
Lead your noble family in this medieval colony sim, facing off against class conflict, religious struggle, and political treachery. Tend to your people’s needs, uncover the lost knowledge of a fallen empire, and engage in nefarious plots against your enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 23 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Empire has fallen, leaving in its place multiple successor kingdoms. The lords and ladies of these petty kingdoms squabble for control and influence – whether with cloak and dagger or sword and shield, families feud amongst themselves and against each other as greater threats cast a shadow across the land. Famines wreak havoc on the lives of the peasantry, warfare and disunity threaten the social order, noble families fall to decadence and hedonism, and beyond the borders of the old Empire, great armies of pillage and destruction form under the banners of invader-kings.
In these uncertain times, you must lead your small kingdom to greatness – and the members of your noble family to survival – in this medieval colony sim focussed on generating stories of great valor and vile treachery.

Your family rules from on high, working together – or against one another – to take charge of your city, your kingdom, and your political ploys. Each family member has their own strengths, weaknesses, and ambitions that drive them as they build complex relationships amongst themselves and with foreign rulers. Witness blooming friendships, drunken escapades, and brutal assassinations as your nobles dole out orders to your peasants, lead armies into battle, and study ancient texts brimming with knowledge.
A plethora of skills determine which of your family members are best served performing various tasks – who among them are the greatest warriors, the greatest taskmasters, the greatest scribes, and the greatest negotiators? Seek opportunities to further train their strengths, educating children to secure the future of your line while unlocking additional talent in future generations.
Beyond their skills, each family member has traits that determine their personality and capabilities, varied cultural backgrounds that influence how people perceive and treat them, and a wide range of needs and desires to keep an eye on. Dissatisfaction breeds resentment, envy, and disloyalty, and that’s when the daggers come out. Will you seek to calm tensions through gifts and camaraderie, or will you draw first blood to eliminate any threat to your preferred nobles?
Sometimes the blood you draw belongs to your own kin – driven by ambition, greed, and opportunistic thinking, the members of your family will draw blades against each other given the right circumstances. From scorned lovers and power-hungry siblings to family members influenced by foreign kings and queens, trust is in short supply.
Your kingdom’s capabilities are determined by what your nobles know – they will individually study ancient texts to learn new technologies, and should they perish, that knowledge will be lost with them (unless recorded or passed along to their students). Acquire books in different languages and read them to unlock new buildings, tools, and opportunities for your kingdom. Ensure more of your family members can learn their secrets, translating the texts into a language they speak as needed, preventing a sudden loss of knowledge resulting from a stray arrow. But will you hoard such knowledge in your libraries? Or will you transcribe these writings to trade to others in exchange for immense wealth and resources? After all, knowledge is power…

The common folk of Norland are the backbone of any kingdom, serving their noble lords on the battlefield and around the city with deference and loyalty… until their bellies become empty or the beer runs dry. With different backgrounds, needs, and thoughts of their own, the peasants are difficult to please and easily manipulated into rebellion, crime, and controversy – will you address their complaints as a benevolent lord or answer them with the executioner’s ax?
Acting through your nobles, tell your peasants where to work, what to prioritize, and when to fight – though you lack direct control over the lower class of your society, they still have hopes, dreams, and relationships of their own. Managing them carefully is critical for success as they are the ones who maintain the complex production chains of your city and are responsible for building structures, harvesting resources, and producing the very goods that keep them satisfied.
Your average peasant will rely on their accrued wealth to lead a fulfilling life. Manage the wages handed out at the end of each day as well as the cost to purchase basic needs like food and beer at the local market to ensure the people stay motivated. High wages and low costs are also an excellent way to encourage migration, but be careful of who you might welcome to your lands.
Peasants hail from different cultures, often at odds with one another, and having them coexist in your small city can be challenging. You can use this friction to your advantage at times, but if the populace has an issue with your noble family’s heritage, you might find hiring additional guards the key to a long life.
Some peasants are devout adherents to the Church of Saint Sophia, and will care most for a noble’s piety, while loyalist peasants simply need enough money to buy food and beer to remain happy. Other factions and sub-factions have different priorities – as you expand and grow stronger, expect these groups to form shifting alliances where they find common ground. Even when they’re formally on your side, though, their actions and methods might not be to your advantage, and you will never escape the consequences of their separate agendas.
