
A serene first-person 3D platformer where you use a magical rope to traverse the body of a dormant ancient colossus in order to heal its wounds and awaken it once again. Embark on a relaxing journey of melancholy to rekindle one of nature's long-lost wonders.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it was pretty good
peak
Bonitinho mas curto
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very quick game, solid mechanics, solid visuals
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Peaceful atmosphere, pleasant music. Low-poly visuals are charming, too. Some clunkiness in the controls, however, and I'm not sure the checkpoints function as intended. If you liked this sort of grappling parkour mechanic, you might like A Story About My Uncle, which is perhaps a more refined example of this sort of playstyle with more options for controlling your falls. A commendable student project nonetheless, I hope they got good marks. :]
Super fun little Indie title. Would love to see more of this mechanic. :)
I think it's a good base...nothing more. I do like the direction, but there are some fundamental problems already present. The most obvious issue is variety. The idea of a moving giant as a level is really cool and unique! It reminds me of the final boss in Splatoon 2's campaign. However, there's not a lot to do. Click on the glowing ball. Click on the next glowing ball. Click on the next glowing ball. Click and hold E at the top. It's just not very engaging. I also don't like the little red circle that appears on the glowing balls. It makes me feel like I can grab it, but that's not necessarily true. I can only hook when my crosshair is red. I think the game would benefit if you get the red circle and crosshair at the same time. One last thing...range. I feel like it would be nice if I could just reach a LITTLE farther with the grapple. Not to make the game easier but to make the game feel cooler. There's nothing that feels better than skipping around and sequence-breaking in a 3D platformer. I do think there's a fun game in here; it's just trapped in an eggshell. Overall though...well made student project! Cliffnotes: Needs increased variety (in terms of hookpoints and level design) and overall more gameplay.
Short and sweet. 6/10
☀️
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