
Lead a team of adventurers to the highest rank of all guilds!
Modeled estimate, not a reported figure. How we estimate →
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French*, English*, Italian, German, Spanish - Spain, Japanese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Noob is a charming game with a gorgeous, seemingly endless landscape that’s genuinely fun to explore. I loved being able to pick herbs, fish, and mine along the way — those little side activities make the world feel alive. The music is good (not great), but it fits the vibe well enough. Combat is where things start to wobble. Battles feel slow, and once the fight is over, I don’t need the long pause, the victory dance, and then the credits. The game gives you a lot of battle options, but if only one or two are actually useful, the rest end up feeling like fluff. One character hits all enemies with the same power, while the next can only hit one — the balance feels off. I don’t usually play online games, so the back‑and‑forth between the characters’ real lives and their in‑game lives was interesting and well done. But in the real‑life sections, I often had no idea where anything was. Wandering around for twenty minutes swearing at the screen isn’t my idea of fun. My biggest frustration is how formulaic the progression is. You can’t level more than ten levels per story arc. You can grind all you want, but once you hit that cap, you’re stuck. You’re forced into the exact difficulty curve the game wants, with no way to over‑level and ease the pressure for the next mission. You never get to feel powerful — you’re always a Noob. For me, that’s a major downside. So the weaknesses are clear: Too much wandering without direction Slow battle pacing A rigid, formulaic leveling system that limits player freedom But if you can work around those issues, the game is a cute, fun, and satisfying ride. The opening is sweet, slow, and welcoming — a great transition into the tougher parts. I do wish weapon shops had more variety, and the houses could have… well, let’s just say it presents a fine opportunity to entertain adults. Important addition: I am not driven to play this game and I'm level 50. Some games level 4 and I'm so hooked I can't sleep. This game I could stop anytime. I think that's the result of the level cap and lack of growth/freedom. Overall, Noob has heart, charm, and a world worth exploring — even if it occasionally gets in its own way. Update around level 95 - the missions, quests etc. are feeling like more work than play. The reason is as previously noted I'm directed to do things so I'm not freely exploring and discovering instead I'm told to go talk to such and such which means changing guild alliance, finding transport or location etc. It's work. Boo hoo I just want to play.
O-M-G, un jeu indé pas cher et vraiment bon ! Les triple A peuvent aller se rhabiller ! En plus c'est l'univers de Noob ! Aucune raison de pas aimer ! D'ailleurs je sais pas pour toi qui me lis mais un MMO sur Olydri je signe de suite quelque soit le prix !!
Jeu conforme a l univers d olydri
Ce titre s'adresse avant tout aux initiés : s'il brille par ses multiples clins d'œil à l'univers de Noob qui favorisent l'immersion, ses qualités intrinsèques restent limitées. Sans la force de sa licence, l'expérience de jeu s'avérerait assez médiocre. Le jeu est une réussite communautaire mais une œuvre vidéoludique modeste. Il ne cherche pas à révolutionner le genre, mais à offrir un terrain de jeu aux 15 ans de lore accumulés par la série. C'est un jeu qui ne s'apprécie pas avec l'œil d'un critique technique, mais avec le cœur d'un "Guildeux" de la première heure.
o jogo é feio pra caramba... mas até que é um RPG de turno legal, mas tem coisas infinitamente melhores
Interesting game but the QoL Stuff of JRPGs are not there. Makes most of it tedious and slow. Also the Job leveling is slower than in some MMORPGs.
