
A serene first-person 3D platformer where you use a magical rope to traverse the body of a dormant ancient colossus in order to heal its wounds and awaken it once again. Embark on a relaxing journey of melancholy to rekindle one of nature's long-lost wonders.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
- ͙۪۪̥˚┊❛𝑮𝒓𝒂𝒑𝒉𝒊𝒄𝒔❜┊˚ ͙۪۪̥◌ ☐ More real than yourself ☐ Gorgeous ☐ Beautiful ☑ Decent ☐ Ugly ☐ 8-bit ☐ POV: you're on 1958 [url=https://www.youtube.com/watch?v=RJkQ_QHyvsw]- ͙۪۪̥˚┊❛𝑮𝒂𝒎𝒆𝒑𝒍𝒂𝒚❜┊˚ ͙۪۪̥◌[/url] ☐ 10/10 GOD ☐ Amazing ☑ Just another gameplay ☐ Depressing ☐ ZzZ -10/10 ☐ Regretful - ͙۪۪̥˚┊❛𝑨𝒖𝒅𝒊𝒐❜┊˚ ͙۪۪̥◌ ☐ Eargasm ☐ Melodical ☐ Harmonious ☐ Average BGM ☑ If you mute it it doesn't even matter ☐ I'd rather be deaf - ͙۪۪̥˚┊❛𝑨𝒖𝒅𝒊𝒆𝒏𝒄𝒆❜┊˚ ͙۪۪̥◌ ☑ Toddlers ☑ Euphorians ☑ Gen X & Millenials ☑ Baby Boomers - ͙۪۪̥˚┊❛𝑹𝒆𝒒𝒖𝒆𝒓𝒊𝒎𝒆𝒏𝒕𝒔❜┊˚ ͙۪۪̥◌ ☐ Check if you can run paint ☐ Potatoes 2013 ☑ Noob-friendly ☐ Not so Notebook Friendly ☐ You're living your dream gamer life ☐ Ask Aliens if they wanna share their ware with you before playing - ͙۪۪̥˚┊❛𝑺𝒌𝒊𝒍𝒍𝒔❜┊˚ ͙۪۪̥◌ ☐ Main Yasuo ☐ Ez ☑ Intuitive ☐ High IQ ☐ Nightcore ☐ Pro player needed - ͙۪۪̥˚┊❛𝑾𝒓𝒊𝒕𝒕𝒊𝒏𝒈❜┊˚ ͙۪۪̥◌ ☑ Blank space ☐ Cliché ☐ Some lore ☐ Original ☐ Tryhard script ☐ It'll replace your life - ͙۪۪̥˚┊❛𝑳𝒊𝒇𝒆 𝑺𝒑𝒂𝒏❜┊˚ ͙۪۪̥◌ ☑ Shorter than happiness ☐ Coffee lasts more ☐ A chilling afternoon ☐ Weekend's Game ☐ Bingy ☐ This is your new life - ͙۪۪̥˚┊❛𝑷𝒓𝒊𝒄𝒆❜┊˚ ͙۪۪̥◌ ☑ It's free! ☐ Worth the price ☐ Shut up and take my money ☐ Not the best choice, but I made it ☐ This action will have consequences - ͙۪۪̥˚┊❛𝑩𝒖𝒈𝒔❜┊˚ ͙۪۪̥◌ ☐ 100% Bug Free Product ☑ Some of them ☐ Can get annoying ☐ Get some water 'cause you're going to scream ☐ The game itself is a big terrarium for bugs ☐ Bugs: I am... inevitable - ͙۪۪̥˚┊❛𝑷𝒆𝒓𝒔𝒐𝒏𝒂𝒍 𝑹𝒂𝒕𝒊𝒏𝒈❜┊˚ ͙۪۪̥◌ ☐ F ☐ D ☐ C ☐ B ☑ A ☐ S ☐ SS
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+ вайб прыгать под атмосферную расслабляющую музыку
Was fun!
Challenging game, but its fun and kinda chill. The only problem I can make out is the name; the name doesn't make sense for what you do in this game. A nomad is a traveller, but in this game you revive a colossal robot, now I haven't finished the game but from when I looked at other reviews, after you revive the colossal the game just ends, you don't really travel too far in it. I would pay for that to be added, you ride on the colossal as it travels or something. It is a great free game though and definitely something to play at least once.
I think it's a good base...nothing more. I do like the direction, but there are some fundamental problems already present. The most obvious issue is variety. The idea of a moving giant as a level is really cool and unique! It reminds me of the final boss in Splatoon 2's campaign. However, there's not a lot to do. Click on the glowing ball. Click on the next glowing ball. Click on the next glowing ball. Click and hold E at the top. It's just not very engaging. I also don't like the little red circle that appears on the glowing balls. It makes me feel like I can grab it, but that's not necessarily true. I can only hook when my crosshair is red. I think the game would benefit if you get the red circle and crosshair at the same time. One last thing...range. I feel like it would be nice if I could just reach a LITTLE farther with the grapple. Not to make the game easier but to make the game feel cooler. There's nothing that feels better than skipping around and sequence-breaking in a 3D platformer. I do think there's a fun game in here; it's just trapped in an eggshell. Overall though...well made student project! Cliffnotes: Needs increased variety (in terms of hookpoints and level design) and overall more gameplay.
Неплохой, короткий платформер, имеет смысл пройти разок.
Концепт мне понравился; паркур из-за расположения камеры не очень удобный, но игру я прошла.
At times I found myself struggling to control the character and grapple effectively, but once I figured out how to Skyrim Horse my falls felt less punishing and I stopped "trying so hard" and let myself play the game like it's a slightly janky experimental level, instead of some type of precision platformer with intended paths you aren't encouraged to stray from. This mindset made the game a lot more fun, and let me see the potential it actually had. I would love to see this become a larger game (with maybe some slight tweaks to character control)
Faltou um pouco de RPG com armas e vampiros em cima de dinozauros tecnologicos em uma ilha com gás mortifero fechando o mapa, mas fora isso muito bom.
Kısa ama güzel
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.