好的防守就是进攻”的魅力,彻底颠覆了传统卡牌作战攻防分离的战斗逻辑,如果你喜欢卡牌构筑和肉鸽策略,本作值得一试。 游戏的故事十分简单,玩家作为雇佣兵团长的身份驻守朔风前哨站,并在沿途消灭和狩猎各种出现的敌人,同样是爬塔式的三幕剧,不过本作中只有决斗家和炎械师两种不同角色,算此类卡牌作品中较少的设计了。 而本作的基础模式很像万智牌,需要平衡牌组中的能量和功能牌,每回合抽到能量之后恢复对应法力,而非传统卡牌游戏每回合固定能量的做法,因此需要玩家根据自身的牌组来主动管理恢复法力的卡牌,一味抓取强力进攻牌会让法力枯竭,而全是法力牌又难免攻击不足,难以突破敌人的攻势。这种独特的模式让游戏的策略性和难度都大大增加,而这正是本作的有趣之处,让牌组构筑不在是附带,以往的作品牌组构筑仅仅是在找到可能的combo发挥1+1大于2的功效,而本作没有合理的构筑可能一个精英就让你手忙脚乱。 其次游戏中设计了等级体系,玩家攒够五点能量就可以选择升级,当然人物最多只有三级,对应的不同等级下卡牌属性也会有所增加,还能再战斗中穿戴对应等级的装备,简化了传统花钱来打造卡牌属性的作法。而是把卡牌的改变改为了“镶嵌、复制、融合、熔炼”的特殊体系,在城镇中,玩家可以花费获得的骨头和鳞片在几家商店中进行修改,可以糅合相同的卡牌,为卡牌打上不同的宝石,复制有用卡牌等等,让卡牌的构筑也更加具有策略性。 当然传统肉鸽的局外成长也是本作的一部分,只不过不同于大部分游戏对于人物属性的增长,本作的成长主要是为城镇建设更多的设施,解锁更多额卡牌蓝图,增加玩家的探索和遭遇体验,可以看出本作在各个方面都有意的避开了那些传统卡牌的思路,走出了一条独特但有趣的玩法。 再者游戏类似“圣兽之王”的细腻画风和稳扎稳打的配乐和声效让游戏的体验也及其富有带入感,唯一的瑕疵可能就是在数值的设定过于有些严苛,前期遇到精英的战斗体验基本上都是擦边通过,对玩家构筑提出了极大地考验。 在创新度上,本作无疑是成功的,它在卡牌战斗与养成的核心机制上实现了令人眼前一亮的突破,却在数值平衡与细节打磨上留下明显瑕疵。但正如游戏中玩家需要对收集的卡牌不断地打磨升级一样,作为一款另辟蹊径别开生面的卡牌作品,或许只需几次更新迭代,增加更加丰富的内容,就能让玩家体验到更多不同之处。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
Excellent game for the Slay the Spire fans. Only two classes available: Duelist and Pyrotech. Beat the game as Pyrotech. Don't be full by the name, there is no burn, only poison as of now. Game is still in early access. You can upgrade your cards between the levels, and use perks and relics. Number of relics is unlimited, you can even have multiple of the same ones, to magnify the effect, but perks are only 3 (manage to open just slots in the game) and their usage felt mediocre in battles, only once per battle with no options to upgrade. Still long way to go before full release, but so far really enjoyed it, Steam achievements are missing.
แม้ว่าตัวเกมจะบอกว่าอยู่ในช่วงพัฒนา แต่ตัวเกมให้ความรู้สึกเหมือนเป็นเดโม่มากกว่า ข้อดี - การผสมการ์ดกับเจ็ม และ ผสมการ์ดพื้นฐานทำให้เกมนี้ดูมีอะไร โดยเฉพาะเมื่ออัพเกรดมากกว่า 1 ครั้งขึ้นไป (ถ้ามีครั้งที่ 3-4 เกมจะมีมิติมากขึ้น) - ระบบเรลิก และ Perk ทำให้เกมดูมีอะไรขึ้นเยอะ แม้ว่าจะต่อคอมโบยากในช่วงแรก และเพิ่งดวงไปหน่อยในการได้ของที่ต้องการ แต่ถ้าเกมยาวกว่านี้ น่าจะเล่นสนุกขึ้น - กราฟฟิกโอเคขึ้น (ลื่นไหล) หลังจากอัพแพทท์ใหม่ ข้อเสีย - เพลง ง่วงไปหน่อย ซึ่งเกมแนว ลูป โร้กไลค์แบบนี้ เพลงควรตื่นเต้นกว่านี้บ้าง - กราฟฟิกฉากเมือง ดูธรรมดาไป และ หน้าตาเหมือนกันไปมั้ย เมือง 2 และ เมือง 3 อาจจะดีไซน์ NPC ในเมืองหน่อย เพิ่มสีสัน - อาจเพิ่มสีสัน ท่าโจมตี หรือ แสงสีดาเมจเมื่อทำดาเมจได้ 20 / 40 / 60 / 80 /100 เพื่ออรรถรส - เวลาฆ่ามอนได้ 2-3 ตัว อาจทำท่าโจมตีเป็นคอมโบ เท่ๆ และมีโบนัวหากฆ่าได้ หรือ เบรคได้ 2 ตัวใน 1 เทิร์น - เกมยังขาดความบาลานซ์ เมื่อบิลด์มาผิดทางแล้วเจอมอนที่แพ้ทาง เหมือนลอคแนวการเล่นเมื่อต้องสู้ตัวบอสนั้นๆ - ตอนเลเวลอัพน่าจะมีอะไรที่แตกต่างขึ้นหน่อย เช่น รูปลักษณ์ หรือ ท่าทาง
เกมสนุก+เพลิมมากครับ ค่อยๆทำความเข้าใจการ์ดแต่ละใบแล้วมาทำคอมโบกัน ^^
Bra spel
Good art, good concept, good gameplay. Just wish some cards had better art, and there was more cards and classes. Which, considering this is early access, I hope it happens. Good game tho - easy buy
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Players by region
Where this game's players are, estimated from review languages.
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