Noob, les Sans-Factions—also known internationally as *Noob: The Factionless*—is an RPG that embraces the humor, charm, and MMO-inspired world of the long-running French multimedia franchise *Noob*. Developed by BlackPixel Studio and Olydri Games and published by Olydri Studio and Microids, the game blends traditional turn-based mechanics with a narrative framed as an adventure inside a fictional MMORPG. Rather than focusing solely on sweeping heroics or world-saving stakes, it leans into the comedic misadventures of low-level players trying to rise through the ranks. This playful premise sets the tone for a game that doesn’t take itself too seriously, preferring to celebrate the quirks and frustrations of online RPG culture while also presenting a fully formed single-player experience. Players follow four aspiring heroes—Baster, Drek, May, and Logs—who form a new guild in hopes of climbing the hierarchy of Horizon, the game-within-the-game. Their goal is to reach the elusive level 100 and prove themselves worthy among the elite factions that rule the server. This meta-structure allows the story to bounce between in-universe drama and fourth-wall-leaning humor about quests, loot, raids, and MMO tropes. Fans of the Noob series will recognize characters, guild rivalries, and running jokes, while newcomers can still follow along thanks to the straightforward storytelling and lighthearted tone. The pacing leans toward episodic progression, with each region offering its own quests, challenges, and colorful oddities. Though the narrative is not deep or thematically ambitious, it is consistently charming and clearly written with affection for both the universe and the genre it parodies. Gameplay follows the structure of a classic JRPG. Exploration takes place across multiple maps—towns, forests, dungeons, and special event zones—each filled with NPCs, vendors, side-quests, and secrets. Battles unfold in turn-based format, with each party member bringing unique abilities tied to MMO-inspired classes. Damage-dealers, tanks, and casters all play their expected roles, and gear upgrades, talent points, and elemental bonuses help flesh out customization. The combat itself is simple and approachable, prioritizing accessibility over complexity. Encounters remain readable, predictable, and easy to grasp for younger players or those new to turn-based systems. While veteran RPG fans may find the mechanics lacking in strategic depth, the straightforward nature of the fights aligns well with the game’s light narrative and comedic tone. The world is presented through bright, stylized visuals that rely on chibi-inspired character designs and colorful, friendly environments. The art direction suits the game’s humorous energy, offering exaggerated animations, expressive portraits, and lively landscapes that make exploration pleasant even when the objectives are routine. The interface is clean and easy to navigate, although some menus can feel simplistic or dated. Audio design complements the visuals with upbeat themes and a selection of cheerful tracks that match the game’s youthful personality. Voice acting—particularly in its native French—adds an additional layer of charm, though not all languages receive full vocal support. Despite its many strengths, the game suffers from some limitations. The sheer number of quests and maps sometimes leads to pacing issues, especially when objectives become repetitive or when travel between locations feels more like filler than meaningful exploration. The combat system, while accessible, rarely evolves in ways that challenge experienced players. A lack of mechanical variety in both enemies and encounter design can make battles feel formulaic. Technical issues—occasional crashes, navigation quirks, and unintuitive control choices—also detract from the experience, though many are manageable with updates or minor adjustments. The game clearly aims for breadth rather than depth, offering a long playtime but not always filling that time with evolving mechanics. For players who enjoy the Noob franchise, MMOs, or lighthearted RPGs, Noob, les Sans-Factions succeeds in delivering an entertaining and content-rich adventure shaped by humor and affection for gaming culture. It provides dozens of hours of quests, character progression, and silly interactions wrapped in a cheerful artistic package. While it may not compete with the most sophisticated or polished RPGs in terms of mechanics or production values, its identity is rooted in charm, accessibility, and fan-service. For those who approach it with those expectations in mind, it becomes an enjoyable journey through a whimsical, meta-aware world that celebrates the joy—and occasional frustration—of being a low-level player striving for greatness. Rating: 8/10
Triste de vous voir vous mettre à utiliser l'IA (pas dans ce jeu)... Mais malheureusement, comme on, dis sois tu meurs en héros, sois tu vis assez longtemps pour devenir un vilain. Adieux Olydri...
se plonger dans l'univers d'olydri et pouvoir parcourir ses terres comme dans la websérie est génial, ça permet d'en apprendre d'avantage sur cette univers et vraiment j'adore. Super taff :)
Un petit rpg apaisant et agréable à prendre en main
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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