
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Polish
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 722 reviews with recorded playtime.
Reviews
Themes across 717 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I had a promising run going, and then I stumbled onto a wand that casts 8 random projectile spells at once. I remember thinking, "What's the worst that could happen?" so I immediately tried it out. One shot, and I exploded. Good game.
noita is grate whit the koira mod
操作に慣れるまでは死ぬ。 慣れてくると深入りし過ぎて死ぬ。 お金を追いかけて敵に囲まれて死ぬ。 お金を追いかけて炎に巻かれて死ぬ。 フラッと外に出かけて初めて行った場所で死ぬ。 空中で息切れして溶岩に落ちて死ぬ。 毒で思ったより減ってるHPに気づかず死ぬ。 安全確保したのち自爆して死ぬ。 穴掘って死ぬ。 万全で挑んだはずなのに三層目で死ぬ。 そんな感じのゲームです。 高難易度のゲーム。そして試行錯誤が好き!といった方にお勧めです。 負けるのはプライドが許さない。悔しくて嫌ムカつく!自己研鑽もイヤだし適当にやって強くなりたい!って人には向いてないです。 ただ500時間やっていても三面あたりはほんと安定しないのでえ……。そこで負けても落ち込まないでね! アクションに若干、苦手意識がある私がクリアまでこぎつけて500時間遊んでいるので、アクション得意じゃなくても遊べます。ハマったらwikiで勉強しよう。スペルの特異な仕様とか隠れた要素多すぎだぞ☆ 高難易度の実績をクリアするころには大分飽きが来るかな。 事故死に細心の注意を払ったうえでの準備とやり直しで、神経使うし時間もかかります。 それから、このゲームの後遺症で 10時間以上かけて育てたキャラ(プレイデータ)が死んだ場合にも何一つ苦痛を感じなくなりました。
Meilleur simulateur de souffrances
if powderbox and spelunky 2 had a child that smoked crack
You might not like rage games, rouge-likes, platformers, but you will still like Noita. When games are made and sold with gimmicks like "every pixel is simulated", I am suspicious because I feel like less effort gets put in the gameplay to service the selling feature. This is not Noita. They use the system to bring the world to life.
I've eaten strange mushrooms from a cave and accidentally attained hermetic awakening, got shot from a sniper rifle and nearly died when propane tank randomly detonated nearby. My first day in Finland has been great, can't wait to play the game. 15 condensed hamis/10
the best game with frankly some of the worst enemy design in history. it feels like half of them are designed to be actively annoying instead of actually interesting enemies. but the world and wandcrafting more than make up for it
hämis
cool game
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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