
Lead your noble family in this medieval colony sim, facing off against class conflict, religious struggle, and political treachery. Tend to your people’s needs, uncover the lost knowledge of a fallen empire, and engage in nefarious plots against your enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 23 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Empire has fallen, leaving in its place multiple successor kingdoms. The lords and ladies of these petty kingdoms squabble for control and influence – whether with cloak and dagger or sword and shield, families feud amongst themselves and against each other as greater threats cast a shadow across the land. Famines wreak havoc on the lives of the peasantry, warfare and disunity threaten the social order, noble families fall to decadence and hedonism, and beyond the borders of the old Empire, great armies of pillage and destruction form under the banners of invader-kings.
In these uncertain times, you must lead your small kingdom to greatness – and the members of your noble family to survival – in this medieval colony sim focussed on generating stories of great valor and vile treachery.

Your family rules from on high, working together – or against one another – to take charge of your city, your kingdom, and your political ploys. Each family member has their own strengths, weaknesses, and ambitions that drive them as they build complex relationships amongst themselves and with foreign rulers. Witness blooming friendships, drunken escapades, and brutal assassinations as your nobles dole out orders to your peasants, lead armies into battle, and study ancient texts brimming with knowledge.
A plethora of skills determine which of your family members are best served performing various tasks – who among them are the greatest warriors, the greatest taskmasters, the greatest scribes, and the greatest negotiators? Seek opportunities to further train their strengths, educating children to secure the future of your line while unlocking additional talent in future generations.
Beyond their skills, each family member has traits that determine their personality and capabilities, varied cultural backgrounds that influence how people perceive and treat them, and a wide range of needs and desires to keep an eye on. Dissatisfaction breeds resentment, envy, and disloyalty, and that’s when the daggers come out. Will you seek to calm tensions through gifts and camaraderie, or will you draw first blood to eliminate any threat to your preferred nobles?
Sometimes the blood you draw belongs to your own kin – driven by ambition, greed, and opportunistic thinking, the members of your family will draw blades against each other given the right circumstances. From scorned lovers and power-hungry siblings to family members influenced by foreign kings and queens, trust is in short supply.
Your kingdom’s capabilities are determined by what your nobles know – they will individually study ancient texts to learn new technologies, and should they perish, that knowledge will be lost with them (unless recorded or passed along to their students). Acquire books in different languages and read them to unlock new buildings, tools, and opportunities for your kingdom. Ensure more of your family members can learn their secrets, translating the texts into a language they speak as needed, preventing a sudden loss of knowledge resulting from a stray arrow. But will you hoard such knowledge in your libraries? Or will you transcribe these writings to trade to others in exchange for immense wealth and resources? After all, knowledge is power…

The common folk of Norland are the backbone of any kingdom, serving their noble lords on the battlefield and around the city with deference and loyalty… until their bellies become empty or the beer runs dry. With different backgrounds, needs, and thoughts of their own, the peasants are difficult to please and easily manipulated into rebellion, crime, and controversy – will you address their complaints as a benevolent lord or answer them with the executioner’s ax?
Acting through your nobles, tell your peasants where to work, what to prioritize, and when to fight – though you lack direct control over the lower class of your society, they still have hopes, dreams, and relationships of their own. Managing them carefully is critical for success as they are the ones who maintain the complex production chains of your city and are responsible for building structures, harvesting resources, and producing the very goods that keep them satisfied.
Your average peasant will rely on their accrued wealth to lead a fulfilling life. Manage the wages handed out at the end of each day as well as the cost to purchase basic needs like food and beer at the local market to ensure the people stay motivated. High wages and low costs are also an excellent way to encourage migration, but be careful of who you might welcome to your lands.
Peasants hail from different cultures, often at odds with one another, and having them coexist in your small city can be challenging. You can use this friction to your advantage at times, but if the populace has an issue with your noble family’s heritage, you might find hiring additional guards the key to a long life.
Some peasants are devout adherents to the Church of Saint Sophia, and will care most for a noble’s piety, while loyalist peasants simply need enough money to buy food and beer to remain happy. Other factions and sub-factions have different priorities – as you expand and grow stronger, expect these groups to form shifting alliances where they find common ground. Even when they’re formally on your side, though, their actions and methods might not be to your advantage, and you will never escape the consequences of their separate agendas.
When tensions flair, don’t hesitate to establish a nightly patrol, or to give a few unruly members the literal ax. Sending a clear message will often bring the peasants back in line – but do not imagine yourself invincible, as even a great lord is one angry mob away from becoming a head on a pike.

