
Face waves of enemies automatically and create builds by distributing stat points, leveling up equipment, choosing passive skills, summons and more. An idle game about killing hordes of enemies, becoming stronger, and exploring an unfolding storyline. A spin-off of Nomad Survival.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Cut down hordes of enemies automatically in Nomad Idle, a spin-off of Nomad Survival. Engage in an expansive storyline, make impactful decisions, and grow stronger through various gameplay features that gradually unlock as you progress.
Nomad Idle is an idle game with a defined end and is not designed to be endless. However, that does not mean the game is short or lacks depth. In Nomad Idle, you can expect to have access to the following as you play through the game and unlock more features:
Level up and earn Stat Points which may be distributed within 7 unique Stats, allowing you to create a build.
Discover, craft, and upgrade Equipment in order to make yourself stronger.
Conjure Summons to aid you in battle.
Select Passive Skills to be automatically used in battle, further defining your build.
Choose a Character, defining your active abilities and special perks for your playthrough.
Nomad Idle is an idle game, meaning that it mostly plays on its own. Your character moves and attacks enemies all on their own, but it can be played actively by making use of character-specific skills and abilities. Playing actively in this way is entirely optional and not mandatory, but can be effective in speeding up your progress or help you overcome challenges.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
纯挂机,没深度,但是还是玩了100小时
骗钱的玩意
bir sike vardığı yok saatlerce öyle oynanıyor ama sen bir şey yapmıyorsun idle olayını hiç anlamamış amcıklar
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice game, worth the price.
Geiles Game, ich bin gut in dem Idle Game drin und kann euch nur zur herzen legen dieses Game unbedingt mal zu spielen! Ich höre von machen Rezensionen dass es unübersichtlich seih... Schwachsinn. 5 Wichtige Buttons und das wars. Eins meiner Favorit Games seit langen.
방치형 게임 특유의 성장 재미가 잘 살아 있습니다. 막히는 구간이 생기면 승천을 반복하면서 노드를 하나씩 뚫고, 다시 도전해서 이전에 막혔던 구간을 넘어가는 과정이 꽤 재미있었습니다. 성장 속도나 막히는 구간도 나름 짜임새 있게 배치되어 있어서 전체적인 밸런스는 괜찮다고 느꼈습니다. 단순히 계속 켜두기만 하는 방치형보다는, 어디에 투자할지 생각하면서 조금씩 효율을 높이는 맛이 있습니다. 아쉬운 점은 직업 간 활용도 차이가 꽤 크다는 점입니다. 효율이 떨어지는 직업은 굳이 사용할 이유가 없어져서 결국 비슷한 직업만 계속 쓰게 됩니다. 여러 직업이 있는 게임인데 실제 선택지는 생각보다 좁다는 느낌이 들어서 이 부분은 조금 아쉽습니다.
It was good. Maybe not my favorite Idle game but its at least top 10. could use a few more qol things like material trading and such to really finish it off.
ここまで面白くない放置ゲーは初めて 何をしてるかよくわからないし数字が増えてく快感も薄い
It's not perfect, but I appreciate that the developer stood his ground and didn't turn it into an endlessly-changing live service nightmare like most other modern games.
d
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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