
Face waves of enemies automatically and create builds by distributing stat points, leveling up equipment, choosing passive skills, summons and more. An idle game about killing hordes of enemies, becoming stronger, and exploring an unfolding storyline. A spin-off of Nomad Survival.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Cut down hordes of enemies automatically in Nomad Idle, a spin-off of Nomad Survival. Engage in an expansive storyline, make impactful decisions, and grow stronger through various gameplay features that gradually unlock as you progress.
Nomad Idle is an idle game with a defined end and is not designed to be endless. However, that does not mean the game is short or lacks depth. In Nomad Idle, you can expect to have access to the following as you play through the game and unlock more features:
Level up and earn Stat Points which may be distributed within 7 unique Stats, allowing you to create a build.
Discover, craft, and upgrade Equipment in order to make yourself stronger.
Conjure Summons to aid you in battle.
Select Passive Skills to be automatically used in battle, further defining your build.
Choose a Character, defining your active abilities and special perks for your playthrough.
Nomad Idle is an idle game, meaning that it mostly plays on its own. Your character moves and attacks enemies all on their own, but it can be played actively by making use of character-specific skills and abilities. Playing actively in this way is entirely optional and not mandatory, but can be effective in speeding up your progress or help you overcome challenges.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
纯挂机,没深度,但是还是玩了100小时
올업적완 그냥 쥐궁수 미만 잡임 첫환생은 쥐궁수 열리자마자 바로 하고 쥐궁수로 엔딩까지 보면됨 다른 케릭들은 스토리퀘 열릴때만 하고 다른케 열려도 그냥 끝날때까지 쥐궁수가 잴쌤
Need your time wasted like a bad date? Look no further. Unlike a bad date you can x3speed the game in natural options, and i highly recommend it!
This game was quirky and ultimately pretty enjoyable. Something I found when playing another Fox and Friends game is that the game doesn't quite follow the conventions or cliches you expect, which makes the game initially frustrating or confusing but leads to a more unique experience in the end. The game doesn't do the best job presenting information, and the interface is cluttered, which can make it hard to figure out how to have agency in the game and make progress. The combination of defying expectations and having a weird UI makes it a bit hard to "get" the game and reach that point where it's resonating with you. But the game does have depth, so there's a payoff in a sense of discovery that you can only get with an underserved game like this where you can't just get all the info from a wiki. That's something I enjoyed in games from Ascaron (Sacred and Sacred 2) in the past. And Fox and Friends, in a somewhat smaller way, deliver a similar sense of personalized exploration. I will say that, for me, the game kind of overstayed its welcome in the end. After I got to the last level, the grind seemed to increase a whole lot without much new coming into the experience, and I ended up preferring to start a new game than to continue. That said, this is a pretty active experience for an idle game. You do need to pay attention and use your DPS meter to figure out what's not working when you get stuck. You need to try different things to find powerups in order to progress. It's kind of cool. Though that did seem to get formulaic in the end, albeit by that time you're about to be done with the game overall anyway. The fact that I found this much to say about the game should indicate that it's not "a game that plays itself." It's a pretty unique experience that's worth the time. I hope Fox and Friends gets a UI/UX person, and I can't wait to see their next game.
Fun Idle game. will take some time to 100% but thats why it is an Idle game
awesome game if you love abysmal ♥♥♥♥♥♥♥
Great little time waster with a surprising amount of depth. Fun!
It was good. Maybe not my favorite Idle game but its at least top 10. could use a few more qol things like material trading and such to really finish it off.
骗钱的玩意
Got a fatal OS error after closing my laptop for 5 mins and reopening it, then clicking back on the game.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Andarilho | $155.3K | 1.3K | 66% | $4.99 |
| Nevermind | $155.3K | 436 | 78% | $19.99 |
| Asura: Vengeance Edition | $155.3K | 692 | 85% | $9.99 |
| Interstellaria | $155.3K | 410 | 56% | $9.99 |
| Achilles: Survivor | $155.3K | 1.6K | 83% | $4.54 |
| Kairo | $155.3K | 1.7K | 74% | $4.99 |