
Enemies are coming! Every decision matters: build your city, grow the economy, and prepare for enemy waves. Strengthen your defenses, adapt your strategy, and unleash your hero’s full potential. This unique Tower Defense will test your skills – are you worthy to claim a place at Valhalla?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 28 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Nordhold is a tower defense game for strategy enthusiasts who crave high replayability through endless combinations. Build and manage a cozy medieval Nordic village while enjoying deep tactical gameplay that doesn't require extensive learning.

With over 20 buildings offering diverse strategic development options through unique upgrades and meta-progression, find the balance between economic growth and defending Nordhold.

9 towers with unique abilities offer numerous customization options. Fine-tune your tactics to protect Nordhold effectively.

100+ custom upgrades offer versatile customization options, providing strategic depth and countless combinations.

Which general should defend Nordhold? Choose from hundreds of hero combinations! Relics grant you bonuses across the board, whether for your economy or defense. The oracle always gives you a different choice, for example: 5 waves of stronger enemies, which also offer higher rewards, or 5 waves of cheaper tower construction?

The snowball effect becomes reality. Smart decisions create synergies that let you conquer ever-stronger waves of enemies and bosses in a firework of effects.

Compete globally or with friends in our ranking system. Can you reach the Valhalla rank?
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very entertaining and refreshing take on tower defense games. I recommend it very much.
Early game is just such a pain in the ass, I can't be bothered
nice game with round about 50hrs of content. the last 15 hrs were just me completing all achievements. was fun, can imagine myself in the future if i'm bored to play a run again while watching a movie
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish
Hours played at review time, across 152 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gets better and better. Lots of content. Was a bit slow to progress at first, but after a few hours the progression speeds up.
Fun tower defense game, though not even close to bloons td6. It mixes city building elements with tower defense and rogue like progression. So in each wave you first do city management and place towers and then just watch the enemies run to your towers. So the actual TD part is completely passive. The random map generation and rogue like elements should make the runs unique but they kind of blend together, and the waves lack strong distinct identities. If you fail a single wave you fail that whole run, so you cannot learn from your mistakes and adapt. All in all it is much more of rogue like city builder than tower defense, and gets a lukewarm recommendation from me.
Ну чудо а не игра. Давно не видела таких выверенных механик. 4 часа улетели как не было, а ведь я думала просто фоном потыркаю.
The grahics, roguelikes upgrades and the map are all positives. The minus is the actual tower defense, its a classic system of walking the line between defending the coming waves while also not over investing in defenses. You need to build your economic engine without dying while doing so, the issue comes from the fact that its extremely hard to know what defenses or how many of them you need. Walking the line is really hard when you get 0 information to go on. Usually what happened to me was, "its easy, its easy, its easy, ouch I'm dead". A painful experience after investing 30 minutes or more of solid engine building. Obviously I made a mistake but the issue is there really was no way for me to discern the increase in difficulty beforehand. The biggest issue however is the endgame, the final 10 waves of the 30 waves normal game. They get insane and you need very particular strategies to succeed, which sucks the fun out of a "choose your own strategy" kind of game. The late game has tons of enemies, some of them have huge magic shield protecting the weaker enemies under it, others have armor that reduces damage, others have dodges which makes all shots likely to miss and do 0 damage. Others are tanks that becomes a horde when they die, others have healing auras, meaning they heal all the small enemies around them. So if you almost kill all the enemies but there is a small break until your next set of towers, you die. Others have immunity to 2 or more hits, they will never take damage from first 2 attacks. The combination of all the above level of ♥♥♥♥♥♥♥♥ means you need very specific strategy, you need a killzone, otherwise healers or tank spawners are going to kill you. You need aoe to kill all the hordes, you need single target damage very high for the shielders, tanks bosses and so on. You need magic barrier kill strategy, you also need a way to get around dodge and immunity. The game tells you none of these things before they hit you in the face with them or even while they are hitting you. It just doesn't feel good to play the tower defense part, which is the majority of the game. Endgame updating and spending your resources also becomes a drag
これ実質、初期の立ち回りで死にゲーになってる。 これTDじゃなくてパズルゲームなんじゃないのかな。 私にとってはコレジャナイ感満載のとても人にお勧めできないゲームでした。
Roguelite tower defense game Pros: Sense of progression, each tower has a purpose, good build diversity, not too much randomness and what there is can be manipulated a bit, economy is fun to build, stylized. Cons(?): No story, doesn't really need it though. Get it on sale, you'll certainly kill a few dozen hours with it.
Decent tower defense. The economy phase is a novelty. Like many roguelites, Nordhold suffers from overstaying its welcome for players who want to unlock all of the available meta progression upgrades. By the time you can buy them all, you will have long since seen everything that matters. I wouldn't have ground out all the upgrades if I weren't excited to try the game mode that gives an expansive passive tree for tower upgrades. These upgrades cost the same currency that you use to buy the global ones, so I wanted the baseline completed first. That mode sounded better than it was; within about five runs I was able to beat the mode with only arrow towers. I know this might sound like complaining but the game is fine. You just might have played too long if you reach my hour count.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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