When tensions flair, don’t hesitate to establish a nightly patrol, or to give a few unruly members the literal ax. Sending a clear message will often bring the peasants back in line – but do not imagine yourself invincible, as even a great lord is one angry mob away from becoming a head on a pike.

Norland is set in a rich world with a vibrant past – its inhabitants form a tapestry of different cultural backgrounds with checkered relations, and the power vacuum left in the wake of the Empire’s collapse has given rise to uncertain times. In the distance, an Unholy Horde grows ever stronger, pillaging and burning all in its path, while elsewhere the Church of Saint Sophia uses faith to maintain an iron grip on vast resources.
The Empire ruled over a vast tract of land, and its collapse has left behind many successor kingdoms vying for control. Resources vary from kingdom to kingdom, with each potential starting region providing the player different advantages to harness and challenges to overcome.
Send your appropriately-skilled nobles to seek out alliances through marriage, negotiate lucrative trade deals, plot assassinations and kidnappings, and incite rebellions. Will you attempt to recruit spies and conspirators in foreign kingdoms and bring them down from the inside, or do you prefer to settle your differences through force of arms on the open field of battle? And how will you respond when, inevitably, your enemies infiltrate your ranks or bring their armies to your borders?
Watch history play out as events and calamities put you in difficult circumstances from time to time, further complicating the intricate tale of betrayal and bravery that the countless nobles and peasants of Norland weave. From kidnapped relatives to plague-infested refugees, from blackmail to natural disasters, your family will be put to the test throughout the years.
Do not expect the world to sit idly by – traveling nobles will seek refuge or sow dissent, and just as you can send your family members and envoys out to seek opportunities, so too can the other kingdoms of Norland. Bandits will establish camps in the outskirts of civilization as other kingdoms push for alliances and engage in wars of their own. WIll you join them in their violent endeavors, or work in isolation instead?

When all else fails, blades are drawn and bloodshed settles disputes. Raise your citizen militia, motivate prisoners to fight for their freedom, and put your nobles in command to inspire the troops – but whose life will you put on the line when the banners are raised?
Dissent and rebellion will see your peasants raise arms against you, and while a poorly armed riot can be crushed by a well-trained and loyal militia, some groups plotting against you will not be so lightly armed, and a succession crisis or power-mad relative may become your greatest threat. Keep public order in check and stay on guard against enemies hiding in your midst.
Your warriors are the very people that tend to your fields, brew your ale, and cheer on your executioners – war is not to be taken lightly as valuable lives are risked with each battle. Will you avoid bloodshed at all costs, or are the lives of your people a sacrifice you’re willing to make?
The equipment in your warrior’s hands and on their backs must be either imported or manufactured locally, limiting the makeup of your armies based on your economy – plan ahead before declaring war, and before war is declared on you.
Defend your home against foreign invaders or march across the world map and dive into all-out battle commanding the forces you’ve raised and armed – morale, combat skills, and tactical prowess can determine the victor, but no one is safe in the chaos of clashing steel.
Through a multitude of scenarios to choose from and a plethora of options that define your nobles and the world around you, Norland allows you to build a society and tell a unique story of any kind – warmongers with penal legions fighting for their freedom, highly educated religious zealots trying to spread the faith, wealthy multicultural idealists hoarding tomes of knowledge, treacherous spymasters plotting assassination and intrigue… what tale will you tell?
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Reviews
Themes across 995 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
J'ai beaucoup jouer au tout début de la sortie en accès anticipé. Malheureusement si j'avais su que la direction artistique allait changer a ce point je n'aurais pas acheter ce jeu. J'ai eu beau essayer de m'y replonger, les graphismes m'ont rebuter à chaque fois. Ce jeu qui avait une apparence assez mignonne et colorée avec des lignes bien délimitées est devenu terne, flouté avec un visuel griffonné. Les personnages dont l'apparence date de l'ancienne version font même un peu tache dans leur nouvel environnement. J'attendais beaucoup de l'évolution de ce jeu mais pour moi, c'est un investissement raté. Le gameplay peut mériter une recommandation pour ceux que les graphismes ne dérangent pas.