Norland is set in a rich world with a vibrant past – its inhabitants form a tapestry of different cultural backgrounds with checkered relations, and the power vacuum left in the wake of the Empire’s collapse has given rise to uncertain times. In the distance, an Unholy Horde grows ever stronger, pillaging and burning all in its path, while elsewhere the Church of Saint Sophia uses faith to maintain an iron grip on vast resources.
The Empire ruled over a vast tract of land, and its collapse has left behind many successor kingdoms vying for control. Resources vary from kingdom to kingdom, with each potential starting region providing the player different advantages to harness and challenges to overcome.
Send your appropriately-skilled nobles to seek out alliances through marriage, negotiate lucrative trade deals, plot assassinations and kidnappings, and incite rebellions. Will you attempt to recruit spies and conspirators in foreign kingdoms and bring them down from the inside, or do you prefer to settle your differences through force of arms on the open field of battle? And how will you respond when, inevitably, your enemies infiltrate your ranks or bring their armies to your borders?
Watch history play out as events and calamities put you in difficult circumstances from time to time, further complicating the intricate tale of betrayal and bravery that the countless nobles and peasants of Norland weave. From kidnapped relatives to plague-infested refugees, from blackmail to natural disasters, your family will be put to the test throughout the years.
Do not expect the world to sit idly by – traveling nobles will seek refuge or sow dissent, and just as you can send your family members and envoys out to seek opportunities, so too can the other kingdoms of Norland. Bandits will establish camps in the outskirts of civilization as other kingdoms push for alliances and engage in wars of their own. WIll you join them in their violent endeavors, or work in isolation instead?

When all else fails, blades are drawn and bloodshed settles disputes. Raise your citizen militia, motivate prisoners to fight for their freedom, and put your nobles in command to inspire the troops – but whose life will you put on the line when the banners are raised?
Dissent and rebellion will see your peasants raise arms against you, and while a poorly armed riot can be crushed by a well-trained and loyal militia, some groups plotting against you will not be so lightly armed, and a succession crisis or power-mad relative may become your greatest threat. Keep public order in check and stay on guard against enemies hiding in your midst.
Your warriors are the very people that tend to your fields, brew your ale, and cheer on your executioners – war is not to be taken lightly as valuable lives are risked with each battle. Will you avoid bloodshed at all costs, or are the lives of your people a sacrifice you’re willing to make?
The equipment in your warrior’s hands and on their backs must be either imported or manufactured locally, limiting the makeup of your armies based on your economy – plan ahead before declaring war, and before war is declared on you.
Defend your home against foreign invaders or march across the world map and dive into all-out battle commanding the forces you’ve raised and armed – morale, combat skills, and tactical prowess can determine the victor, but no one is safe in the chaos of clashing steel.
Through a multitude of scenarios to choose from and a plethora of options that define your nobles and the world around you, Norland allows you to build a society and tell a unique story of any kind – warmongers with penal legions fighting for their freedom, highly educated religious zealots trying to spread the faith, wealthy multicultural idealists hoarding tomes of knowledge, treacherous spymasters plotting assassination and intrigue… what tale will you tell?
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Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ponderously slow. poor explanations and the tutorial leaves a lot to be desired. starting was a slog. then after i think i got the mechanics more or less down it was just boring.
It's okay but many of the mechanics are just annoying. I'd love to be able to turn off the loyalty mechanic, because no matter what you do, the worst possible pawn you have will probably just up and decide to try and kill you.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Arkadaşı vassalım yapıp kızını siktim çok güzel oyun.
之前玩过。两小时退款,因为是半成品,而且贵的要死。 隔了几年买回来,发现还是半成品游戏的时候已经晚了。 真他妈傻卵吧,这游戏也没多少内容和技术难点,你怎么做这么久还是半成品的???
