
A trade sim & turn-based squad-RPG set in a dynamic & living sci-fi post-apocalyptic world. Take the reigns of a rag-tag scavenger gang as they unravel the mystery of the Fallen Star.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
So far I have been enjoying it. Very similiar to Battle Brothers with more emphasis on economics. I will update as I progress more.
Excellent tactical Sandbox. Challenging, tough and rewarding. Game has a lot of depth. Highly recommend.
The author is obsessed with "Star"and "Nomad" I can tell his future game's name is like "Nomad No.1: Star Scavenger" This game has great potential like Mount & Blade Let's have MODS,I wanna edit random encounters about slavers and raiders( make hardcore bad ends for Lona, hiahiahia) . By the way, make the font 5 times bigger,plz!!!!!!!!!!!!!!!!!!!!!!!!!! 这个作者痴迷“行星”与“游牧民”这两个词 我预计他以后的游戏名字是“第一游牧民:行星搜刮者” 这个游戏像骑砍一样有潜力 公开模组编辑,我想编辑奴隶主和强盗的随机事件( 制造女主角的硬核坏结局,hiahiahia) 另外,请让文字放大5倍,拜托了!!!!
The meat and bones of the game, the tactical combat, is very lackluster: No overwatch, no cover, no elevation, no terrain modifiers, no delaying action. The tactics is down to move-away-and-shoot if you're ranged, close-in-and-whack when you're melee, with the odd pop a consumable, in a barren 8x8 grid. If you're thinking this game to scratch your squad-, turn-based tactical game itch then don't. Maybe the game is great in the sandbox, trade, overland aspect of the game, but that's not why I got it.
This is a deep and expansive project from a very responsive solo dev. Improving on a daily basis and well worth supporting. Where my battle bros at?
It Is a great little game and the Dev seems active. Would recommend if you like these sort of games!
Well it can be a grind! The game if harder than you would think, I look forward to any DLC or a sandbox add on!
Fun game with many features - grid turn based combat, crafting, skill system, perk system, trading, reputation with different factions, questing to get the next upgrade, varied weapons and items, group management ( food/water/salary/positioning/item durability )
Really fun game. The turned-based combat is reminiscent of Battle Brothers, but the small party size and complexity of the fights require a well thought out plan. Admittedly, the trading can get a bit monotonous over time, but it took me a solid 12-14 hours of play before I started to pull back the reigns on my playtime. I highly recommend this game as something that is both unique and entertaining.
Fun little game with potential to be something more later on. Prepare to use the save functions alot :)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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