The best way I can describe this game is thus: It's a worse but significantly more accessible Songs of Syx. The "worse" part comes from the overall lack of polish as well as some industry standard QOL features (like seriously why can I not see how many total housing spaces I have?). There's also just jarring design choices such as having days start at 8am rather than, yaknow, midnight. As well as having events such as "your lord feels they deserve 300 gold", which sucks if you're financially struggling, because if you don't pay them they progressively turn into ♥♥♥♥♥♥♥♥. Other than that however, it is a pretty good game, which is why I'm giving it a good review, but I really hope considerably more gets added to this in addition to some rebalancing. The mechanics are all really solid, I particularly like the army system the game has. It just needs, more.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 996 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Ainda precisa de alguns ajustes para melhorar, mas no geral, um ótimo jogo.
Fun game. I love it when my King has to eat pig food to keep him alive
โอเคนะ เป็นแนวที่ชอบอยู่แล้ว แต่รำคาญสะใภ้ 99% คือจ้องจะล้มเจ้าอย่างเดียว แล้ววิธีการคือ NTR เท่านั้น อยากให้หลากหลายกว่านี้ โหมดสงบก็ไม่ค่อยสงบเท่าไหร่เลย ตัวเลือกอาหารก็มีน้อยเกิน รู้สึกเบื่ออาหารแทนชาวเมืองเลย นอกจากเนื้อคือไม่ถูกปากซักอย่าง แต่เข้าใจได้เพราะยังเออร์รี่อยู่ รออัพเดตใหม่ ๆ ละกัน
Great game!
Obviously there were some Rimworld inspirations and if you played Rimworld you'll like this one too. But saying it's just a medieval clone wouldn't do this game justice. Norland's management focuses on a larger scale. You have your individual lords but also your peasants, warriors and neighboring rulers which makes it quite complex. Their lives and actions are more autonomous. You don't have to (and most of the time can't) control them in spontaneous situations (except when controlling squads to fight raids etc.). I think it's interesting but also scary sometimes when you see a rivalry between lords and know you need to fix it but simultaneously don't have to do it immediately but the longer you wait the higher the chance of who knows what. It is Early Access and there will be a lot of balancing changes and updates. The current state of the game definitely shows the amount of care and ideas the developers have :) but I also hope that the people in the dev team don't stress themselves out too much and that they continue their enjoyment in creating this game because I do like it. Also the graphics and art are actually quite nice and I'm surprised that I haven't encountered any bugs yet even tho it's Early Access. I personally would like to see more interactivity between ruler and common folk. Seeing talents like the one that converts vagabonds or makes your lord talk to prisoners or former criminals in your army was a nice addition. People like the . Thanks for making this game :)
**Norland is brutal, addictive, and ridiculously good.** I absolutely recommend this game. The realism is insane. Building a settlement from nothing and slowly turning it into a powerful domain is incredibly satisfying. You’re constantly juggling politics, war, religion, the economy, the royal family, rival lords, and bandits. Every decision feels like it actually matters. And then the game reminds you that you can lose everything. I sent my 40-man army, averaging around 10 combat power, to defend a village from another lord. While my army was away, a group of flagellants with roughly the same strength suddenly marched straight toward my settlement. Almost all of my ruling lords died—including the ruler I created. I survived by desperately conscripting peasants and giving them bows to man the towers. **It was one of the coolest and most painful experiences I've had in a strategy game.** That said, **combat and army management definitely need work.** Once armies collide, they can feel like they're just smashing into each other. Orders don't always feel responsive, and telling troops to target enemy archers doesn't always work—they'll often just attack whoever is closest. I'd love to see more control over formations, positioning, movement, and target selection. There are also a few features I really hope get added: * **Recall deployed armies.** If my settlement is suddenly under threat, let me call my army home. * **Let vassal armies enter friendly settlements.** I ordered my vassals to intercept the flagellants, but they couldn't enter once the enemy reached my gates. * **Better allied defense mechanics.** If I call my vassals to defend my kingdom, I want them to actually be able to help defend it. There are some minor bugs, but honestly, I can live with those. What I can't get over is how much **Norland makes you care about your people.** You don't just lose "units." You lose knights you personally endorsed. You watch armies you've spent hours building get wiped out. You see your rulers die and your carefully built settlement fall apart. And when you finally build that settlement from nothing into a kingdom capable of rivaling the royal family? **That feeling is incredible.** Norland is already a great game. Fix the army management, give us more control over combat, and add better defensive interactions with vassals, and this game could be something truly special. **10/10 potential. I can't wait to see where it goes.**
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