Bom o jogo é bom embora ainda esteja em acesso antecipado ele cumpre bem o seu papel de ser um gerenciador de colônias com o tema medieval onde o seu objetivo final seja talvez a dominação total do mapa ou talvez a sobrevivência contra a horda. O jogo tem seus modos bem customizados fazendo com q vc modifique da forma que quiser o jeito que queria iniciar o seu reino, isso é bom pois agrada tanto os jogadores mais hardcores quando os mais casuais. O jogo tem um sistema de feudo onde vc seria o líder do seu condado e o objetivo é expandir sua família e suas terras ao ponto de dominar tudo, no geral ele é bem fácil de entender e de se jogar o jogo ao contrario de outros por ai não te bombardeia com caixas de diálogos dentro de infinitas falas ele é simples, pega madeira planta cenoura, vende e compra armas etc... Um ponto que eu acho meio chato é que demora muito para as coisas acontecerem por conta de o jogo ter os dias realistas onde os personagens acordam as 7 e trabalham até as 17 após isso eles vão beber dormir e interagir entre si. Então se vc for uma pessoa mais apressada com as coisas é recomendável jogar na velocidade mais rápida pra agilizar o progresso se não vc fica vendo horas e horas de bonequinhos andando e conversando .
You can 1 sell people to slavery 2 kidnap somone just to excute them in the name of your king 3 raid inoccent villages 4 Have a bigger army then 1944 soviet union
Полное говно, приходит в гости хер с горы Сидит у вас жрет, а потом по приколу убивает в дуэли 4 лордов Конец игры! Никакой причины, отличные отношения, гуляли пили. Игра калыч лютый, то ли градострой, то ли Crusader Kings. Вывод: Хотите колонию - Rimworld; Хотите семью и интриги - Crusader Kings. НЕ ПОКУПАЙТЕ, ОБНОВЫ КАЛ, ИГРА КАЛ, НЕ РЫБА НЕ МЯСО!
If Rimworld and CK3 had a night of errant passion while Ratopia watched from the cuck chair then Norland is the love child that would result 9 months later. My first Kingdom went from regional hegemony to obscure rump state as a consequence of civil war. My golden boy Boroslav, son of good king Syvanlir, was raise from a young age to be our Champion. He was tutored in war by the finest warrior fanatic the Matriarch could offer. He came of age shortly after the death of his father and his uncles ascent to the throne. Starting with little more then a band of the toughest thieves and cutthroats our overcrowded prison work camps could offer, Boros set out to make his name and bring glory to the realm. Bandit camps were sacked, their weapons plundered and turn against them. The survivors who fought well were given a new life in the company of Boros the Butcher and the brave companions that made up his company. Once he had cleanse the land of brigands he set his sights higher and made war upon our neighboring states bringing them one by one under our glorious rule. We were a power unrivaled. Our stores were packed with enough beer, flour and turnips to last a hundred winters, our borders touched most corners of the world. Until one fateful day, when Boroslav returned once more victorious. His aunt, the Queen Demia, who had long tried and failed to rest power from her husband king Slavinov, and his brother before him, came to Boroslav and whispered honeyed words to sway him to her cause. Were these glories not won by him, and yet the king reaped the rewards. Such injustice couldn't be abided. She seduced Boros, in more ways then one and made him her puppet. When the day came and her treacherous machinations were revealed no citizen was spared the bloodshed. The king lay on his deathbed when she raised her banner and sounded battle. The loyal levies took up arms and though they outnumbered the turncoats four to one, their courage fled them when they saw that the foe host array against them was headed by Boroslav the Butcher. When the last blow landed and the dust settled the traitors were defeated. Demia would never have the crown she burned the kingdom to take. Atop a mound of the dead lay the maimed and bloody body of Boros. Over half the population was killed that day. The economy collapsed. The king remained in his deathbed at a time when the kingdom needed strong leadership the most. Our vassals, upon hearing of the demise of Boroslav, rose up as one and cast off the shackles of oppression. We would never again raise to the same power.
игра очень крута ведь в ней можно зарабатывать золото просто продавая брюкву и морковь. Но я бы добавил: 1. улучшение деревень пока они просто дают дань, хотелось бы чтобы их можно было улучшать ставя своего лорда на их управление, и это бы давало бонус к их войскам и увеличенную дань. 2.добавте лесничих которые сажали бы лес
Сексуальная зависимость, нехватка дерева, марионетки, суициды из-за выкидыша, гангрена, в общем до конца я так и не дошел. Попыток 10 было, нервы дороже. Можно ли рекомендовать игру? да впринципе да, единственное когда становится 100 жителей, может фризить, не знаю только у меня так или у других тоже. Если не знакомы с жанром и не играли в римку, как я. То будет ооооооооооооооооочень весело. Ценник впринципе демократический, так что, не пожалейте 500р) P.s гайдов путевых в интернете нет, а те что есть, на старые версии. Какую то базу они может и дадут, но многие ошибки на себе будете испытывать. Всем удачи, а я пошел пробовать новокупленных юоевых братков)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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